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ETO Spitfire Mk.VA by TMF for SF2 1.0.0

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SF2 WW2 Spitfire Mk.VA by Coupi/Mod Mafia/TMF            5/10/2018

= For SF2, Full-4/5 Merged (Reccomended/Preferred) =

*Note: This mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users (tm) that attempt to do so, do so at their own risk.*

This is a modification of the TMF Spitfire MK.1A to the early VA version; this mark uses the "A" wing with 8 303 caliber machine guns.

This is the Vickers/Supermarine Spitfire Mk.VA. This pak contains skins/decal set for the following RAF Squadrons:

No. 92

There are 2 skins; one Dark Earth/Dark Green/Sky (pre-1942) and Medium Sea Gray/Dark Green/light grey for post-1942. The SF2 Date Switch is used to turn on the later skin in November, 1941

All skins are in jpg format, Decal Randomization is TRUE. Serial numbers, while not matched to plane-in-squadron letters, are all correct for Mk.Vs used by 92 Squadron. Those marked with a star (*) fall into the correct sequencing for those aircraft built as the 8-gunned Va version.

The canopy/entry door open with the Standard Animation Keystroke (tm), Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen.

When 'in game', you'll see 

"Spitfire Mk.Va (TMF)" 

on the aircraft drop-down selection window.  The Official Squadron Crest (tm) is used for the 'paint chip' for each skin.

As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. 

Good Hunting!


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=TO INSTALL:

As I always reccomend, unzip the "sf2_ww2_eto_spit5a_tmf_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find

Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.

Copy/Paste the Sound folder over your existing /Sounds folder.

Odds are, you have the engine sound already, but I like to upload as complete as possible products
 
You'll probably be asked "OVERWRITE?", just say Yes. 

I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be.

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Historically, No.164 Argentine-British also flew the Va. They used the "FJ" code on their aircraft. I'm sure there are other units, but haven't been able to run them down accurately. So, it's easier to just stay with No.92, as the Vb & c cannon armed versions were soon in service.

As this aircraft LOD lacks the hardpoints the Mk.V had, I've used  the Fake Pilot Method (tm) to add ONLY the centerline station for a drop tank.

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Credits:
Coupi for the idea and all major ini work (Many thanks to Wrench!!!)
Bpao for the aircraft
Kesselbrut for the cockpit
PappaRomeo for the modded EAW gunsight pak, the RAF Mk II used here
AVHistory for the Merlin engine sound
Me ("Bob") for some new serial decals and ini Work, and the MSG/DG skin

Sources:
I'm not even gonna try to find all my RAF Spit books....

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Happy Hunting!

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Legal BS:
This is freeware; it CANNOT be re-distrubuted even if the original readmes and all other pieces of the package remain intact.
This aircraft is fully owned by The Mirage Factory/Mod Mafia. 
Skins for this aircraft can be made, with no permissions needed
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions. 
Bribes are accepted; ask for the day's going rates

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*Note: This mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users (tm) that attempt to do so, do so at their own risk.*

Quite the contrary, this plane works fine in 1stGen games. You only need to convert INI files from Unicode format to ANSI format (use Notepad). Then save the skins files in BMP format instead of JPG. Plus some other minor changes. Drop D-folder from the folder "Decals" directly into the folder with the plane. In both Decals.ini files (in folders with skins), specify the path to the decals as
FilenameFormat = Spitfire_MkVa / D / xxx

I recommend to all owners of old versions of the game ))

Edited by Crawford

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