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Su-35I Flanker-E IRIAF 1.4.1

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8 Screenshots

About This File

Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net

What's included:
Su-35I Flanker-E IRIAF

All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)

Installation:

Copy files to their proper folder

//Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number

[SoundList]
SoundFileXXX=GSH301

[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

If you need any further help, please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

1.4.1

Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked

Fixed Right and left main gears wobbling

Added the AKU170 attachment point for the R77 missile.

1.4.0

added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun

1.3.0

Corrected Autolanding. 

1.2.0

Corrected the main left landing gear roll correctly. 

1.1.0

Corrected VTOL thrust vectoring control when you press ctrl+/-

LICENSE:

You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net

Credit goes to the following:

Third Wire for making this outstanding game.

Model by g00r00

I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.

YEYEYE for the Cockpit

I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.

Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo


If you need any assistance please contact me at 
gkabs@gkabs.net
gulfknights.net

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