About This File
INTERACTIVE MAGIC
Kesmai Studios
Air Warrior III
aw3ptch1.exe
2.07MB
========================================================================
Version 3.00d 1/5/98
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General:
- Fixed a problem with the first digit of the radio gauge on the full
screen dash
- Fixed the jumping sector counter problem, for good this time.
- The Radar Counters are now updated after you drag the map in the
Sitmap. Before, you would only get counters in the center 16x16
sectors of the terrain. This wasn't a problem in the smaller
terrains, but it was in Oceania. As a side effect, a single-click on
the map will update the counters.
- You will now get a full screen dash with the default cockpit art. Of
course, you still don't get full screen dash when you do have the
cockpit art, but not the corresponding *.ds_ file.
- Disconnecting from the host is now treated as a fatal error.
- The disconnect dialogs are now displayed for a limited time before the
game shuts down.
- A bug which could cause buildings to remain invisible after they were
repaired has been corrected.
- Bombs will no longer sink islands online.
Host:
- Craters now appear where the bombs hit.
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Version 3.00c 12/16/97
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General:
- There is now a checkbox on the Performance tab of the User Preferences
dialog to control the Color-Key feature. Owners of FireGL cards will
want to be sure this box is checked. Please see ReadMe3D.txt for
more details.
- There is now a slider on the Performance tab of the User Preferences
dialog that allows users to adjust the render cache size, which might
have an effect on framerate on some cards. Please see ReadMe3D.txt
for more details.
- Buffeting now works in AWIII in both hardware and software rendering.
- F3 tracking now works on the overhead map.
- A text formatting error in the F3 tracking display which could cause
the range to not be displayed for friendly aircraft with short CPIDs
has been corrected.
- A problem with the find user feature has been corrected. The arena
name in the results dialog is now correct, and the go to arena
function works.
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Version 3.00b 12/12/97
========================================================================
General:
- The invisible film dialog bug which affects users of certain 3D cards
has been corrected. The appearance of the film dialog is now delayed
until you are in the conference room.
- A bug which could cause planes to become transparent within 200 yards
has been corrected. A side effect is that the backgrounds of some
animations may not be transparent if your 3D card drivers do not have
DirectX 5.0 support. * See 3.00c *
========================================================================
Version 3.00a 12/9/97
========================================================================
General:
- The sound dialog is now usable in the online-only build.
- A possible cause of invisible planes in flight has been addressed.
NOTE - If you encounter an invisible plane with this version of the
front end, please make a detailed report to the bugs news group or
to aw3@kesmai.com
- Changes have been made to the 3D rendering code to address the
problem of aircraft being difficult to see at mid range
(600-1200 yards).
- A bug causing aircraft to disappear when sitting on certain
runways has been corrected.
- The information in the automated online scenarios group selection
dialog is now properly formated in columns.
- A bug which could cause you to become the Unknown User has been
corrected. This usually occured if you entered an arena, went out
to the arena selection dialog, then returned to that same arena.
- The briefing room map will now center on Waypoint 0, which may not
be at the home airfield for automated online scenarios.
- The hardness of the Me110 in offline mission has been reduced.
- One cause of a flashing line on the left side of the 3D view on
some 3D accelerator cards, include the Monster 3D, has been
corrected.
- Damaged airfields are now corrected colored orange (not yellow)
in both 2D and 3D modes.
- Force feedback effects for stall and for gear down buffet have been
enhanced.
Offline Missions:
- Drone speech for ditching and returning to base has been improved.
- New drone speech has been added for final approach and landing.
- Two new drone commands have been added: STATUS and POSITION.
Usage:
'[group id] STATUS
All drones in the group will report damage, fuel,
ammo and bomb load.
If no group ID is specified, it defaults to the group
you are leading or flying with.
'[group id] POSITION
All drones in the group will report sector, heading,
altitude and airspeed.
If no group ID is specified, it defaults to the group
you are leading or flying with.
