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Posted

Patriot SAM systems(PAC-2/PAC-3)


1. What's included:
3 different combinations of Patriot systems:
(1) PAC-2: MPQ-53 Radar+MSQ-104 ECS, MIM-104B
(2) PAC-2: MPQ-65A Radar+MSQ-132 ECS, MIM-104D
(3) PAC-3: MPQ-65A Radar+MSQ-132 ECS, MIM-104F

6 missiles:
MIM-104B, MIM-104C, MIM-104D, MIM-104E, MIM-104F, MIM-104F MSE

2. Notes:
1.Launcher models are not 100% consistent with reality,we know that the appearance and capabilities of M901/902/903 are different, but it will take two weeks to remodel.
2.Currently, there are more missile types than system types. You can edit them in data.ini according to your needs.

3. Installation:
Unzip and copy Objects and Effects folders into the game installation directory;

4.Credits:
(1) round: Original model texture, off site user (Patriot system and PAC-2 missile);
(2) Simon T Griffiths: Original model texture, off site user (PAC-3 missile);
(3) Me: Further modeling and data,visual effect modification;
 


 

  • Thanks 2
Posted

Hi Simonmiller416,

When I add this missile battery, the only thing that appears in the game is the missile launcher. No radar seems to be associated with it. Can you please take a look at this issue?  

Posted
18 minutes ago, Falcon1364 said:

Hi Simonmiller416,

When I add this missile battery, the only thing that appears in the game is the missile launcher. No radar seems to be associated with it. Can you please take a look at this issue?  

I have no clue, normally the game will automatically generate radar and launchers.

Perhaps posting the terrain you are running on would be helpful

Posted
54 minutes ago, Falcon1364 said:

Thank you for your message. I have used the Vietnam terrain (South Asia). However, the same issue occurs in other terrains, too. 

It's normal, all vanilla terrains of Strike Fighters 2 don't feature target areas for Blue Side SAMs. You need to test the launchers on custom third-party terrains featuring support for Blue Side SAM target areas. The game randomly decides which SAMs to spawn depending on the nations allowed for a terrain, year of the mission, and other factors.

Nothing wrong with the mod by @simonmiller416, it should work as intended on some third-party terrains.

  • Thanks 1
Posted
1 hour ago, Falcon1364 said:

When I add this missile battery,

you should not. 

SAM systems are placed by the game automatically based on targets.ini. The Targets.ini file that is placed within the terrain folder contains coordinates that will place the whole SAM system during the game. If terrain.ini contains SAM_launcher, SAM_radar and ewr entries SAMs during the game will be placed properly and will work properly. Placing via the mission editor will cause only frustration.

  • Like 1
Posted (edited)

Now I get it,"add" means you were adding launchers in mission editor by yourself.

Radars will not generated just because you "add" an launchers.

So what you should look for in the editor are these:"AN/MPQ-53 PAC-2", "AN/MPQ-65A PAC-2", "AN/MPQ-65A PAC-3".

 

But ,yeah, as yakarov79 said, you should not.

Just leave it to game engine.

Edited by simonmiller416
Posted (edited)

OK,but I wouldn't recommend this, though.

SAM sites are usually laid out by map designers, either based on OSINT data from specific points in timeline, or based on their own knowledge.

This is far better than add them in editor.

Edited by simonmiller416
Posted

TK's mission editor is NOT really designed for that. It's basiclly junk (was going to use stronger wording, but has 2nd thoughts). That is ACTUALLY allows it is pure luck. That's why we terrain builder take such meticulious care and research to get things where they're supposed to be (or close enough). 

Let the game engine do it work, after we've done ours.

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