simonmiller416 Posted October 14 Posted October 14 View File Patriot SAM systems(PAC-2/PAC-3) 1. What's included: 3 different combinations of Patriot systems: (1) PAC-2: MPQ-53 Radar+MSQ-104 ECS, MIM-104B (2) PAC-2: MPQ-65A Radar+MSQ-132 ECS, MIM-104D (3) PAC-3: MPQ-65A Radar+MSQ-132 ECS, MIM-104F 6 missiles: MIM-104B, MIM-104C, MIM-104D, MIM-104E, MIM-104F, MIM-104F MSE 2. Notes: 1.Launcher models are not 100% consistent with reality,we know that the appearance and capabilities of M901/902/903 are different, but it will take two weeks to remodel. 2.Currently, there are more missile types than system types. You can edit them in data.ini according to your needs. 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) round: Original model texture, off site user (Patriot system and PAC-2 missile); (2) Simon T Griffiths: Original model texture, off site user (PAC-3 missile); (3) Me: Further modeling and data,visual effect modification; Submitter simonmiller416 Submitted 10/14/2025 Category Ground Object Mods 2 Quote
Falcon1364 Posted Sunday at 03:37 PM Posted Sunday at 03:37 PM Hi Simonmiller416, Thanks a lot for your mod. I downloaded this; however, the missile system does not function. Do you have any solution for this? 1 Quote
Falcon1364 Posted 12 hours ago Posted 12 hours ago Hi Simonmiller416, When I add this missile battery, the only thing that appears in the game is the missile launcher. No radar seems to be associated with it. Can you please take a look at this issue? Quote
+EricJ Posted 12 hours ago Posted 12 hours ago Should be one of the MPQ radars, as listed above to make it shoot. Quote
simonmiller416 Posted 12 hours ago Author Posted 12 hours ago 18 minutes ago, Falcon1364 said: Hi Simonmiller416, When I add this missile battery, the only thing that appears in the game is the missile launcher. No radar seems to be associated with it. Can you please take a look at this issue? I have no clue, normally the game will automatically generate radar and launchers. Perhaps posting the terrain you are running on would be helpful Quote
Falcon1364 Posted 12 hours ago Posted 12 hours ago Thank you for your message. I have used the Vietnam terrain (South Asia). However, the same issue occurs in other terrains, too. Quote
+Menrva Posted 11 hours ago Posted 11 hours ago 54 minutes ago, Falcon1364 said: Thank you for your message. I have used the Vietnam terrain (South Asia). However, the same issue occurs in other terrains, too. It's normal, all vanilla terrains of Strike Fighters 2 don't feature target areas for Blue Side SAMs. You need to test the launchers on custom third-party terrains featuring support for Blue Side SAM target areas. The game randomly decides which SAMs to spawn depending on the nations allowed for a terrain, year of the mission, and other factors. Nothing wrong with the mod by @simonmiller416, it should work as intended on some third-party terrains. 1 Quote
Falcon1364 Posted 11 hours ago Posted 11 hours ago The radars do not appear separately to be added to the site. I did look for them very closely, but I was not able to find any. Quote
+yakarov79 Posted 11 hours ago Posted 11 hours ago 1 hour ago, Falcon1364 said: When I add this missile battery, you should not. SAM systems are placed by the game automatically based on targets.ini. The Targets.ini file that is placed within the terrain folder contains coordinates that will place the whole SAM system during the game. If terrain.ini contains SAM_launcher, SAM_radar and ewr entries SAMs during the game will be placed properly and will work properly. Placing via the mission editor will cause only frustration. 1 Quote
simonmiller416 Posted 10 hours ago Author Posted 10 hours ago (edited) Now I get it,"add" means you were adding launchers in mission editor by yourself. Radars will not generated just because you "add" an launchers. So what you should look for in the editor are these:"AN/MPQ-53 PAC-2", "AN/MPQ-65A PAC-2", "AN/MPQ-65A PAC-3". But ,yeah, as yakarov79 said, you should not. Just leave it to game engine. Edited 10 hours ago by simonmiller416 Quote
Falcon1364 Posted 10 hours ago Posted 10 hours ago I have tested it on all of my terrains. However, it still does not work. Quote
Falcon1364 Posted 10 hours ago Posted 10 hours ago Okay, perfect. Thank you for being so helpful. It works now. I had to add the radar. I appreciate your help. Quote
simonmiller416 Posted 8 hours ago Author Posted 8 hours ago (edited) OK,but I wouldn't recommend this, though. SAM sites are usually laid out by map designers, either based on OSINT data from specific points in timeline, or based on their own knowledge. This is far better than add them in editor. Edited 8 hours ago by simonmiller416 Quote
+Wrench Posted 6 hours ago Posted 6 hours ago TK's mission editor is NOT really designed for that. It's basiclly junk (was going to use stronger wording, but has 2nd thoughts). That is ACTUALLY allows it is pure luck. That's why we terrain builder take such meticulious care and research to get things where they're supposed to be (or close enough). Let the game engine do it work, after we've done ours. Quote
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