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Dave

F-16E/F Block 60

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F-16E/F Block 60


F-16E/F Block 60 Viper.

 

Original Model by wpnssgt via Swede

Ini work by moonjumper, usafmtl and bib

Fm by Fubar512

Skins by Bibbolicious

Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.


 

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That is one sweet ride gents... :good:

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hello

 

thank you very good work

 

just one thing

 

at the station 14/15/16/17 i sugetst

 

AttachmentPosition=-3.03,0.105,-0.236

 

on my plane weapons are too low

 

christian

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I had the same problem as Christian59 with the weapons being to low. Easy fix however.

Amazing work and I will enjoy this one with all my mid east terrains. Thanks for you hard work.

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Seems like there is a problem with the weaponpylons!

If you don't load any weapons under the wings then the pylons still show up :dntknw:

Normally they must not be there if no weapons loaded and show a nice clean wing!

Can the maker of the model check this please?

I love to do some earobatics with only sidewinders on the wingtips and clean (empty) wings, but the pylons always seem to be there :blink:

Best regards, Kodiak.

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Yep, I'll be able to sort these problems tomorrow night, I'm away from home till then. I've just realised where I've made the screw ups that has made these bugs appear.

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Guys, for those of you who are having weapon position problems, which type of mission are you having the problems with?

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Hi christian, in order to replicate and solve your problem, I'm going to need a bit more information. I need to know what exact munitions are loaded when the problem occurs, and also some screen shots of your problem would be helpful too.

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For me its the the inner of the three weapos pylon on the wings. When have AA loadout theres no pylon there at all and when its AG a pylon is there but the munition just hangs to low from it.

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Ok we fixed the issues as much as we can, suggest using the loadouts we recommend. One point though there will come a point where it will become futile to try and make all the weapons fit, as its impossible due to model positions in max. So that is the way it is.

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Very nice model :yes:

 

But every time I Jettison my Fuel Tank, its that is happened

but when I go to external view, the tank is still on the fighter

 

Is thatha bug of the model or I did it something wrong

I insert the weapons, without problem.

I even try with different Fuel Tanks from other fighter but still the same is happening

 

Is there any way I can correct that ?

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Very nice model :yes:

 

But every time I Jettison my Fuel Tank, it's says that happened

but when I go to external view, the tank is still on the fighter

 

Is that a bug of the model or I did something wrong

I insert the weapons, without problem.

I even try with different Fuel Tanks from other fighters but still the same thing is happening

 

Is there any way I can correct that ?

 

edit, wrong in my English, sorry!

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Very nice model :yes:

 

But every time I Jettison my Fuel Tank, its that is happened

but when I go to external view, the tank is still on the fighter

 

Is thatha bug of the model or I did it something wrong

I insert the weapons, without problem.

I even try with different Fuel Tanks from other fighter but still the same is happening

 

Is there any way I can correct that ?

 

Because they are set up not to be jettison. Just like they are on the real thing. So its not a bug, it is by design.

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^ Ah ! I see, that explain's it. Just out of curiosity, if the tank's can't be jettisoned, just how many "G's" can the aircraft pull in combat while having those on ?

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^ Ah ! I see, that explain's it. Just out of curiosity, if the tank's can't be jettisoned, just how many "G's" can the aircraft pull in combat while having those on ?

 

I have no idea but I can its not its maximum.

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Because they are set up not to be jettison. Just like they are on the real thing. So its not a bug, it is by design.

 

I am really sorry then :biggrin: , I thought it was a mistake in the data.ini of the fighter....

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