+SayethWhaaaa Posted December 12, 2007 Posted December 12, 2007 I think I've figured it out. I got one working, that is to say, looking like a lazy beam. Still have bugs and editing to figure out. I'll post some screenies when I finish stoopid work today! :yes: Quote
Viggen Posted December 12, 2007 Posted December 12, 2007 I just started work on one yesturday. I hope this will help Quote
+SayethWhaaaa Posted December 12, 2007 Author Posted December 12, 2007 I just started work on one yesturday. I hope this will help Essentially, it's just a modded gun with a larger (longer, slightly thicker) tracer. I've upped the accuracy so as to prevent any bending of the beam, although technically it should bend over distance, I haven't seen it do so yet. I'll have to shorten the tracer length a bit as the beam appears instantly in front and behind when it's fired. I thinking though, that if I shorten the beam to counter for this, the bending issue will become more pronounced. I recall it being spot on at just under 2kms, I haven't had a chance to stretch it's legs yet. Quote
Viggen Posted December 12, 2007 Posted December 12, 2007 I can't get mine to work (even show up as a gun). Here are the specs taken right from the gun data. [GunData061] TypeName=TLS FullName=ADF TLS Caliber=20.000000 ROF=7777780211921447100000000000000.000000 MuzzleVel=1111111147507045000000000000.000000 AmmoWt=0.000700 WarheadWt=0.000500 Reliability=99.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=5000.000000 FireColor=1.500000,0.450000,1.770000 GunFireEffect=TankGunFireEffect GunFireSound=TankGun EffectClassName=TankGunEffects EffectTime=800.000000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=10000.000000 MaxStreakVisibleDist=9000.000000 TimeFuzed=FALSE Quote
+SayethWhaaaa Posted December 12, 2007 Author Posted December 12, 2007 Alrighty... here's what I've got worked out so far... (or stumbled across is probably more accurate. ) Like I stated in the other threads, it loses it's effect if you adjust your aim... I've tried altering the tail (the tracer) and the problem I'm having at the moment is that each time I shorten it, it reverts back to your standard tracer fire look. Plus outside of 1.2kms, it does this also. As for its characteristics for firing, there's hardly any recoil in it's current form, it's accurate out to a shade over 2kms and has a noticeable curve just outside of 2.5kms (something to do with the coriolis effect, I wasn't paying attention to McGregor, I was just trying to hit the bastard. ) Quote
lazboy Posted December 12, 2007 Posted December 12, 2007 Well I can see another Hercules version coming on based on Boeings proposed laser Gunship the Advanced Tactical Laser (ATL), Quote
+whiteknight06604 Posted December 12, 2007 Posted December 12, 2007 now thats cool.I hope you get the stats posted soon because this will be useful for some of the fictional stuff out. Quote
+Wrench Posted December 12, 2007 Posted December 12, 2007 With a few more tweeks, it might be usefull for the Large Staff Weapons as used on the Death Gliders.... This is what I used for them (LCannon sound not included, it comes from XvT) [GunData***]TypeName=Pulse Cannon FullName=Jaffa Pulse Cannon Caliber=30.000000 ROF=1800.000000 MuzzleVel=860.000000 AmmoWt=0.400000 WarheadWt=0.048500 Reliability=95.000000 Accuracy=90.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=LCANNON EffectClassName=30mmEffects EffectTime=0.150000 TracerTexture=Tracer2.tga TracerSize=0.300000 TracerDistFactor=0.002000 TracerLength=0.021000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Wrench kevin stein Quote
+SayethWhaaaa Posted December 12, 2007 Author Posted December 12, 2007 now thats cool.I hope you get the stats posted soon because this will be useful for some of the fictional stuff out. CRAP!! I can't believe I didn't post the specs! I was dead tired after work yesterday... Quote
Shin_kazama Posted December 13, 2007 Posted December 13, 2007 wow, now we can really have a ABL-1 airborne laser 747. and macros-like mauler laser cannon which could be used as an anti-SAM system. the big problem is how to make an ICBM launch in woe. Quote
+SayethWhaaaa Posted December 15, 2007 Author Posted December 15, 2007 Here's what I'm currently using, it's not too dissimilar to your's Wrench. [GunData145] TypeName=ChemLaser FullName=ChemLaser Caliber=23.000000 ROF=3100.000000 MuzzleVel=1800.000000 AmmoWt=0.120000 WarheadWt=0.034000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=1500.000000 FireColor=0.500000,0.100000,0.100000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.700000 TracerTexture=Tracer.tga TracerSize=0.450000 TracerDistFactor=0.002000 TracerLength=6.000000 MaxVisibleDist=1000.000000 MaxStreakVisibleDist=800.000000 TimeFuzed=FALSE This is where I'm getting stuck: I can't seem to reduce the length of the tail, only the duration of the tracer flash meaning that either each round fired flashes a beam or has a sustained beam effect. If I could shorten the tracer tail at the rear, without affecting the beam in front of the aircraft, that would pretty much be it... Quote
Emp_Palpatine Posted December 15, 2007 Posted December 15, 2007 With a few more tweeks, it might be usefull for the Large Staff Weapons as used on the Death Gliders.... Would be great! :yes: Quote
Longestpants Posted December 15, 2007 Posted December 15, 2007 Theoretically, couldn't you increase the bullet/tracer output, thus lessening the need for longer tracer tails? Quote
+SayethWhaaaa Posted December 16, 2007 Author Posted December 16, 2007 Theoretically, couldn't you increase the bullet/tracer output, thus lessening the need for longer tracer tails? My thoughts exactly but when I did, it reverted back to your standard tracer fire. That's the direction that I think makes the most sense to me. I'm still playing around with it... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.