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Posted

So I decided that Yak -28 P Firebar will helps them (or will be another target on our radar screens)

preview.jpg

on this picture is actualy Yak-28 Brewer after few hours of modeling but I'll transform it to P version :)

Posted
So I decided that Yak -28 P Firebar will helps them (or will be another target on our radar screens)

preview.jpg

on this picture is actualy Yak-28 Brewer after few hours of modeling but I'll transform it to P version :)

 

 

If you make Monty, I will shoot it down. :D

Posted

So it looks like you will have the oportunity to try it :-) (but not forget that this plane had radar and some long range missiles in 1965)

I just remodeled it into interceptor version...

yak-28p-1.jpg

yak-28p-4.jpg

yak-28p-5.jpg

Guest Sony Tuckson
Posted

yeah

 

and big idea from them, if he pukes, it's straight on the windshield!!! :lol::lol:

Posted

CowboyTodd41: Only to correct you - in 3DS I cannot make simple mesh - it is done in Blender 3D then exported for texturing and animation (not present yet) :-)

RareBear: I am still working on Scorpions versions but for Genie I need 2 things which I cannot do - Nuke explosions and possibility to timed explosions of rockets (Genie exploded after 8 miles in the air, but in game it can explode only when it hit plane or ground and trust me it is hard to shoot plane with unguided missile :-) )

So in meantime there are another planes which I can prepare for future :-)

harry1-a.jpg

Posted

D-O try

http://www.blender.org/

for download latest version and then ask the comunity for help :-)

I found this software realy intuitive and quick in work but there is stil few things that 3Ds can do better

 

SDirickson:

where you thought is the parameter which allow to detonate missile without hitting the target?

 

[WeaponData008]

TypeName=AIM-7D

FullName=AIM-7D Sparrow

ModelName=aim-7e

Mass=199.580002

Diameter=0.203200

Length=3.670300

AttachmentType=NATO

NationName=USAF

StartYear=1959

EndYear=1966

Availability=1

BaseQuantity=4

Exported=TRUE

ExportStartYear=1959

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=30.000000

FusingDistance=2.000000

GuidanceType=12

Accuracy=60.000000

MaxTurnRate=10.000000

MaxLaunchG=2.500000

LockonChance=70.000000

LaunchReliability=75.000000

ArmingTime=2.000000

SeekerFOV=5.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=12.000000

SeekerRange=15200.000000

MinLaunchRange=6000.000000

MaxLaunchRange=15200.000000

Duration=50.000000

CounterCountermeasure=10.000000

NoiseRejection=20.000000

CapabilityFlags=0x00000008

BoosterStart=0.500000

BoosterDuration=2.000000

BoosterAccel=19.500000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

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