+Monty CZ Posted August 4, 2003 Posted August 4, 2003 So I decided that Yak -28 P Firebar will helps them (or will be another target on our radar screens) on this picture is actualy Yak-28 Brewer after few hours of modeling but I'll transform it to P version :) Quote
+Armourdave Posted August 4, 2003 Posted August 4, 2003 Superb work! :D I look forward to flying beside this beast in my very own beast (su-17) :) Quote
+Dave Posted August 4, 2003 Posted August 4, 2003 So I decided that Yak -28 P Firebar will helps them (or will be another target on our radar screens) on this picture is actualy Yak-28 Brewer after few hours of modeling but I'll transform it to P version :) If you make Monty, I will shoot it down. :D Quote
+Monty CZ Posted August 4, 2003 Author Posted August 4, 2003 So it looks like you will have the oportunity to try it :-) (but not forget that this plane had radar and some long range missiles in 1965) I just remodeled it into interceptor version... Quote
column5 Posted August 4, 2003 Posted August 4, 2003 Sucks to be that guy manning the nose turret! :shock: :D Quote
Guest Sony Tuckson Posted August 4, 2003 Posted August 4, 2003 yeah and big idea from them, if he pukes, it's straight on the windshield!!! Quote
CowboyTodd41 Posted August 5, 2003 Posted August 5, 2003 Monty you're nut with that 3DSMax, but it looks damn good, and probably the first that plane has ever been in a sim. Way to go! Quote
RareBear Posted August 6, 2003 Posted August 6, 2003 Monty, Looks Great, but you have to promise the F-89J mod to your F-89C with nuke air-to-air Genie rocket to shoot it down. Denny Quote
+Monty CZ Posted August 6, 2003 Author Posted August 6, 2003 CowboyTodd41: Only to correct you - in 3DS I cannot make simple mesh - it is done in Blender 3D then exported for texturing and animation (not present yet) :-) RareBear: I am still working on Scorpions versions but for Genie I need 2 things which I cannot do - Nuke explosions and possibility to timed explosions of rockets (Genie exploded after 8 miles in the air, but in game it can explode only when it hit plane or ground and trust me it is hard to shoot plane with unguided missile :-) ) So in meantime there are another planes which I can prepare for future :-) Quote
snapple2993 Posted August 6, 2003 Posted August 6, 2003 OOOH! A harrier... now that would be cool to see in SF! Quote
SDirickson Posted August 6, 2003 Posted August 6, 2003 Hey Monty, I thought some of the weapons in SF had the option of detonating after they go off for a bit, like the Sparrows? Quote
+Monty CZ Posted August 7, 2003 Author Posted August 7, 2003 Didnt see any option for this but I can have a closer look :-) Quote
+SkateZilla Posted August 7, 2003 Posted August 7, 2003 blender 3D?? Where can i Get more Info On That? Quote
+Monty CZ Posted August 7, 2003 Author Posted August 7, 2003 D-O try http://www.blender.org/ for download latest version and then ask the comunity for help :-) I found this software realy intuitive and quick in work but there is stil few things that 3Ds can do better SDirickson: where you thought is the parameter which allow to detonate missile without hitting the target? [WeaponData008] TypeName=AIM-7D FullName=AIM-7D Sparrow ModelName=aim-7e Mass=199.580002 Diameter=0.203200 Length=3.670300 AttachmentType=NATO NationName=USAF StartYear=1959 EndYear=1966 Availability=1 BaseQuantity=4 Exported=TRUE ExportStartYear=1959 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 GuidanceType=12 Accuracy=60.000000 MaxTurnRate=10.000000 MaxLaunchG=2.500000 LockonChance=70.000000 LaunchReliability=75.000000 ArmingTime=2.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=12.000000 SeekerRange=15200.000000 MinLaunchRange=6000.000000 MaxLaunchRange=15200.000000 Duration=50.000000 CounterCountermeasure=10.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000008 BoosterStart=0.500000 BoosterDuration=2.000000 BoosterAccel=19.500000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= InFlightEffectName=MissileInFlightEffect InFlightSoundName= Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.