Atreides Posted February 15, 2008 Posted February 15, 2008 (edited) So I was poking around data.ini's of various aircraft's and have a quick question what does the data below with regards's to ceiling represent ? Is it the altitude of the a/c that it will reach after ALT+N has been hit or is it the max ceiling of the a/c in meter's ? [MissionData] NationName=China ServiceStartYear=2000 ServiceEndYear=2010 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON PrimaryRoles=CAP,INTERCEPT SecondaryRoles=ESCORT,SWEEP,CAS,SEAD,ARMED_RECON,RECON,STRIKE,ANTI_SHIP NormalMissionRadius=800 MaxMissionRadius=1200 Ceiling=19900.0 <--------------- MinBaseSize=SMALL Edited February 15, 2008 by Atreides
+streakeagle Posted February 15, 2008 Posted February 15, 2008 It is the max altitude attainable in meters.
Atreides Posted February 15, 2008 Author Posted February 15, 2008 (edited) Thanks Streak, but I've noticed that for certain aircraft the value is rather high, I mean for some it's kinda off the chart's, atleast look's like that to an amature like me, is it possible to specify the ceiling in meters or feet ? EDIT:- Furthermore, I know, I know I'm digressing, what control's the altitude that an a/c attain's once the jump to next waypoint key has been hit ? Edited February 15, 2008 by Atreides
Lexx_Luthor Posted February 15, 2008 Posted February 15, 2008 Ceiling= is the altitude when engines go to zero thrust. This is a simple method of enforcing altitude restriction. When you get near the Ceiling, within maybe 500m, the engine quickly loses thrust. You don't need it. Proper construction of thrust/altitude tables allows one to set Ceiling=1E+9 for example, and you still can lose engine thrust to model published ceiling data.
+column5 Posted February 15, 2008 Posted February 15, 2008 The technical definition: The service ceiling attempts to capture the maximum usable altitude of an aircraft. Specifically, it is the density altitude at which flying in a clean configuration, at the best rate of climb airspeed for that altitude and with all engines operating and producing maximum continuous power, will produce a 100 feet per minute climb. In game, it serves as a cap.
Atreides Posted February 15, 2008 Author Posted February 15, 2008 Thanks guy's for all the info. Uuumm, one last question though, with regard's to the "ceiling =" part does it have to be in meters or can it be if feet as well ?
Viggen Posted February 15, 2008 Posted February 15, 2008 Thanks guy's for all the info. Uuumm, one last question though, with regard's to the "ceiling =" part does it have to be in meters or can it be if feet as well ? Think the game is run in meters
+column5 Posted February 15, 2008 Posted February 15, 2008 Think the game is run in meters Well, metric at any rate. So, newtons, meters, kilometers, etc. depending on what parameter you are talking about.
Viggen Posted February 15, 2008 Posted February 15, 2008 Well, metric at any rate. So, newtons, meters, kilometers, etc. depending on what parameter you are talking about. Time to find my unit conversion sheet from earlier this year in Freshmen Physics.
+column5 Posted February 15, 2008 Posted February 15, 2008 I like this site, but bring a popup blocker. http://www.convert-me.com/en/
Lexx_Luthor Posted February 15, 2008 Posted February 15, 2008 Just thinking, its possible that on some aircraft/engines that air density effects might "blow up" or something (think vertical asymptope) and the engine suddenly flames out for a given narrow range of air density and airspeed or maybe AOA too. So, for any aircraft like that, a fairly sudden thrust drop like the Ceiling function would be better than having to construct an overly detailed thrust/altitude table. Dunno. I recall reading about experiments using F-106 to go vertical, pullup starting at 45,000ft/Mach2 in attempts to take down U-2 (and B-57 wide wings) with Genies. Afterburner was lost first at some altitude, and later dry thrust too as the aircraft gained altitude. Something like that.
Kirsten Posted February 15, 2008 Posted February 15, 2008 As far as I know all those altitude records in F4's , F 15's, SU 27's and partly in F 104's were made while the planes were sailing over the top in a carefully calculated balistic traject without any engine power left. The rocket assisted NASA Starfighter was another matter of course.... You should be able to try it out yourself by accelerating to for example Mach 2 at 36000 ft to 40000 ft, pull up carefully to about 45 degrees and see where it gets you, with your engine at full bore AND with your engine at idle as from for instance 60000 ft Aju, Derk
GreyCap Posted February 15, 2008 Posted February 15, 2008 I like this site, but bring a popup blocker. http://www.convert-me.com/en/ You guys know Google will convert that stuff? Just type for example '1000 meters in feet' and it will give you the answer.
Atreides Posted February 15, 2008 Author Posted February 15, 2008 One last question, sorry, but if I don't ask I'll never learn. What entry do I edit so that when I hit the ALT+N and the a/c jumps to the next waypoint it isn't at a a irritating altitude of say 18,000 ft ?
Czech6 Posted February 16, 2008 Posted February 16, 2008 One last question, sorry, but if I don't ask I'll never learn. What entry do I edit so that when I hit the ALT+N and the a/c jumps to the next waypoint it isn't at a a irritating altitude of say 18,000 ft ? You have to go into the MissionControl.ini and edit the following default mission altitude lines: [Altitude] Normal=7620 Low=3048 VeryLow=304.80 High=9144 VeryHigh=10972.8 These are my personal settings for WOV. The sim seems to pick Normal altitude most often for a mission. As far as I know, you cannot manually edit the mission altitude from the planning map.
GreyCap Posted February 16, 2008 Posted February 16, 2008 You have to go into the MissionControl.ini and edit the following default mission altitude lines: [Altitude] Normal=7620 Low=3048 VeryLow=304.80 High=9144 VeryHigh=10972.8 These are my personal settings for WOV. The sim seems to pick Normal altitude most often for a mission. As far as I know, you cannot manually edit the mission altitude from the planning map. A while back I was flying the F-111 and was annoyed that my flight wasn't following me down on the deck (they basicaly refused to go any lower then around 1,000 ft). Changing those values will also fix that problem. [Altitude] Normal=150 Low=100 VeryLow=50 High=5000 VeryHigh=8000 This will make your flight follow you down low.
+Gocad Posted February 16, 2008 Posted February 16, 2008 A while back I was flying the F-111 and was annoyed that my flight wasn't following me down on the deck (they basicaly refused to go any lower then around 1,000 ft).Changing those values will also fix that problem. [Altitude] Normal=150 Low=100 VeryLow=50 High=5000 VeryHigh=8000 This will make your flight follow you down low. It might also lead to more frequent crashes when you press Alt-N.
GreyCap Posted February 16, 2008 Posted February 16, 2008 It might also lead to more frequent crashes when you press Alt-N. Oh for sure! Don't use that with Alt-N!
Atreides Posted February 16, 2008 Author Posted February 16, 2008 Thanks for the info gent's :yes: will give that a try.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now