Guest MrMudd Posted August 26, 2003 Posted August 26, 2003 Disclaimer: I thought i would clarify a few things. The sim does not have this level of detail for the AI's in the communication procedures. However my sim experiance is "ONLINE PLAY" and as such, as many of you would agree. "immersion" is what sims try to duplicate. And that is why we do it. We want the feeling of really being there in the heat of combat. even if its a virtual one With your Friends in an online Voice comms software enviroment My articles are to demonstrate how this sim can provide tools for a realistic settings of a warfighting enviroment. While passing on to you the real World Mindset and procedures to a casual understandable level. Bare with me and feel free to critique this not so young inspireing writer! "know your Role" Today we are going to Focus on three mission profiles That are specialties of the A10 Warthog. CSAR and FAC(A), CAS CSAR: Combat search and rescue (SANDY) Purpose: To rescue and extract personal Assets: SANDY Coordinator, Helo support, Tactical recovery personal. FAC(A): Forward Air Controler- Airborne To communicate and coordinate an order of battle with Tactical and supporting air and ground assets and to assist a ground force commanders scheme of manuever. Their purpose is to guide the Air assets on to their targets and to deconflict friendly forces from enemy forces. (fratricide prevention) Assets:CAS aircraft, Artillary, Attack helos. CSAR support Now back to the action. In this immersion Preview we will outline what was used to create and script this order of events, while passing off to you some ideas on how to plan and employ your forces, and understand their purpose on the battlefield. You are only limited by your imagination. Colt45: Einfeld 12 FAC is up ETA your posit 10 Min. Lt> Colt45 Copy.... Einfeld 11 is down safely and Running. Im getting intermitent Comms. He is moveing to Higher Ground at this time. Colt 45: Einfeld 11 Copy Colt 45: What is the Enviroment at this time. Einfeld 12: no Air threats and good visibility. I'm getting intermitent Spikes from Shilkas moveing through the Floor Below, Intermittent tracking with no SAm activity. Colt 45: Copy keep your man Moveing. I have 2 Helo's enroute at this time. Recon66: ....Colt 45-Recon66 on the TACAIR over.... Colt 45 Go ahead Recon66..... Recon66: Got Eyes on your Rabbit. We have moved 2 Longrifles to overlook positions to Cover his Egress. Be advised we have 4 vehicles and head counted 1 platoon of Hostile Infantry dismounted to the southwest, Longrifles are hearing "Whistles" at this time. We think their trying to flush your Rabbit.... Colt 45 Copy: I got 2 a10s and 2 marine Helos with 2 squads of TRAP team on board. Do you request assistance at this time. Recon66: Negative Colt 45, we are buttoned up and takeing our Indigs to new Ambush positions now. We have no radio with your Rabbit. Request Radio Relay. We have been tactical with Enemy forces through the night. Dont want my indigs to skin your Rabbit over. Colt45: Wilco. No contact with the Runner. Einfeld 12 has had intermittent contact, and stated the rabbit is moveing to higher ground. Reconn66: Copy. Reconn66 out Colt45: Einfeld 12, be advised Friendly Grean beanies are in Your mans Area. They have longrifles Overlooking his route with Eyes on. Reconn66 has Indigenous trained personal in his ranks. I repeat Einfeld 1 is not to approach. Colt45 will run Relay to deconflict. Einfeld 12: Wilco. No contact with my runner yet. 8 MINUTES LATER....... Colt45: Recon66 do you copy over Recon66: Affirm go ahead .... Colt45: I am 10 miles out ingressing at this time say posit Recon66: standby Sandy..... xxxxxx/xxxxxx Over.... Colt 45: Got your posit im comeing in on your 3 at this time OVer...Call me in site. Recon66: Wilco.... Recon66: Colt 45 We have you Visual at your 2 O' clock marking with Mirror now.... Colt45: Got you Visual Rocking my wings now!!!....... Recon66: Confirm your HOG! .....We owe you guys suds for last nights Bash over. Glad your on our side! Colt45: Anytime Recon. Keep your Heads down...I'm on the Hunt. helos are inbound 25 out.... Colt45: Einfield 12 i Got the CSAR. Any word on the rabbit... Einfeld 12: negative no contact at this time. and im Sucken Fumes... Colt 45: Copy You did good today son, well get your man out... Einfeld 12: Thanks sandy... Im diverting to the tanker now. Be back on station in 15..Ive got 2 hours left unTill follow on relief. No word yet on AWACS. Colt 45 Copy...We got your Prebrief. Sunrise should be up in 45 mike Einfeld 12 Copy switchen to the Chevron Freq. MISSION EDITOR This is how i created todays sequence of events. First you select a "Coalition" of member nations for red and Blue Forces From here you can begin setting your Enviromental Factors and time of Day Next you can select Vehicles of all types and then selct their member nations each vehicle has a waypoint that you can define, and specify an off road or on road Coarse. as well as speed and headings. Next you can Lay them out on an Altitude map, or a Satelite map of the terrain here are some examples Below. each vehicle has a waypoint that you can define, and specify an off road or on road Coarse. as well as speed and headings. At each waypoint you can specify the units activity. Below is an example of todays Enemy Ground forces in the vincinity of Einfeld 11 and the Special Forces. (NOTE: I have not Found any infantry other than Shoulder Fired SAM personal. The LAV-25 is to simulate the friendly forces for todays immersion essay) FAC SEARCHING HIS AREA OF OPERATIONS AND ENGAGEING THE SURFACE TO AIR THREATS FAC-A WILL REQUIRE SOME MUSCLE TO ASSIST THE RESCUE Colt 45: recon66 how copy.. recon66: 5 by 5 over Colt 45: be advised 6 infantry recon vehicles and Bmps at the base of the hill traveling south. I have taken care of the 2 ZSU shilkas. keep eyes up for any Surface to air threats. I'll be requesting addition air assets for todays game over... Recon66: Copy we have pulled our forces in and enviroment is yellow at this time. we lost Eyes on your man over... Colt 45: Copy, will advise..standby... recon66: Standing by... Colt 45: Einfeld 11 this is SANDY how copy over... Einfield 11: (garbled) SANDY i copy I hear your aircraft over. Colt 45: copy authenticate: ------------ Colt 45: Your marathon is a Go over. be advised friendly forces in your area. repeat do not make contact and lay low. Friendlies have indiginoues personal in their ranks over... Einfield 11(garbled) Affirm im secure my location.... Colt 45: Copy when visuall my Aircraft, Call when in site over.... Einfield 11: Copy will call in site. Colt 45: Be advised enemy armor along the main routes of march. Will have extract in position in 15 mike. Will be bringing heavy hitters to the party over..keep your head down... Einfield 11: Copy.... Colt45: Oscar Sierra Charlie, this is Sandy Colt 45 over OSC: Colt 45: ready for the request. Colt 45: Require Cas support my Mission , Armor in the open. No Surface to air threat at this time. Colt 45: Copy Scrambleing CAS standby now... CAS Aircraft Checking in Purpose to inform the FAC(A) their capabilities and ordnance. HOG11: Colt 45 this is Hogg 11 Mission 2Hotel566 Authenticate: 12 Zulu Colt45: Hog01 your Cleared inbound.. Hogg11: Colt 45 CAS Check in as follows: Flight of 4 Hogs 20nm Southeast of your Area. 4 Rifles. 4 84's and Gun with 45 minutes of playtime Mission brief Echo Abort code Whiskey Mike. Colt 45: Hog 01 maintain Anchor your position and standby for the 9-line Brief. line brief Purpose to efficeintly describe the warfighting area to the cas aircraft and to prepare them for their activities. this includes, enemy situation, terrain, friendly locations, types of targets and ingress and egress route. Colt 45: line Brief is as follows Hog01: standingby Colt 45: Initial Point is 145/10 steer 8 Datum zero is intersection route 214 Highway 7 elevation is 1025 MSL with surrounding hilltops at 3200 msl 2 valleys oriented along route 214 and highway 7 Targets are BMP Vehicles and tanks with infantry On the intersection of route 214 and hwy7 travaling and assaulting to the south and west. Friendlies hilltop 67 Charlie at this time. Position marked by: Red smoke Weather Clear to 19,000 escape 210/340 degrees How copy over.... Hog11: penciled the line brief..were ready play. Colt 45: Copy your cleared to the Initial point Colt45: Hog01 FAC's in to mark ...call the marks in site Hog01: Wilco Colt45: Hog 01 your targets are marked wp..Yout targets are Tanks oriented north and south Hog01: fac got your marks in site Hog 01: RIFLE! Colt 45: Hog01 your cleared off to the east. Hog01: Wilco Colt45 Hog 2 Rocking my Wings now. Got you in site cleared HOT Hog02: Got you in site..in hot....... ROCKETS! Colt 45...Good rockets 2 Cleared off to the West Hog 02: Wilco Colt 45: Hog 03 i want you in on the 330 @ 5nm got a possible ZSU-23 moveing back in there. Hog03 Wilco Hog01: Hog 01 is up Colt45: Got you in site Cleared hot. Hog 01 in hot......GUNS........Off to the east.... Colt 45: Hog 4 Your standby Shooter if that ZSU come back out ..anchor on the 235 For 10. Hog04: Wilco, anchoring on the 235 For 10. Hog 02: Hog 2's up! Colt 45: Hog 2 your Cleared Hot.... http://www.biohazcentral.com/albums/album1...t_719.sized.jpg Hog 02: In Hot....GUNS! Colt 45: Good strafe 2 head off over the hills to the west... http://www.biohazcentral.com/albums/album1...t_654.sized.jpg Hog03: Hog 3 Up! Colt 45: Hog 03 Got you in sited Cleared HOT Hog03: In Hot.... Colt 45: HOG 3 FLARE FLARE!..ABORT CODE DELTA! .KICK THEM FLARES of 3 and get of to the 9. HOG03: OFF to the 9! http://www.biohazcentral.com/albums/album1...t_725.sized.jpg http://www.biohazcentral.com/albums/album1...t_717.sized.jpg Colt 45: your safe 3... Colt 45: Hog 04 I want you in on the 4, 230 @ 2 Got the Zeus in site...In to Mark... http://www.biohazcentral.com/albums/album1...t_404.sized.jpg Colt45. Marks are just 100 of to the north of the targets... HOG03: FAC got your marks in site...In Hot.......GUNS GUNS GUNS! http://www.biohazcentral.com/albums/album1...t_726.sized.jpg COLT45: outstanding 4.. Cleared off to the west... Colt 45: Pick up your flight and button up and head south bound, Standby on the 210 for 20. unknown KBA at this time... Hog01: Wilco, Egressing to the south. SANDY 12. Colt 45 Were 5min out how copy Colt45: Sandy 12 : unknown KBA and package at this time Standby. SANDY 12: Wilco... Tune in later this evening for the CSAR extract of this Mission Quote
Beta Posted August 26, 2003 Posted August 26, 2003 Excellent! :D Keep up the great work MrMudd! - Beta Quote
CowboyTodd41 Posted August 26, 2003 Posted August 26, 2003 Sweet, everyone should do "immersion previews" from now on! Quote
195th_Moses Posted August 26, 2003 Posted August 26, 2003 Absolutely awesome my brotha keepin it stoked for us wannabees Quote
Bradv Posted August 26, 2003 Posted August 26, 2003 GULP!!! Wow. The A-10 missions look like my "cup-o-tea", that's for sure!! Quote
AirBiskit Posted August 26, 2003 Posted August 26, 2003 Got a question on building missions. At waypoints, can you assign speed or time-on-top at that waypoint? Excellent preview/report, by the way! :) Quote
hydrosludge Posted August 26, 2003 Posted August 26, 2003 :shock: can you get rid of the flying tiger teeth? :twisted: Quote
2wire Posted August 26, 2003 Posted August 26, 2003 Hey Mudd....awesome! You ever think about writing a book? hehe I hope my machine will run this game but I doubt it. 2wire Quote
Guest MrMudd Posted August 26, 2003 Posted August 26, 2003 Cant do anything about that hydro..... Their is some skins available for the aircraft. But my copy is an early beta build, Not representitive of the complete product. Dice is pretty long in the Tusks over that one......Hopefully hes got an EAR with the developers.... Quote
Yojimbo Posted August 27, 2003 Posted August 27, 2003 /me wipes tear from his eye - that was just beautiful :) can't wait for the conclusion :D Quote
Guest MrMudd Posted August 27, 2003 Posted August 27, 2003 Thanks Yojimbo! However, real life has me in a bind. Kids start school in 4 hours after a long summer Break, i'll try to get back into the heat of the action as soon as possible! I enjoy writing them as much as you guys enjoy reading them! Quote
Guest MrMudd Posted August 27, 2003 Posted August 27, 2003 Thanks guys i appreciate the feed back! Disclaimer: I thought i would clarify a few things. The sim does not have this level of detail for the AI's in the communication procedures. However my sim experiance is "ONLINE PLAY" and as such, as many of you would agree. "immersion" is what sims try to duplicate. And that is why we do it. We want the feeling of really being there in the heat of combat. even if its a virtual one With your Friends in an online Voice comms software enviroment My articles are to demonstrate how this sim can provide tools for a realistic settings of a warfighting enviroment. While passing on to you the real World tactical Mindset and procedures. Bare with me and feel free to critique this not so young inspireing writer! Quote
Guest MrMudd Posted August 27, 2003 Posted August 27, 2003 Got a question on building missions. At waypoints, can you assign speed or time-on-top at that waypoint? Excellent preview/report, by the way! :) Yes if you look closely to the Vehicle and waypoint screen shot You can set "Action" at the waypoint. You can set the speed of travel And you can adjust accordingly the time of arrival, ETA, time on target etc. This is invaluable when timeing is an issue. Quote
Top_Gun Posted August 27, 2003 Posted August 27, 2003 these are some Kick A$$ stories Mr Mudd. again, I appreciate the time and effort you are putting into these :shock: Quote
30mmKiller Posted August 27, 2003 Posted August 27, 2003 So let me try to undestand this while you are playing the game you will here radio chatter on your side when your doing campaign missions and single misions? Like IL-2, only this time in English not Russian or German. Quote
AirBiskit Posted August 27, 2003 Posted August 27, 2003 Got a question on building missions. At waypoints, can you assign speed or time-on-top at that waypoint? Excellent preview/report, by the way! :) Yes if you look closely to the Vehicle and waypoint screen shot You can set "Action" at the waypoint. You can set the speed of travel And you can adjust accordingly the time of arrival, ETA, time on target etc. This is invaluable when timeing is an issue. MOST excellent! Thanks for the good word! :) Quote
hydrosludge Posted August 28, 2003 Posted August 28, 2003 Mudd thanks for the disclaimer, but your scenarios will help sell the game. It appears to be a game that immersion is required and inevitable. I have not had this much interest in a game since RTCW. I will buy a copy and probably get my ass kicked by you online. Thank you for the entertainment Quote
Guest MrMudd Posted August 28, 2003 Posted August 28, 2003 lol, even I get my ass handed to me online sometimes.. Just part of the Multiplayer online experiance. humans are unpredictable....as such. you pay for your mistakes Quote
snapple2993 Posted August 28, 2003 Posted August 28, 2003 lol, even I get my ass handed to me online sometimes.. Well... ya Quote
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