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Basher11

The Official Basher11 Question and Idea Thread

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in fleet use the normal loads were

 

2+2+2

 

or

 

4 AIM-7 and 4 AIM-9

 

a combat load would depend on the mission. With an SNA regiment inbound

 

4 Phoenix and 2+2

 

reasons are weight and drag impacting range/endurance as well as the noted problems in trying to bring back 6 Phoenix (have to dump 2 if not used)

 

the loadouts in the posted models are correct.

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I don't tink a DLL editor can enable us to view and even edit the AircraftObject.dll file. Most DLL editor only provides you with a Disaasembler. And you can't read the source code in C!

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You cannot edit a dll in this series. It will not pass the CRC once you do, hence, it will be rejected and the game will either not run at all, or CTD during the loading process.

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Yeah, but there is a reason as to why its hardcoded and there isnt a DLL editor in the downloads section. Some things are better left alone IMHO

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Yep and that about covers it. Thread closed.

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Just want to unleash some of the parameters which are not present in the INI files.

 

You don't believe me? Fine, have fun hosing your install. Unleash the hidden but ever-present CTD potential.

 

"Turns around, pulls pin, throws away spoon, and hands over grenade"

 

http://www.download.com/Free-Hex-Editor-Ne...&tag=button

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You don't believe me? Fine, have fun hosing your install. Unleash the hidden but ever-present CTD potential.

 

"Turns around, pulls pin, throws away spoon, and hands over grenade"

 

http://www.download.com/Free-Hex-Editor-Ne...&tag=button

 

It's his funeral. He will be posting in a day or 2 about on how to fix his install.

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This configuration should make the MiG "undownable"

 

1) Wrong PLACE! centerline pylon Mig-29s for FT PTB-1500 only !

 

2) in this moment i work at mig-29 pack (BM,M,S,K etc). I finish it but need permission for use su-27 cockpit, send mail some day ago, but no have answer.

 

READ THIS data file part of belorussian modification MiG-29BM (2003)

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=IRM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Leftstation

PylonMass=86.18

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.127

 

[station2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=IRM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Rightstation

PylonMass=86.18

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.127

 

[station3]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=730

AllowedWeaponClass=AHM,IRM,BOMB,MER,TER,2BR,RP,GP,LGB,EOGB,LGR,EOGR,ARM,CGR

AttachmentType=WP,SOVIET

ModelNodeName=LeftInnerStation

PylonMass=86.18

PylonDragArea=0.02

 

[station4]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=730

AllowedWeaponClass=AHM,IRM,BOMB,MER,TER,2BR,RP,GP,LGB,EOGB,LGR,EOGR,ARM,CGR

AttachmentType=WP,SOVIET

ModelNodeName=RightinnerStation

PylonMass=86.18

PylonDragArea=0.02

 

[station5]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1500

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,MER,TER,LGR,EOGR,2IR,2BR,RP,GP,FT,LGB,EOGB,ARM,CGR

AttachmentType=WP,SOVIET

ModelNodeName=Station3

PylonMass=86.18

PylonDragArea=0.02

 

[station6]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1500

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,MER,TER,LGR,EOGR,2IR,2BR,RP,GP,FT,LGB,EOGB,ARM,CGR

AttachmentType=WP,SOVIET

ModelNodeName=Station4

PylonMass=86.18

PylonDragArea=0.02

 

// Centerline ----------------------

 

[station7]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.00,-0.042,-0.105

AttachmentAngles=0.0,-1.717,-0.161

EjectVelocity=0.0,0.0,-5.0

LoadLimit=2280

AllowedWeaponClass=FT

AttachmentType=WP,SOVIET

ModelNodeName=

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=PTB-1500

 

 

//-------------Laser_TV

 

//---- Laser----

[Laser]

SystemType=Laser_Designator

CameraFOV=2.500000

CameraPosition=0.000000,0.125000,0.000000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

SightTexture=avq23sight1.tga

EODisplayFlags=268697600

SeekerRange=27.000000

SeekerGimbleLimit=140.000000

SeekerNodeName=SeekerHead

SearchFOV=5.000000

SearchTexture=avq23sight2.tga

 

[TV_des]

SystemType=EO_CAMERA

ModelNodeName=TV

CameraFOV=2.500000

CameraPosition=0.000000,0.125000,0.000000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

EODisplayFlags=268697600

SeekerRange=27.000000

SeekerGimbleLimit=120.000000

 

 

[ECM]

ReferenceName=

SystemType=ECM_JAMMER

JammerType=DECEPTIVE_JAMMER

JammerStrength=70.0

MinExtentPosition= -0.23, 1.60, 0.74

MaxExtentPosition= 0.23, 2.99, 1.15

 

[DecoyDispenser]

SystemType=DECOY_DISPENSER

EjectPosition=-0.158,-7.932,-0.43

EjectVelocity=0.0,0.0,-5.0

NumFlare=120

NumChaff=120

MinExtentPosition= -0.23, 1.60, 0.74

MaxExtentPosition= 0.23, 2.99, 1.15

//Decoy Countermeasures -----------------------------------------------

 

[Flare_Station1]

SystemType=DECOY_DISPENSER

EjectPosition= -1.595,-0.941,0.75

EjectVelocity= 0.0,-1.0,15.0

NumFlare=30

 

[Flare_Station2]

SystemType=DECOY_DISPENSER

EjectPosition= 1.595,-0.941,0.75

EjectVelocity= 0.0,1.0,15.0

NumFlare=30

 

[Chaff_Station1]

SystemType=DECOY_DISPENSER

EjectPosition= -1.595,-0.941,0.75

EjectVelocity= 0.0,-1.0,15.0

NumChaff=30

 

[Chaff_Station2]

SystemType=DECOY_DISPENSER

EjectPosition= 1.595,-0.941,0.75

EjectVelocity= 0.0,1.0,15.0

NumChaff=30

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lindr2

 

Are you going to introduce 4 pylons on each wing? The M version seems to have 4 pylons on ach wing. The outer-most carries IRM, the inner takes AHM and the remaining 2 inner-most can take Kh-31P. Centre line is ...I don't know. But this version I am showing you seems to be able to fit an Kh-31P in the centre line.

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Undownable huh Basher? Just like the Titanic was Unsinkable right????? NOTHING is ever perfect. Murphys law says that if it can go wrong IT WLL.

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lindr2

 

Are you going to introduce 4 pylons on each wing? The M version seems to have 4 pylons on ach wing. The outer-most carries IRM, the inner takes AHM and the remaining 2 inner-most can take Kh-31P. Centre line is ...I don't know. But this version I am showing you seems to be able to fit an Kh-31P in the centre line.

 

I send Mig-29BM, in Mig-29M i added 2 pylons, but belorussian plane based on 9-12 plane and has only 6 pylons.

 

mig29bm-1.gif

 

About centreline, you know what, if in center line has any things MiG-29, can't use speedbrakes, FT must dropped first, in this reason no bombs and rockets in centerline...

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Basher: the Admins just gave you an ENTIRE new thread just for YOU!

 

Don't start any new threads, but use the new one to post you questions and such into.

 

This will concentrate them all in one area, and not be such a bandwith hog.

 

Thank you

 

Wrench

kevin stein

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Basher: the Admins just gave you an ENTIRE new thread just for YOU!

 

Don't start any new threads, but use the new one to post you questions and such into.

 

This will concentrate them all in one area, and not be such a bandwith hog.

 

Thank you

 

Wrench

kevin stein

 

LOL

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I have not come to this site of the web lately, as it has of recent turned into an endless infidelathon.

 

To staff that moderates; Might I suggest you purchase large shredder of the industrial variety for such contingencies. I speak from a position of great experience in these matters, and my advice should not be taken lightly.

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Well this is my cure for other peoples post being lost due to their high amount of posting. It's great to ask questions, but if you got more than one ask in one post and not 20.

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