Miracles Posted July 21, 2008 Posted July 21, 2008 I usually use the normal setting but which one do you use? I just tried the hard setting flying the F-16A. It's kind of weird as the F-16A is a fly by wire plane but my plane would still not compensate automatically on the imbalance caused by the release of ordnance from one of the wing pylons. I like to play as real as it gets because I get the most satisfaction from that setting. But I'm curious which setting do most people use? Quote
Viper6 Posted July 21, 2008 Posted July 21, 2008 I use normal. I too like the realism so i try to use the settings that give me the most realism. Quote
Rambler 1-1 Posted July 21, 2008 Posted July 21, 2008 I use normal for most planes, but for the F-14 I use Hard because otherwise it's just tooo easy. I don't go for absolute realism as much as I go for a challange, but that means that everything is at "hard". Also, sometimes I set the fuel usage to "easy" so I can stick around and gun stuff down. Quote
Miracles Posted July 21, 2008 Author Posted July 21, 2008 (edited) Yea I set everything except flight model at HARD . But sometimes I feel it's too easy to snatch enemy planes from the air with NORMAL flight model while setting it at HARD would increase my blood pressure too much while dogfighting especially with older planes like the Mirage. Though F-16A and F-15A are till a joy to fly at HARD. I haven't tried HARD setting for AI though. Should I? I just don't feel the tension with normal AI and normal flight model and Mig-21 is supposed to be a very dangerous opponent in their time as far as I know. Edited July 21, 2008 by Miracles Quote
Rambler 1-1 Posted July 21, 2008 Posted July 21, 2008 yes, the hard AI is well worth it. Battling one worthy opponent and finally downing him is much more satisfying than knocking off a hundred dumb-a$$ MiGs. I suggest the SuperAI upgrade, it's great fun. Quote
kesegy Posted July 21, 2008 Posted July 21, 2008 I set Blackout, Fuel and Hud to Normal. Everything else, including FM to Hard. I can hold my own against all enemies when their AI is set on hard, except when flying patched-up WOI Mirage III against MiG-17s. In my book, it's the most challenging stock FM in any TW game when set to hard. Quote
serverandenforcer Posted July 21, 2008 Posted July 21, 2008 My question is, is hard the most realistic? I thought it was, but if normal is, then I guess I'll switch to normal. Quote
Miracles Posted July 21, 2008 Author Posted July 21, 2008 (edited) I tried HARD AI. And ALL my attempts to bomb my target were ruined by the marksmanship of the AAA fire. If I came in high the SAM would kill me and if I came in low the AAA would kill me. Ouch. I'm switching back to normal AI. Edited July 21, 2008 by Miracles Quote
Kirsten Posted July 21, 2008 Posted July 21, 2008 Avionics normal, enemy skill normal, for the rest everything hard, because it's easy flying even in that setting (hardly any stalls/spinning for instance). Bit of ini. tweaking on G tolerance and pilot qualities/nationalities though. As for imbalance with fly-by-wire planes: my F 16 MLU has it even without assymetrical loads...... (always had it, don't know why) but got used to it. Aju, Derk Quote
Rambler 1-1 Posted July 21, 2008 Posted July 21, 2008 I tried HARD AI. And ALL my attempts to bomb my target were ruined by the marksmanship of the AAA fire. If I came in high the SAM would kill me and if I came in low the AAA would kill me. Ouch. I'm switching back to normal AI. there's a simple solution to your bombing problem: Fly faster. Or use rockets. Or go all "Wild Weasel" and take out all the AAA before your run. I find that green tracers of doom bring out my best flying, and it makes every run somewhat more sporting. Tallyho! Quote
+Brain32 Posted July 21, 2008 Posted July 21, 2008 (edited) My question is, is hard the most realistic? I thought it was, but if normal is, then I guess I'll switch to normal. Well this is what our main ReadME says :D + Flight Model Controls the flight model for the aircraft. Easy: Arcade-type flight model. You have a lot of flight control due to limited external aerodynamic forces and the aircraft flies where the nose is pointing. Normal: More accurate flight model. No true stalls or spins exist, but you must deal with some external aerodynamic forces. Hard: Most complex flight model. External forces can cause you to stall out or enter an unrecoverable spin. Realistic flight control limits make the diagonal motion of the joystick less useful for rolling during high angleof- attack (AoA) maneuvers. From WoI manual.pdf Edited July 21, 2008 by Brain32 Quote
eraser_tr Posted July 21, 2008 Posted July 21, 2008 Hard for FM, normal or hard for everything else. With the F-15 and F-16 normal is probably more realistic because of their systems to prevent stalls etc, but the sim isn't designed to get that complex. Other planes, hard would be most realistic. Quote
Fubar512 Posted July 22, 2008 Posted July 22, 2008 With the F-15 and F-16 normal is probably more realistic because of their systems to prevent stalls etc, but the sim isn't designed to get that complex. Of the two, the Eagle can be pushed into nasty stalls in real life (as it's not really FBW), and, the Viper's software had to be rewritten sometime in the 1980's because of pitch authority issues at high angles of attack. Though the Viper is fully FBW, one must understand that the "F" in FBW does not really stand for, "foolproof" IIRC, the Viper also recieved larger stab surfaces to correct this issue, as well. But you are correct, if one were to input (into the game) the correct mass fractions and aero values for the Viper, it would be all but unflyable. Quote
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