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More Mods to the frame Based it on a pic,,,some of these 3-views available are CR*P

 

I feel your pain...I just had to fix 5 aircraft I'm working on because of a bad profile view...

 

FastCargo

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Lookin' good. I was wondering if you're planning on including the rocket launchers in the doors?

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Lookin' good. I was wondering if you're planning on including the rocket launchers in the doors?

 

 

have some pics ?

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have some pics ?

 

Veltro

 

Hold on one sec I have some.

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As you can see they were right in the bay doors.

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I feel your pain...I just had to fix 5 aircraft I'm working on because of a bad profile view...

 

FastCargo

 

Yeah I think its the best Bet...I’m in the process to overhaul all my Mods.....means a later release date ,,but then of course

That gives these generous volunteers to step up and ask if the can help in mapping and skinning :rolleyes: :whistle2:

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As you can see they were right in the bay doors.

 

 

I dont think thats whay he meant, because i am working on that right now :dntknw:

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I dont think thats whay he meant, because i am working on that right now :dntknw:

 

That is what he meant, that was the only place they put the rocket launchers. You can see in the head on view of the doors the holes for the rockets. It carried 12 total.

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That is what he meant, that was the only place they put the rocket launchers. You can see in the head on view of the doors the holes for the rockets. It carried 12 total.

 

 

oohh Ok I see them at the very tip of the weapons bay Doors Hmmmm modeleing should not be too mutch problems..have to think how to Modify The weapons FM.

Edited by Veltro2k

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something like this...just a quick sketch

 

prova.jpg

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something like this...just a quick sketch

 

Looks good to me!

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FYI this is what my wellington looks like with a good paint job

 

it's cool :biggrin:

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The rest of the bay is going to look like this

102MBay.jpg

MBFR.jpg

Edited by Veltro2k

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Holy...that is just sexy.

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Can someone tell me the technical difference between the f-106 and F-102?? they look similar

 

 

engine....weight....performance [but that´s not technical ;-)]

 

and if U wanna be a bad bad guy U can call the PQM-102A the best 102-variant :rofl:

 

but i like both....they R both beautiful birds

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Yes, that was what I meant :) Dave, thanks for supplying the pics, as soon as I read that you had some, I knew which ones and which A/C! :) GMTA. Thanks guys!

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This keeps on getting better and better. Fantastic job!

Edited by JA 37 Viggen

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Lookin' good. I was wondering if you're planning on including the rocket launchers in the doors?

 

 

102rok.jpg

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Very cool Veltro..

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Now my question is...do we have the rockets in the weapons pack ? or do i have to model them ?

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Now my question is...do we have the rockets in the weapons pack ? or do i have to model them ?

 

I would use ones in the weps pack they were 2.75-inch FFARs and those come in the game IIRC and or the weps pack, so I wouldnt worry about them.

 

http://home.att.net/~jbaugher1/f102.html

 

Use this as a good reference for this as Joe Baughers writes well and at the bottom you can e see all his references he uses.

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They (MMHE) came with the Sabre Dog, IIRC. It should be in the BunyPak.

 

Veltro, have a look at my F-89D Scorpoin mod ... I tweeked out the MMHE to they fly straighter, longer.

 

Hell, it's just a easy to post the weapons entry...at least for testing

 

[WeaponData****]

TypeName=MMHE1

FullName=Mk.4 Mighty Mouse Rocket

ModelName=Mk4_MightyMouse

Mass=7.000000

Diameter=0.070000

Length=1.440000

AttachmentType=USAF

NationName=USAF

StartYear=1948

EndYear=1970

Availability=2

BaseQuantity=1000

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallRocketEffects

ReleaseDelay=0.000000

WarheadType=2

Explosives=1.040000

FusingDistance=25.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=70

MaxTurnRate=0.000000

MaxLaunchG=2.500000

LockonChance=0

LaunchReliability=70

ArmingTime=2.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

MinLaunchRange=0.000000

MaxLaunchRange=0.000000

Duration=60.000000

CounterCountermeasure=20.000000

NoiseRejection=20.000000

CapabilityFlags=0x10000002

BoosterStart=0.000000

BoosterDuration=1.100000

BoosterAccel=122.449997

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-0.730000,0.000000

SustainerDuration=2.200000

SustainerAccel=122.449997

SustainerEffectName=

SustainerSoundName=Rocket

SustainerPosition=0.000000,-0.730000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

Now, I DID have to cheat a little with those on the Scropion, which fortunatly had a place to hide them (wingtip pods), to get the AI to actually fire them -- this is something I"ll be trying to do on FC's Thunderwarrior, if I can ever get back to it!!! :blink:

 

You might want to grab the F-89D pak I did, and see how I did it. I used Lexx_Luthor's fix to fake the AI out. He's got some posts about that on the 3rdWire Boards.

 

Wrench

kevin stein

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