FastCargo Posted August 15, 2008 Posted August 15, 2008 More Mods to the frame Based it on a pic,,,some of these 3-views available are CR*P I feel your pain...I just had to fix 5 aircraft I'm working on because of a bad profile view... FastCargo Quote
DWCAce Posted August 15, 2008 Posted August 15, 2008 Lookin' good. I was wondering if you're planning on including the rocket launchers in the doors? Quote
+Veltro2k Posted August 15, 2008 Author Posted August 15, 2008 Lookin' good. I was wondering if you're planning on including the rocket launchers in the doors? have some pics ? Quote
+Dave Posted August 15, 2008 Posted August 15, 2008 have some pics ? Veltro Hold on one sec I have some. Quote
+Dave Posted August 15, 2008 Posted August 15, 2008 As you can see they were right in the bay doors. Quote
+Veltro2k Posted August 15, 2008 Author Posted August 15, 2008 I feel your pain...I just had to fix 5 aircraft I'm working on because of a bad profile view... FastCargo Yeah I think its the best Bet...I’m in the process to overhaul all my Mods.....means a later release date ,,but then of course That gives these generous volunteers to step up and ask if the can help in mapping and skinning :whistle2: Quote
+Veltro2k Posted August 15, 2008 Author Posted August 15, 2008 As you can see they were right in the bay doors. I dont think thats whay he meant, because i am working on that right now Quote
+Dave Posted August 15, 2008 Posted August 15, 2008 I dont think thats whay he meant, because i am working on that right now That is what he meant, that was the only place they put the rocket launchers. You can see in the head on view of the doors the holes for the rockets. It carried 12 total. Quote
+Veltro2k Posted August 15, 2008 Author Posted August 15, 2008 (edited) That is what he meant, that was the only place they put the rocket launchers. You can see in the head on view of the doors the holes for the rockets. It carried 12 total. oohh Ok I see them at the very tip of the weapons bay Doors Hmmmm modeleing should not be too mutch problems..have to think how to Modify The weapons FM. Edited August 15, 2008 by Veltro2k Quote
+Veltro2k Posted August 15, 2008 Author Posted August 15, 2008 something like this...just a quick sketch Quote
+Dave Posted August 15, 2008 Posted August 15, 2008 something like this...just a quick sketch Looks good to me! Quote
Silverbolt Posted August 15, 2008 Posted August 15, 2008 FYI this is what my wellington looks like with a good paint job it's cool Quote
+Veltro2k Posted August 15, 2008 Author Posted August 15, 2008 (edited) The rest of the bay is going to look like this Edited August 15, 2008 by Veltro2k Quote
Tomas1975 Posted August 15, 2008 Posted August 15, 2008 Can someone tell me the technical difference between the f-106 and F-102?? they look similar engine....weight....performance [but that´s not technical ;-)] and if U wanna be a bad bad guy U can call the PQM-102A the best 102-variant but i like both....they R both beautiful birds Quote
DWCAce Posted August 15, 2008 Posted August 15, 2008 Yes, that was what I meant :) Dave, thanks for supplying the pics, as soon as I read that you had some, I knew which ones and which A/C! :) GMTA. Thanks guys! Quote
Viggen Posted August 16, 2008 Posted August 16, 2008 (edited) This keeps on getting better and better. Fantastic job! Edited August 16, 2008 by JA 37 Viggen Quote
+Veltro2k Posted August 16, 2008 Author Posted August 16, 2008 Lookin' good. I was wondering if you're planning on including the rocket launchers in the doors? Quote
+Veltro2k Posted August 16, 2008 Author Posted August 16, 2008 Now my question is...do we have the rockets in the weapons pack ? or do i have to model them ? Quote
+Dave Posted August 16, 2008 Posted August 16, 2008 Now my question is...do we have the rockets in the weapons pack ? or do i have to model them ? I would use ones in the weps pack they were 2.75-inch FFARs and those come in the game IIRC and or the weps pack, so I wouldnt worry about them. http://home.att.net/~jbaugher1/f102.html Use this as a good reference for this as Joe Baughers writes well and at the bottom you can e see all his references he uses. Quote
Wrench Posted August 16, 2008 Posted August 16, 2008 They (MMHE) came with the Sabre Dog, IIRC. It should be in the BunyPak. Veltro, have a look at my F-89D Scorpoin mod ... I tweeked out the MMHE to they fly straighter, longer. Hell, it's just a easy to post the weapons entry...at least for testing [WeaponData****]TypeName=MMHE1 FullName=Mk.4 Mighty Mouse Rocket ModelName=Mk4_MightyMouse Mass=7.000000 Diameter=0.070000 Length=1.440000 AttachmentType=USAF NationName=USAF StartYear=1948 EndYear=1970 Availability=2 BaseQuantity=1000 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=2 Explosives=1.040000 FusingDistance=25.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x10000002 BoosterStart=0.000000 BoosterDuration=1.100000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=2.200000 SustainerAccel=122.449997 SustainerEffectName= SustainerSoundName=Rocket SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Now, I DID have to cheat a little with those on the Scropion, which fortunatly had a place to hide them (wingtip pods), to get the AI to actually fire them -- this is something I"ll be trying to do on FC's Thunderwarrior, if I can ever get back to it!!! You might want to grab the F-89D pak I did, and see how I did it. I used Lexx_Luthor's fix to fake the AI out. He's got some posts about that on the 3rdWire Boards. Wrench kevin stein Quote
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