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peter01

News about KOTS (or ROF as its now known)

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From the Wings of Honour website http://www.wingsofhonour.com/index.en.html#nPHP1219270118

 

"There is a new information that the new W.W.I flight sim by neobq will be called 'Rise Of Flight'. This is an unofficial information from the neobq Team which is currently present at the Games Convention in Leipzig/Germany.

 

More unofficial information from neobq's product manager and from their chief technology officer:

 

neobq is still searching for a publisher but aims for a 2008 release.

 

It is planned to release a basic version of the simulation with two (?) planes and a large map.

 

More planes will be available as add ons to be bought separately. The planes will cost money only when the player wants to fly them. They are free of charge when flown by the in game AI within missions.

 

An update in the beginning of next year will introduce planes (bombers) with 2 or 3 crew members (pilot, bombardier and gunner).

 

It is planned to have controllable ground units in single player.

 

There will be a mission editor but it will not be published. The developer may charge for additional missions created by them.

 

For online play there will be a publicly available server software capable of holding 128 players per map.

 

here will be no AI controlled ground units in multi player.

 

There will be a simple interface to plan missions, for example escort missions for bombers, in a fast and easy way.

 

With the support of Intel the game engine has been improved to hold around 40 fps during air battles although the flight models and physics are based on dynamic flow calculations. Those calculations will not only apply to the player's aircraft but also on AI controlled aircraft."

Edited by peter01

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I love the new trends on the market.

 

First Fighter Ops with WIP screenshots available in pay account section.

 

Now KOTS/ROF with TWO airplanes. Geez!

 

What's next?

 

Only clear weather in first release, one would have to pay for scattered or broken? :rofl:

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That's really annoying! I think that trend started with Oblivion (or with another style in The Sims)...

As a positive counterpart i would call Operation Flashpoint and Armed Assault - new units, maps and missions (even a newgame mode in ArA) with free patches!

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What's next?

DCS Black Shark and its aircraft add-ons :rofl:

 

Controllable ground units... Weren't there tanks in Warbirds?

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That's really annoying! I think that trend started with Oblivion (or with another style in The Sims)...

As a positive counterpart i would call Operation Flashpoint and Armed Assault - new units, maps and missions (even a newgame mode in ArA) with free patches!

 

Oh, man. Oblivion. :haha: Remember the VIP shuttle for "Elite members" only?

 

F**k. That was Hellgate. :blush:

Edited by Longestpants

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An editor from the magazine I work for is out there at GC. We were able to get in touch with him - maybe he'll ask some questions and clear the situation up a bit...

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Sorry, I won't be into a WWI "study" sim, which is what 2 planes are. This whole "microtransaction" thing pisses me off.

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Sorry, I won't be into a WWI "study" sim, which is what 2 planes are. This whole "microtransaction" thing pisses me off.

 

Yes, this news has really started a debate. There is no mission builder- it seems we'll ( well other than me and Jedi master ) will have to buy missions separately.

No news for ages from the devs- now this. First reaction is No thanks. I'll do a lot of reading of posts from those who do ( eventually ) fly it before I buy anything.

But against what you get from Over flanders field - best sim of all -, I can't see this KOTS or whatever doing much at all.

 

If any of you guys were counting on this KOTS as your WW 1 Sim, and you haven't yet encountered Over flanders field, then have a look at the Sim Outhouse website and forums . You'll be very pleasantly surprised.

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Yes, this news has really started a debate. There is no mission builder- it seems we'll ( well other than me and Jedi master ) will have to buy missions separately.

 

Not a debate, some discussion. Maybe real consternation amongst OFF fans, for good reason, hence this post. Mission builder is probably included.

 

But against what you get from Over flanders field - best sim of all -, I can't see this KOTS or whatever doing much at all.

 

Best sim? I could name a dozen better, and its a addon to CFS3. Lots of problems with CFS3.

 

Maybe a bit early to say you can't see KOTS doing much, don't you think?

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You can name a dozen WWI sims? That are Windows-compatible? No DOS!

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That are Windows-compatible? No DOS!

A dozen would be amazing enough even with the compatibility issues aside. :biggrin:

 

BTW, got the interview from GC. Funny... to get some info from a Moscow team we contatcted them in Germany :rofl:

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Ah, okay, okay. lets refine it a bit more.

 

"...WWI sims? That are Windows-compatible? No DOS! A flight simulator!? A Microsoft product!? Engine at least 6 years old??? Original game now costs less than $10!! An add-on?? Available free?!!!!?

 

i'll admit it, last time I checked, seems like there is just one.

 

in terms of "best sim", well I'll just say that KOTS has all the makings, of actually being over time one of the best sims, without the ? and ! and italic highlights and extrapolations.

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Not a debate, some discussion. Maybe real consternation amongst OFF fans, for good reason, hence this post. Mission builder is probably included.

 

Not at all Pete. Most OFFers are quite disappointed that kots/rof/aof is not living up to the hype. No dynamic campaign, no mission builder, no publisher, no complete package. Age of Rippoffovich. Early days of course and it has great potential but I don't like its current direction. If it ever gets released I hope the developers reconsider.

 

As for OFF, it seems the unfortunate cfs3 stigma lives on for some. Time you got over that gentlemen. A little research and perhaps actually playing the sim would highlight that OFF bears little resemblance to cfs3. P3 will remove itself further from cfs3.

 

Even the kots boys over at SimHQ are now admitting P3 looks damn good. And it will be released as a complete package. With a dynamic campaign.

 

http://www.simhq.com/forum/ubbthreads.php?...440#Post2574440

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hey catch, been some time.

 

Not at all Pete. Most OFFers are quite disappointed that kots/rof/aof is not living up to the hype. No dynamic campaign, no mission builder, no publisher, no complete package. Age of Rippoffovich. Early days of course and it has great potential but I don't like its current direction. If it ever gets released I hope the developers reconsider.

http://www.simhq.com/forum/ubbthreads.php?...440#Post2574440

 

well the OFF'ers reactions are quite different to those at SimHQ. crocodile tears?

 

but all the information is unofficial, very early (no publisher), and in the end, my sense is that people at SimHQ are just happy that the game has resurfaced with some prospect of reaching the market.

 

no mission builder - it probably will, the question is more mission editor.... does OFF have one? don't know about any campaign at all yet, scripted or dynamic. not sure where you have heard all this...inside knowledge, I'm sure??

 

rippoff? they had to build a new engine, its waaay different to modding an existing game, and what they have shown us means its the first ever engine to simulate some ww1 flying effects. no mean feat, it won't happen again in the next decade or two. no one is forced to buy it anyway.

 

As for OFF, it seems the unfortunate cfs3 stigma lives on for some. Time you got over that gentlemen. A little research and perhaps actually playing the sim would highlight that OFF bears little resemblance to cfs3. P3 will remove itself further from cfs3.

 

Even the kots boys over at SimHQ are now admitting P3 looks damn good. And it will be released as a complete package. With a dynamic campaign.

 

http://www.simhq.com/forum/ubbthreads.php?...440#Post2574440

 

yes, phase 3 looks good, and I'll buy it, partly to support the effort, the guys are indeed doing a great job.

 

but its still cfs3 - THATS the game engine whether you see it or not, whether you like it or not. And phase 2 does of course bear a strong resemblance to cfs3 :)...

 

have heard talk that some code has been changed, I hope thats the case, it will be a major improvement, far better than all the rest, like the skins etc, cos thats where the biggest issues are.

 

and if that is the case, then i guess when we buy, we'll be paying royalties/licensing fees to MS in the price. Now that is a rippoff - worst engine built still making quids

 

No dynamic campaign, no mission builder, no publisher, no complete package.

.

.

.

.

And it will be released as a complete package. With a dynamic campaign.

http://www.simhq.com/forum/ubbthreads.php?...440#Post2574440

 

There you go.... just bringing up the competition aspect that so dominates the OFF culture, and causes quite a bit of ill feeling too. You'd think we'd be encouraging any ww1 sim, not comparing them unfavourably with our own preferred one.

 

anyway, I do hope OFF continues to grow, maybe one day it'll grow on me too...

Edited by peter01

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On GC neoqb got offers from publishers in Europe and Russia. Still not sure about distribution methods. Could only confirm SPAD 13 and Fokker D.VII being in release for sure. Not certain about mission editor - may release it with the game, a bit later on or keep it to themselves forever. They will give players the paint kit to show off your fabric designs online. If everything goes well the full game with all add-ons will cover all aircraft from 1914 to 1918.

Tired. Resting. :sleep:

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Lol Pete. A most enjoyable retort :good: We'll just have to agree to disagree at this point. When you purchase P3 and fly the dynamic campaign perhaps we can re-engage the debate. The proof is in the pudding as they say. Yes, OFF does have a mission builder.

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LOL catch, feel'n the heat are we...resorting to that ole out of context trick? LOL

 

jus read your "Right of Reply" at SOH http://www.sim-outhouse.com/sohforums/show...5661&page=6

 

allow me the same right :) .....

 

it started with a previous poster extolling OFF then bagging KOTs. it did and does seem that there is concern or consternation at OFF about KOTS, anybody looking thru that OFF KOTS thread can see that, and then this.....within a day or two :rolleyes: LOL:

 

"But against what you get from Over flanders field - best sim of all -, I can't see this KOTS or whatever doing much at all."

 

now don't you just hate that? the game isn't even out and such strong pronouncements!!! Didn't one of the OFF contributors take the high moral ground recently about people stating opinions on P3 without having played the game!

 

the problem in that post above isn't the enthusiasm for OFF, its also not that some may not like KOTS or the unofficial release model/concept, its the completely uncalled for (and can't be based any knowledge of the game) and extreme comment in the same sentence about KOTS, using words like OFF "against" KOTS

 

that type of approach, putting one game down (not even released yet to boot!), talking up another seems like the real attitude problem. it was continued by you...

 

sheesh, give us a break

Edited by peter01

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Now for some official news :biggrin:

 

from a developer =FB=VikS posted at SimHQ http://www.simhq.com/forum/ubbthreads.php?...296#Post2576296

 

"A little statement about unofficial news - nothing is decided yet, i mean about setting and mission buillder.

So everyone - please wait untill official ones.

When? Well, right now we are summing up Leipzig results, so i think "two weeks" is smh close"

 

Now we know exactly what the situation is :unsure::haha:

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I touched it :cool: At Igromir Expo here in Moscow.

Damage model - awesome. No only the surfaces break and bend as they take stress, they also become weaker with each hit. They lifted and dropped SPAD on the ground from 2-3 meters - struts broke and wings nearly folded downwards. Then they lifted the plane about 50m high and as it fell the broken wings started to flap and were torn off by air and slowly fell on the ground next to the fuselage.

Flak is scary - not only the explosion but the blast wave. Nearby explosions shake the aircraft - one under my tail literally threw the tail upwards. I wonder what the combined effect of such shakes and structure fatique will be.

Ground looks fine. Grass appears if you get really low. Tanks are shiny but ugly as the should and trains leave both white trail of steam and sooty trail of smoke.

Stalls are really scary. I managed to fly more or less well on SPAD but N.28 is just to much. And exiting stall is not "kill throttle, stick froward, stop spin with rudder" - it's more the question of tying to swing the plane with both stick and rudder to make it stop spinning and face downwards. And after I switched on my rotary right after exiting one stall the engine rotation kicked me into another one :shok:

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Thanks GrimViper!

 

Appreciate the post, and sounds great, taking ww1 sims to a new level.

 

I posted your comments at SimHq

 

http://simhq.com/forum/ubbthreads.php/topi...tml#Post2617518

 

How was it like flying the plane? Engine management/controls? Easy to stall/spin? Did you takeoff or land?

 

Ahh, i'm envious you had a chance to try it out, probably won't be released for a few months.

 

Cheers

Edited by peter01

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No takeoffs or landings, but I've seen that to start the engine in the air one has do dive and make the airflow spin the prop. And you'd better have plenty of altitude for that.

The version nqb had on display had very basic controls but the blip-switch was there on the rotary N.28. They've decided to make game both noob- and hardcore-simmer-friendly. The first will get the HUD and easy flight model, the latter wil have their stalls and stress damage and blip-switch (with gradual cylinder blipping) and mixture management.

 

Interesting that ground objects have people in them and those people have bones for animation so technically animating drives and gunners is posssble. So is wing-warping but they're not sure about that - taking it ino calucations is easily dou, but making it visible is a CPU killer (the game already seems quite demanding there).

 

A-a-a-and I got a t-shirt :tongue:

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No takeoffs or landings, but I've seen that to start the engine in the air one has do dive and make the airflow spin the prop. And you'd better have plenty of altitude for that.

The version nqb had on display had very basic controls but the blip-switch was there on the rotary N.28. They've decided to make game both noob- and hardcore-simmer-friendly. The first will get the HUD and easy flight model, the latter wil have their stalls and stress damage and blip-switch (with gradual cylinder blipping) and mixture management.

 

Interesting that ground objects have people in them and those people have bones for animation so technically animating drives and gunners is posssble. So is wing-warping but they're not sure about that - taking it ino calucations is easily dou, but making it visible is a CPU killer (the game already seems quite demanding there).

 

A-a-a-and I got a t-shirt :tongue:

Hi, Gr.Viper.

How about the frame rates in game and what kind of CPU ,RAM and VGA they are using to demonstrate the game?

Can you provide us some info?

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