snapper 21 Posted August 27, 2008 Posted August 27, 2008 I have a question for the campaign and terrain gurus that hang around here, would it be possible to create the Ho Chi Minh trails in WOV? Have been looking at the VIETNAMSEA_MOVEMENT.INI and comparing it to the names on the VIETNAMSEA_MAP2.BMP, and as far as I can see no truck routes come anywhere near South Vietnam. So I am thinking that frontlines could be a problem? Any thoughts or ideas would be very welcome. Cheers Snapper 21 Quote
ONETINSOLDIER Posted August 27, 2008 Posted August 27, 2008 I am by no means a modder, but the way I see it, it would be difficult at best to make it realistic, due to the fact that the ho chi minh trail consisted of a myriad of truck routes, river channels, foot and bike trails and even tunnels that changed on a daily basis. Quote
+Typhoid Posted August 27, 2008 Posted August 27, 2008 interesting idea. Might not be possible to be completely accurate but should be possible to put some truck routes and fly armed recon (air interdiction) against them. Quote
snapper 21 Posted August 27, 2008 Author Posted August 27, 2008 (edited) interesting idea. Might not be possible to be completely accurate but should be possible to put some truck routes and fly armed recon (air interdiction) against them. I was thinking the truck routes would be joined by truck parks, this would mean placing a few huts together with maybe a few AA guns on the map. One question how do armed recon missions work? Does the game work out the waypoints to the trucks or the truck route. Would a long truck route mean you had to do a bit of hunting? Edited August 27, 2008 by snapper 21 Quote
MigBuster Posted August 27, 2008 Posted August 27, 2008 I think but not 100% Armed Recon uses the routes in the movement.ini file - you will see they are mostly North of the DMZ the default ones - and they only work in single missions in the current WOV version AFAIK - would have been nice to have them in my campaign - but possibly after the patch. You could certainly place static objects using the targets file in the correct locations if you have the time - and the dynamic engine would give you strike missions to the locations randomly (if you are lucky) - or just do lots of single missions of course. In YAP there are quite a few HCM missions. Quote
Wrench Posted August 27, 2008 Posted August 27, 2008 It can't be that hard. At worst, you have to create an 'enemy' base or target area in SVN. Something that dosen't necesssarly get targeted; ie - no value targets. You just need a target area for the start and end points, both on the same side. Something like this: (coordinates are just numbers tossed out) [TargetAreaxxx]Name=HCM Trail Rest Area #37 Position=123456, 987654 Radius=1000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=oildrum9 Target[001].Offset=0.0,0.0 Target[001].Heading=0 To really get clever, you could just put a NVA flag at the 0,0 point. That way you'd know its enemy. And then just build the movements ini statement from that. You'd probably have to create a 'network' of such sites, crossing into Laos and SVN from NVN, but again, it aint' that hard. Bunch near the DMZ, etc. EDIT: if you want to bring a little humor into an otherwise humorless situation, I could whip out a 'rest area' sign, like you see on the highways, with the 'gas, food, lodging, bomb shelter' symbols on it. Be a nice Easter Egg!! Wrench kevin stein Quote
+Typhoid Posted August 27, 2008 Posted August 27, 2008 "EDIT: if you want to bring a little humor into an otherwise humorless situation, I could whip out a 'rest area' sign, like you see on the highways, with the 'gas, food, lodging, bomb shelter' symbols on it. Be a nice Easter Egg!! Wrench kevin stein " Quote
Czech6 Posted August 29, 2008 Posted August 29, 2008 I have a question for the campaign and terrain gurus that hang around here, would it be possible to create the Ho Chi Minh trails in WOV? Have been looking at the VIETNAMSEA_MOVEMENT.INI and comparing it to the names on the VIETNAMSEA_MAP2.BMP, and as far as I can see no truck routes come anywhere near South Vietnam. So I am thinking that frontlines could be a problem? Any thoughts or ideas would be very welcome. Cheers Snapper 21 Look into the Steel Tiger forum thread here. Quote
snapper 21 Posted August 29, 2008 Author Posted August 29, 2008 Thanks Czech6 looks like I have some reading to do Cheers Snapper 21 Quote
+comrpnt Posted August 29, 2008 Posted August 29, 2008 Some of the Vietnam tiles contain vague impressions of trails. For the VMFA-531 mission packs I've done and am working on I try to use these trails if they appear in the vicinity of the target area, as described in the historical mission log. For the recent gunnery range training mission (http://forum.combatace.com/index.php?autoc...p;showfile=7189) the island located at grid ref (621,513) has such a trail, so I used it to position my mixed drone target convoy, as shown below: For the target area, a simple definition, such as follows, is all that is required to make the site a 'live' enemy area when the mission executes. This gets added to VietnamSEA_targets.ini: [TargetAreaXXX] Name=reported Ho Chi Minh trail, with suspected large enemy convoy Position=621675,513330 Radius=500 ActiveDate=04/01/1965 InactiveDate=04/30/1965 Location=1 Alignment=ENEMY Target[001].Type=enemyPosition Target[001].Offset=0,0 Target[001].Heading=0 The target type is defined in VietnamSEA_Types.ini as follows: [TargetTypeXXX] Name=enemyPosition FullName=reported enemy position TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE GroundObjectType= RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 I tend to opt for ARMED_RECON for the overall mission type and CAS for the specific mission of each aircraft involved in the mission. For example, for a CAS mission the following extract would be used to engage targets on the 'trail': [AircraftMission005] AircraftType=F-4B ... MissionType=CAS TargetArea=reported Ho Chi Minh trail, with suspected large enemy convoy ObjectiveID=9 ... Where the value of ObjectiveID denotes GroundMission009 in the mission definition (.msn) file, such as: [GroundMission009] GroundObjectType=gtBRDM Name=BRDM gunnery target FormationType=Single Size=1 StartTime=0 ObjectiveID=0 RatingForSuccess=50 Position=621435,514599,0 Heading=134 Speed=0 Alignment=ENEMY Nation=NVietnam Texture=WhiteWashed Regards, comrpnt. Quote
malibu43 Posted August 29, 2008 Posted August 29, 2008 The vietnamSEA_types.ini and _targets.ini from the Steel Tiger campaign is definitely where to start. I use that in my WOV install and my Linebacker III campaign. Are you going to use these in campaigns or just scripted single missions? If you're using them in campaigns, you'll notice that the types added at the bottom of _types.ini are listed as WAREHOUSE. In the campaign_data.ini the primary and secondary target types for each air offensive are listed at the top. If you leave the target type for the newly added targets as WAREHOUSE, you'll get strikes against the camps and artillery sites instead of warehouses. Because there are so many new "warehouse" targets added, they get randomly selected more often than actual warehouses anymore. What I did is change the types for all the new target types to MISC, and then added MISC to the target lists in the campaign_data.ini. The result is that I have better control over when the misc targets get fragged when I'm creating the campaign. Depending on how you want your campaign to play out, you could have the new "interdiction missions" few and far between, or make them the focus of the campaign. I think the Steel Tiger Types.ini and targets.ini is a great place to start, and then adding a few Ho Chi Min target areas with trucks placed in them would be a great addition! Quote
snapper 21 Posted August 29, 2008 Author Posted August 29, 2008 Hi comrpnt On your target area you have the following lines ActiveDate=04/01/1965 InactiveDate=04/30/1965 Have not seen these before only "ActiveDate=1965". Have you used your format for campaigns? Because I noticed in the target.ini places like Khe Sanh are only target areas. If your way works then places like Khe Sanh could be built on the map and wouldnt get in the way of other campaigns. Just a thought. Cheers Snapper 21 Quote
+comrpnt Posted August 30, 2008 Posted August 30, 2008 Hi comrpnt On your target area you have the following lines ActiveDate=04/01/1965 InactiveDate=04/30/1965 Have not seen these before only "ActiveDate=1965". Have you used your format for campaigns? Because I noticed in the target.ini places like Khe Sanh are only target areas. If your way works then places like Khe Sanh could be built on the map and wouldnt get in the way of other campaigns. Just a thought. Cheers Snapper 21 Hi Snapper 21, from my experiences so far, the ActiveDate and InactiveDate settings only work on Single Missions, not Campaigns - see here: http://bbs.thirdwire.com/phpBB/viewtopic.php?f=9&t=5522 I use these settings a lot in my single missions but for, say, the Falklands campaign the _targets definitions I used got in the way when playing in campaign mode (actually, I hadn't noticed this bug in the game engine until it was pointed out to me, as I never play campaigns). As yet, no fix available I'm afraid. Still, a useful feature if you play a series of single missions, such as the VMFA-531 missions throughout April 1965. Regards, comrpnt. Quote
snapper 21 Posted August 31, 2008 Author Posted August 31, 2008 Hi comrpnt Thanks for the info. Had a look at wov targets, there is only an activation year, tried a inactivation year but the airbase I created didn't go away! This was all in single mission, but as I was placing it on the game map, campaign should be in theory the same. WOI does have an InactiveDate field so maybe in the next patch Anyway, have been playing around with the current game, if I didn't have the red square, could i find the trucks? Quote
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