Fubar512 Posted August 30, 2008 Posted August 30, 2008 I'm in the process of compiling new shaders, this is an example of my latest water shader, in WoI. This shader features built in HDR bloom, a feature that I may use to increase aircraft visibility by introducing a light bloom effect, ala MiG Alley. Quote
+Stary Posted August 30, 2008 Posted August 30, 2008 Fubar you rock! May I ask, what's the status of the clouds shader? Quote
Fubar512 Posted August 30, 2008 Author Posted August 30, 2008 Fubar you rock! May I ask, what's the status of the clouds shader? My present cloud shader is simply an HDR Bloom shader, as diffuse-mapping added strange effects, shadows that were opaque, etc. Quote
+allenjb42 Posted August 30, 2008 Posted August 30, 2008 Blimey! Are you sure you didn't upload a photograph by accident? Quote
Fubar512 Posted August 31, 2008 Author Posted August 31, 2008 BTW, for those with Windows Vista, you can go ahead and activate shaders in WoI, after you apply the latest patch Quote
Canadair Posted August 31, 2008 Posted August 31, 2008 BTW, for those with Windows Vista, you can go ahead and activate shaders in WoI, after you apply the latest patch That is great news. But what about your shader? Quote
Fubar512 Posted August 31, 2008 Author Posted August 31, 2008 Perhaps I'm getting a bit carried away with my new found skills.... WoI with a Volumetric Fog Shader: Quote
+suhsjake Posted August 31, 2008 Posted August 31, 2008 Well, I sure can't wait for the Vista version to come out. Then I can finally enjoy these new shadier models. Quote
Fubar512 Posted August 31, 2008 Author Posted August 31, 2008 Well, I sure can't wait for the Vista version to come out. Then I can finally enjoy these new shadier models. AFAIK, The latest patch resolved that issue (at least with WoI). Quote
+suhsjake Posted August 31, 2008 Posted August 31, 2008 (edited) Reinstalling Edit: OMG, it actually works in Vista. Yay. Edited August 31, 2008 by suhsjake Quote
Canadair Posted August 31, 2008 Posted August 31, 2008 Reinstalling Edit: OMG, it actually works in Vista. Yay. Wondering which DLL is responsible for that and if we can try a transplant,, grinz Quote
Guest Sony Tuckson Posted August 31, 2008 Posted August 31, 2008 well, the patch takes care of it, so why looking for another trick? Quote
+Tailspin Posted August 31, 2008 Posted August 31, 2008 Dadburnit Fubar! Now I really have to upgrade my 'puter. That looks great! Quote
Canadair Posted August 31, 2008 Posted August 31, 2008 well, the patch takes care of it, so why looking for another trick? Because SFP and WOV are not patched yet. And patching heavily modded installs will be complicated in the least. Since this is basically the only feature I am waiting for (and AI able to deply guided ammunitions, if this will ever be taken care of), a transplant would be the trick. but I tried a few things already and it doens't work.. Quote
Stick Posted September 1, 2008 Posted September 1, 2008 Just copy your objects folder somewhere else. Uninstall, and then reininstall, paste the neccessary stuff back. Its not such a pain in the arse-takes half an hour or so;my objects folder is 12 GB but Ive split it up by doing a multiple install. Quote
FastCargo Posted September 1, 2008 Posted September 1, 2008 Folks, there are 2 ways to deal with a patch in a modded install. Both of them start with a 'clean' install of the program in question. First technique is in the knowledge base...make a clean install, patch it up, and copy your mods over to it. The second technique I use. Again take a clean install and patch it up. Now, take a good look at it inside the directories of the clean install. If you notice, most of the files are 'core' files and can't be altered by ANY legal mods...things like exes, dlls, and cat files. If you note, that's most of the directories except for the Objects, Sounds, Controls, Terrain and parts of the main directory. Copy those unalterable files over from your clean install to your modded install. You can skip the Controls...just go into the WOI menu of your modded install to add your new control options. You can skip Sounds...or copy it over and say "No to all" so you don't overwrite any custom sounds you have but add any new sounds made by the patch. Basically, if you don't copy over any ini files, you shouldn't break your modded install at all. If you want to copy over the specific ini's affected (objects, terrain,campaigns), you can, but may alter those objects and terrains if you modded those specific objects from stock (ie made the MiG-23 flyable, etc). It's easy, just a little tedious...and best of all it works and doesn't break anything that wouldn't be broken no matter how you did it (ie if your model would be unflyable in WOI, it's going to be unflyable no matter how you apply the patch). FastCargo Quote
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