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And approved! Congrats on a another fine release Veltro. Sorry for being the cause of the dealy.

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And approved! Congrats on a another fine release Veltro. Sorry for being the cause of the dealy.

 

 

Your the best :good:

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Fun Javelin fact #1:

 

If you want to fly it realistically, don't engage the afterburners below 20,000 ft. The real plane's fuel pumps could not supply both the engines and afterburner with adequate fuel below that altitude, and so engaging AB actually caused a reduction in thrust over dry power. As the engines became more efficient at higher altitudes, the pumps were able to "catch up" and AB became useful. I wasn't able to model that in the game, but you can simulate it yourselves if you like. ;)

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Brilliant news on the harmonious drag master Gloster Javelin

 

 

:clapping::clapping::clapping::clapping:

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Another random Javelin fact that I'm pretty sure I read in airplane monhly a few years ago: if you want long range dont bother with the drop tanks, the addded drag and weight of the tanks resulted in shorter overall range/endurance.

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Another random Javelin fact that I'm pretty sure I read in airplane monhly a few years ago: if you want long range dont bother with the drop tanks, the addded drag and weight of the tanks resulted in shorter overall range/endurance.

My guess: the tanks are brought back.

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Better::

 

If tanks are to be returned safely for re-use, they don't fulfill their ultimate function. This is standard during Peactime. Drop tanks get a bad rap. If the real crunch comes, they will be carried, and used, and...amazingly...dropped.

 

Other planes got a similar deal. McDonnell F3H Demon normally carried one drop tank under belly, the other left behind because together they caused too much drag. I assume the tanks were normally returned for re-use, so only one was carried. If there were no hesitations of sending aircraft off where they might actually need to drop the tanks, say in a shooting war, they will be carried. Or so I'm thinking anyways.

 

No drop tank left behind! :good:

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I'd have to check, but were the Javelin's actually drop tanks or were they conformal tanks. The underbelly ones certainly don't look suitable to be jettisoned.

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I'd have to check, but were the Javelin's actually drop tanks or were they conformal tanks. The underbelly ones certainly don't look suitable to be jettisoned.

 

That's a good point.

 

I seem to remember the Putnam's book saucily referring to them as 'bosum' tanks. Just thought I'd keep you abreast of such matters.

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Hi folks, thank you! This is a lovely model.

 

I just tried it out on WOV classic (pre-Oct 08 patch) and saw the transparent fuselage skins. Had a look at the 60/Javelin.bmp skin and even tried tweaking the textureset.ini values but still seeing this...

 

Jav-ghost1.jpg

 

Jav-ghost2.jpg

 

I see the original posting has been updated. Have I missed something?

 

(BTW, I've got 1024x768x32/high settings on my laptop's NVidia Quadro NVS 140 video card.)

 

Thanks again. Kind regards, comrpnt.

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looks like too many decals on the fuselage.

edit out the last two fuselage decals in the decal ini and see if that fixes the problem.

 

ie Decal017

//FilenameFormat=JAVELIN/60/d/eject

 

will have to combine or paint that stuff on - or ask Veltro to make the nose a separate mesh to one can have more decals...

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Hi folks, thank you! This is a lovely model.

 

I just tried it out on WOV classic (pre-Oct 08 patch) and saw the transparent fuselage skins. Had a look at the 60/Javelin.bmp skin and even tried tweaking the textureset.ini values but still seeing this...

IMAGE

 

IMAGE

 

I see the original posting has been updated. Have I missed something?

 

(BTW, I've got 1024x768x32/high settings on my laptop's NVidia Quadro NVS 140 video card.)

 

Thanks again. Kind regards, comrpnt.

 

 

erase javelin folder you have and re download file ..old texure folder was inside maybe that will help, but this is the first time i saw this ...anyone else had this problem ? :dntknw:

Edited by Veltro2k

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My shadows are incorrect, the whole fuselage and some other parts don`t cast shadows.. maybe it has something to do with this problem.. but texture ist ok for me only the shadow stuff

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looks like too many decals on the fuselage.

edit out the last two fuselage decals in the decal ini and see if that fixes the problem.

 

ie Decal017

//FilenameFormat=JAVELIN/60/d/eject

 

will have to combine or paint that stuff on - or ask Veltro to make the nose a separate mesh to one can have more decals...

Hi Veltro, Crab_02 has the answer - thank you Crab.

 

I edited the 60/decals.ini and 85/decals.ini to remove the 'eject' entries for the fuselage. Here are the results - for reference - to update the upload:

 

60/decals.ini =

[Decal001]
MeshName=fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=Javelin\60\d\sn
Position=3.004,0.01
Scale=0.9
DecalMaxLOD=4

[Decal002]
MeshName=fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=Javelin\60\d\sn
Position=3.004,0.01
Scale=0.9
DecalMaxLOD=4

[Decal003]
MeshName=Wing_L
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Javelin\60\d\roundel
Position=-5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal004]
MeshName=Wing_R
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Javelin\60\d\roundel
Position=5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal005]
MeshName=vtail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\60\d\60sqn
Position=-5.543,2.524
Scale=4.0
DecalMaxLOD=4

[Decal006]
MeshName=vtail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\60\d\60sqn
Position=-5.543,2.524
Scale=4.0
DecalMaxLOD=4

[Decal007]
MeshName=Wing_L
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Javelin\60\d\roundel
Position=-5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal008]
MeshName=Wing_R
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Javelin\60\d\roundel
Position=5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal009]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\60\d\roundel
Position=4.874,0.01
Rotation=0.0
Scale=1.0
DecalMaxLOD=4

[Decal010]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\60\d\roundel
Position=4.874,0.01
Rotation=0.0
Scale=1.0
DecalMaxLOD=4

[Decal011]
MeshName=Wing_L
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=Javelin\60\d\wsn
Position=-3.415,-2.506
Rotation=180.0
Scale=4.0
DecalMaxLOD=4

[Decal012]
MeshName=Wing_R
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=Javelin\60\d\wsn
Position=3.415,-2.506
Rotation=0.0
Scale=4.0
DecalMaxLOD=4

[Decal013]
MeshName=vtail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=Javelin\60\d\tc
Position=-5.543,1.124
Scale=1.7
DecalMaxLOD=4

[Decal014]
MeshName=vtail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=Javelin\60\d\tc
Position=-5.543,1.124
Scale=1.7
DecalMaxLOD=4

[Decal015]
MeshName=intakel
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\60\d\intake
Position=3.004,0.01
Scale=3.0
DecalMaxLOD=4

[Decal016]
MeshName=intaker
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\60\d\intake
Position=3.044,0.01
Scale=3.0
DecalMaxLOD=4

[Decal017]
MeshName=rudder
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\60\d\60sqn
Position=-5.543,2.524
Scale=4.0
DecalMaxLOD=4

[Decal018]
MeshName=rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\60\d\60sqn
Position=-5.543,2.524
Scale=4.0
DecalMaxLOD=4

 

85/decals.ini =

[Decal001]
MeshName=fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=Javelin\85\d\sn
Position=3.004,0.01
Scale=0.9
DecalMaxLOD=4

[Decal002]
MeshName=fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=Javelin\85\d\sn
Position=3.004,0.01
Scale=0.9
DecalMaxLOD=4

[Decal003]
MeshName=Wing_L
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Javelin\85\d\roundel
Position=-5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal004]
MeshName=Wing_R
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Javelin\85\d\roundel
Position=5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal005]
MeshName=vtail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\85\d\85sqn
Position=-5.543,1.924
Scale=2.0
DecalMaxLOD=4

[Decal006]
MeshName=vtail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\85\d\85sqn
Position=-5.543,1.924
Scale=2.0
DecalMaxLOD=4

[Decal007]
MeshName=Wing_L
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Javelin\85\d\roundel
Position=-5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal008]
MeshName=Wing_R
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Javelin\85\d\roundel
Position=5.415,-3.506
Rotation=0.0
Scale=1.5
DecalMaxLOD=4

[Decal009]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\85\d\roundel
Position=4.874,0.01
Rotation=0.0
Scale=1.0
DecalMaxLOD=4

[Decal010]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\85\d\roundel
Position=4.874,0.01
Rotation=0.0
Scale=1.0
DecalMaxLOD=4

[Decal011]
MeshName=Wing_L
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=Javelin\85\d\wsn
Position=-3.415,-2.506
Rotation=180.0
Scale=4.0
DecalMaxLOD=4

[Decal012]
MeshName=Wing_R
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=Javelin\85\d\wsn
Position=3.415,-2.506
Rotation=0.0
Scale=4.0
DecalMaxLOD=4

[Decal013]
MeshName=vtail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=Javelin\85\d\tc
Position=-5.543,1.124
Scale=1.7
DecalMaxLOD=4

[Decal014]
MeshName=vtail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=Javelin\85\d\tc
Position=-5.543,1.124
Scale=1.7
DecalMaxLOD=4

[Decal015]
MeshName=intakel
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Javelin\85\d\intake
Position=3.004,0.01
Scale=3.0
DecalMaxLOD=4

[Decal016]
MeshName=intaker
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Javelin\85\d\intake
Position=3.044,0.01
Scale=3.0
DecalMaxLOD=4

 

And here are the results...

 

Jav1.jpg

 

Jav2.jpg

 

Jav3.jpg

 

Thanks chaps. Much appreciated. Regards, comrpnt. :biggrin:

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Glad I could help.

Now for getting the warning tris back, perhpaps making a nose roundel with the eject tri on the proper side and make the roundel decal handed, left and right.

May need to be resized a bit - in the end will combine the two and will also keep from reaching the dreaded *4 decal per mesh limit*.

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Sorry guys it's all my fault, but strangely I didn't get any transparency when doing the decals or in testing and I'm still using the original decal.ini's:-

FattailJav.jpg

 

All I got was some decal bleed from the mesh, that's why there's no eject warning marker for the radar op's position.

 

Not to worry if the transparency problem has been fixed then, that's ok....cheers Crab.

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Sorry guys it's all my fault, but strangely I didn't get any transparency when doing the decals or in testing and I'm still using the original decal.ini's:-

 

All I got was some decal bleed from the mesh, that's why there's no eject warning marker for the radar op's position.

 

Not to worry if the transparency problem has been fixed then, that's ok....cheers Crab.

 

 

Same here no transparency problem at all

? bit wierd :dntknw:

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Pls take a look on the fuselage shadow, what causes this issue?

 

October patch

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??? realy .. what is so different?! I thought with the oct patch the 3d model LOD casues shadows without the shd file. ... mh strange

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Re: Underbody Fuel Tanks (aka bosom tanks....... apparently after Sabrina (Norma Sykes...... (see Google Image Search)))

 

As far as I've read, they weren't drop tanks, but integral for endurance purposes. At development stages, complaints were made about fuel capacity (see contemporary British MP and USAF thoughts). Most shots of the late service marks show the Javelin with the tanks (see Maurice Allward's "Postwar Military Aircraft - Gloster Javelin")

Edited by Hinchinbrooke

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Thanks Hinch that's interesting. I'm kinda new to post-WW2 Britt aircraft. Its a whole new world.

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Re: Underbody Fuel Tanks (aka bosom tanks....... apparently after Sabrina (Norma Sykes...... (see Google Image Search)))

 

As far as I've read, they weren't drop tanks, but integral for endurance purposes. At development stages, complaints were made about fuel capacity (see contemporary British MP and USAF thoughts). Most shots of the late service marks show the Javelin with the tanks (see Maurice Allward's "Postwar Military Aircraft - Gloster Javelin")

 

 

Some marks received an IFR probe at some point...think the FAW.9 was one of them.

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