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Per a Discord question from simonmiller416, the Super Hornet mod is pretty much "ready". I'm waiting on GKABS to do some requested model work and so I can sort of "walk away" from the mod. The AIM-174B is included, as well as any other fixes. Overall I want to hold off on releasing it because it's "unfinished". I mean if you want me to release it as such I can no problem, but I'd rather wait until the additions that I asked for are complete. But yeah that's pretty much how things are right now with the Super Hornet stuff.

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Decided "What the hell" and uploaded 5.6 of the Super Hornet Package, changelog when approved:

5.6
- Tweaked ALQ-99G textures to better represent real-life pods
- Tweaked ECM values for all of the aircraft, adding power to the internal jammers and enhancing capability.
- Fixed [DetectSystem] on the EA-18Gs
- Added more numbers for the EA-18G VAQ-140 and VAQ-130 skins, numbers go from 500 to 505. Also fixed the decals.ini file for both skins and updated the numbers.lst files too.
- Added the promised VAQ-132 skin for the EA-18G.
- Tweaked the Readme, doing some grammar stuff and updated some things
- Added more loadout options for the Escort Jammer, Early Warning, and an OIR loadout for the USN EA-18G
- Updated the "default" VAQ-130 skin for the EA-18G.
- Removed carrier entries for the RAAF aircraft, so they don't spawn on carriers.
- "EA-18G" folder has now been renamed to "EA-18G_BlkII" so it doesn't conflict with other EA-18G mods.
- Thanks to allenjb42 the aircraft now fold wings on carriers. In a future update, the canopy will stay closed, but for now will be open.
- Tweaked radars for the Block III jets, now have improved range. The search range is 137 miles, and the track range is 100 miles.
- Block III jets have new cockpits modified by Coupi. Unfortunately due to the lack of a dedicated cockpit modder this is what we can do with the game engine. If Brain32 returns, I will ask him if he can do a more realistic cockpit.
- Increased thrust for the Block III jets (all except RAAF) by 20%, in line with real-world engine upgrades
- Added an internal sound courtesy of crisisloaner for the internal cockpit sound.
- KNOWN ISSUE: Due to the lighting on the 3D mesh of the displays for the Block III cockpit, the NVG (both types) filters by simonmiller416 at night cause the various panels for the cockpit to light up to be unusable. There is no fix for it at this time, so you will have to use a Block II or Block I aircraft if you want to fly at night (Block II EA-18G if you fly it).
- Used the AIM-120D texture and 3D model by ravenclaw_007 for it.
- Added an AIM-174B air-to-air missile, work done by dtmdragon and original model and texture by WhiteBoySamurai
- USN Growlers now can fire the AIM-9X by default
- Removed internal ECM for the Growlers (including the RAAF birds)

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We finally made it two weeks!!!

Edited by simonmiller416
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