TheStig Posted January 26, 2009 Posted January 26, 2009 I've been playing around with the AIM-120C from the 2.52 weapons pack and noticed that it couldn't do a BVR kill for crap. The missile is now 100% resistant to noise and countermeasures, but just dumps after a half mile to the target (usually a Flanker since I"m flying the F-22). I have edited the FOV to 180 degrees, and when I messed with the Gimble limit, the sucker takes off the rail and slices like a golf ball. Gimble is set at 90 right now. Even with a stretched gimble limit, the AMRAAM still doesn't hit a target farther than 5 NM. What's going on? My sparrows shoot dead nuts accurate BVR, but not the AIM-120C? Weird. Quote
TheStig Posted January 26, 2009 Author Posted January 26, 2009 I guess I should be more specific; what do I need to do with the editor in order to make a basically perfectly accurate AMRAAM? Quote
Viper6 Posted January 26, 2009 Posted January 26, 2009 From what i understand look at the weapons data in the editor, edit the weapon as you would like then save the changes in the editor. Wrench or FC and Dave know far more about this process than I. also check the Knowledge Base on adding or modifying weaps. Quote
TheStig Posted January 26, 2009 Author Posted January 26, 2009 I couldn't find anything in there about modifying, but noticed that an SA-2 hase a HUGE Gimble limit. Quote
Viper6 Posted January 26, 2009 Posted January 26, 2009 You can modify the weap in its data ini file then save it in the editor. Quote
+Brain32 Posted January 26, 2009 Posted January 26, 2009 I suspect AI is not affected by the same rules weapon wise either, they fly with normal FM, but I suspect they also fly with normal weapons setting, as per manual, missile launch parameters exist but are not strict, thus since Oct08 you will get the feeling like they can kick your @ss while your missiles will not even come to them. Also for some reason they have a much easier job evading missiles, I made an uber AIM-120C it was all 100%(reliability,accuracy,CM/noise rejection, turn rate - EVERYTHING) and booster acceleration was several hundred G's and somehow they still managed to evade atleast 25% of shots, how? - I don't know. Anyway, and strictly in my expirience while Oct08 greatly improved gunfighting/early missile fighting aspect of the game, modern scenarios went out of the window with it. However, before b1chin' keep in mind all TW games are based around earlier ColdWar scenarios and are NOT intended to have other side playable. I'll try a few things but I think that since I have enough HDD space I'll make two installs of the same game: Red WoE and Blue WoE, in each installs other side will be the target. Listen to the wise words of guys that keep saying: "nice new target" - best approach to the game IMO Quote
TheStig Posted January 26, 2009 Author Posted January 26, 2009 What are the specs of your turn rate? Here is what makes my AIM-120C turn on a dime but still can't hit a TU-95 at 270 knots! SeekerGimbleLimit=90 SeekerFOV=180 Quote
+Brain32 Posted January 26, 2009 Posted January 26, 2009 not even a Tu95!?!? :O I have default settings and it sure hits stuff around quite often... What distance are you engaging them at? AIM120 is more medium ranged missile 50km max for something more than launching a prayer, if you want to engage bombers at really long ranges I suggest AIM-54© Quote
TheStig Posted January 26, 2009 Author Posted January 26, 2009 I'm hitting them BVR at 15 NM out only! Sad isn't it? Quote
TheStig Posted January 26, 2009 Author Posted January 26, 2009 I am curious to throw a gimble of 135 on it. This is the same as an SA-2. It will probably hit anything at that limit. Quote
+Brain32 Posted January 26, 2009 Posted January 26, 2009 (edited) This is my entry: [WeaponData047]TypeName=Amraam120C4 FullName=AIM-120C AMRAAM ModelName=Amraam120C4 Mass=150.000000 Diameter=0.178000 Length=3.660000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USAF StartYear=1996 EndYear=2020 Availability=2 BaseQuantity=32 Exported=TRUE ExportStartYear=1996 ExportEndYear=2020 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=20.000000 FusingDistance=6.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90 MaxTurnRate=25.000000 MaxLaunchG=9.000000 LockonChance=90 LaunchReliability=90 ArmingTime=3.000000 SeekerFOV=15.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=55.000000 SeekerRange=50000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=72600.000000 Duration=120.000000 CounterCountermeasure=85.000000 NoiseRejection=90.000000 CapabilityFlags=0x0000002b LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.300000 BoosterDuration=6.000000 BoosterAccel=22.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=5.000000 ReleaseAnimationDelay=6.300000 EODisplayFlags=0 CEP=0.000000 Note that I'm using Wingwinner's beautifull AIM120C4 model so change TypeName and ModelName to what you use if you want to try "my" settings Edited January 26, 2009 by Brain32 Quote
Viper6 Posted January 26, 2009 Posted January 26, 2009 I'm hitting them BVR at 15 NM out only! Sad isn't it?I too start letting loose the AMRAAM at about 20miles. sounds right to me Quote
+Brain32 Posted January 26, 2009 Posted January 26, 2009 Well I just shot MiG-31BM at 50km for a test(F-15C FTW :))) ) that's 31miles or 26 nautical miles away. And it wasn't even a headon shot so I think that's pretty good :) Quote
+Dave Posted January 27, 2009 Posted January 27, 2009 I have never missed with an AIM-120C and that was even when I did a boresighted shot. Quote
Ronbo Posted January 27, 2009 Posted January 27, 2009 I have never missed with an AIM-120C and that was even when I did a boresighted shot. Which weapons pack in which sim? I miss more than not. I am getting better with the scope tho. Quote
Viper6 Posted January 27, 2009 Posted January 27, 2009 (edited) I agree with Dave I have not missed with the AMRAAM yet. I use the CA community Weaps pack. I use it in all WO* Edited January 27, 2009 by Viper6 Quote
+Dave Posted January 27, 2009 Posted January 27, 2009 I agree with Dave I have not missed with the AMRAAM yet. I use the CA community Weaps pack. I use it in all WO* Same as Viper, in WOI, WOE, SF, and just started using the CA community pack as well. Quote
kct Posted January 27, 2009 Posted January 27, 2009 (edited) Bunyap's -C AMRAAM, and nothing ever goes wrong with that. Edited January 27, 2009 by kct Quote
Bravo2009 Posted January 27, 2009 Posted January 27, 2009 The CA 2.52 Community Pack uses the data from Bunyap's pack, and MF weapons packs. The AIM-120 should behave as in those packs. The only changes to missiles have been to the Russian/Soviet stuff which was done so with the assistance of Lindr and Krizis, and these updates will be reflected in 2.53 which I am working on right now.......The 2.53 should have been released several weeks ago but R/L caught up to me as I now work nights...... Quote
Dagger1 Posted January 27, 2009 Posted January 27, 2009 AMRAAMS do miss their targets with me every once in a while but I usually fire 2 AMRAAMS @ one target to insure the hit especially against modern SU's and Mig's... by they way I didn't edit the weapons pack...! Quote
Viper6 Posted January 27, 2009 Posted January 27, 2009 AMRAAMS do miss their targets with me every once in a while but I usually fire 2 AMRAAMS @ one target to insure the hit especially against modern SU's and Mig's... by they way I didn't edit the weapons pack...! Quote
TheStig Posted January 27, 2009 Author Posted January 27, 2009 Fixed the AMRAAM! With a FOV of 60 and a Gimble Limit of 135, not even a flanker doing a J-turn can get away from it! Quote
+Dave Posted January 27, 2009 Posted January 27, 2009 Fixed the AMRAAM! With a FOV of 60 and a Gimble Limit of 135, not even a flanker doing a J-turn can get away from it! GET EM STIG! Quote
TheStig Posted January 27, 2009 Author Posted January 27, 2009 Meheheheh.... This is starting to remind me of Ace Combat 5 and Mobius One. Quote
+Typhoid Posted January 27, 2009 Posted January 27, 2009 What are the specs of your turn rate? Here is what makes my AIM-120C turn on a dime but still can't hit a TU-95 at 270 knots! SeekerGimbleLimit=90 SeekerFOV=180 don't forget that targets with a high ECM capabilty will make things tough for the missile a lot of the time. Quote
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