Atreides Posted March 20, 2009 Posted March 20, 2009 (edited) Russo, that behemoth of a bomber just made me all teary eyed, hope it sees the light of day someday. Edited March 20, 2009 by Atreides Quote
+Julhelm Posted March 21, 2009 Posted March 21, 2009 Russo: You really should try and adopt the habit of mapping and texturing your model BEFORE you start cutting hatches and doors into it ;) On the new AFX model, I actually began by taking what drawings I had and mapping them out on a texturemap with all parts before I even started modelling the plane in order to create a "shopping list" of sorts for the actual modelling. I also included random parts of machinery (weapon bay and doors from an F-22, some gear well interiors from an F-14 and an F-18 and miscellaneous other parts) that function as a palette of sorts for when I model. With this method, I never have to worry about how to unwrap what part and how to paint it because I already have a texture that looks convincing enough and similar areas can easily share the same piece of texture or even tile around (for edges of doors and such) and I can literally texture as I model. Quote
+Veltro2k Posted March 21, 2009 Author Posted March 21, 2009 Russo: You really should try and adopt the habit of mapping and texturing your model BEFORE you start cutting hatches and doors into it ;) On the new AFX model, I actually began by taking what drawings I had and mapping them out on a texturemap with all parts before I even started modelling the plane in order to create a "shopping list" of sorts for the actual modelling. I also included random parts of machinery (weapon bay and doors from an F-22, some gear well interiors from an F-14 and an F-18 and miscellaneous other parts) that function as a palette of sorts for when I model. With this method, I never have to worry about how to unwrap what part and how to paint it because I already have a texture that looks convincing enough and similar areas can easily share the same piece of texture or even tile around (for edges of doors and such) and I can literally texture as I model. Great Tip Jules ..never thought about it Quote
+Veltro2k Posted April 24, 2009 Author Posted April 24, 2009 few more animation corrections and she will be ready to skin..........Again who is willing to help Please IM me Quote
+76.IAP-Blackbird Posted April 24, 2009 Posted April 24, 2009 Hey it`s great looking, nice plane Quote
Jug Posted April 24, 2009 Posted April 24, 2009 few more animation corrections and she will be ready to skin..........Again who is willing to help Please IM me Veltro, what magic! Beautiful. You are an arteeest! Ever thought about my poor Tu-128 Fiddler. Nobody seems interested in this magnificent cold warrior and you are so very good at this....................Hope, hope, hope..... Quote
+russouk2004 Posted April 24, 2009 Posted April 24, 2009 Julheim When I map my a\c I use a copy of the model and attach parts such as gear outer doors to the fwings etc...and map it then as a whole...unwrapping each part then to its proper place with alignment lines on a layer on the psd file... I just wish I could cylinder wrap ....I can do a fuselage such as an easy su 9 etc...but when im faced with a fuselage such as flanker for example im having to planar map and break segments of polys to achieve as little stretching as possible... I know im going off what you said...but thats the way I tend to do it.. Quote
FastCargo Posted April 24, 2009 Posted April 24, 2009 I'm similiar in that I'll actually map long before I start animating anything, keeping everything as one mesh with a bunch of elements. Also, I use the Box mapping function for aircraft that are not so cylindrical, works pretty well with messaging. FC Quote
+Veltro2k Posted April 25, 2009 Author Posted April 25, 2009 Veltro, what magic! Beautiful. You are an arteeest! Ever thought about my poor Tu-128 Fiddler. Nobody seems interested in this magnificent cold warrior and you are so very good at this....................Hope, hope, hope..... Actually The IDIOT team is working on one and it Looks fantastic..check out the ITAI forum Quote
+Julhelm Posted April 25, 2009 Posted April 25, 2009 JulheimWhen I map my a\c I use a copy of the model and attach parts such as gear outer doors to the fwings etc...and map it then as a whole...unwrapping each part then to its proper place with alignment lines on a layer on the psd file... I just wish I could cylinder wrap ....I can do a fuselage such as an easy su 9 etc...but when im faced with a fuselage such as flanker for example im having to planar map and break segments of polys to achieve as little stretching as possible... I know im going off what you said...but thats the way I tend to do it.. Well generally if I'm dealing with a BWB fuselage such as an Su-27 or F-16, I'd probably map it top/bottom splitting it along the leading edge of the wing. The thing is, the less seams you have the better, since the engine has to deal with all these UV points in the same manner as vertices which means that if you have lots and lots of seams on a model, it will run worse compared to one that is stretched a bit but has only one or two seams. Again, it really helps if you plan out your texture layout before you even start to model, since you can then make things considerably easier for yourself by strategically placing edges along where important panel lines go on the plane. Quote
+NGHENGO Posted April 25, 2009 Posted April 25, 2009 Actually The IDIOT team is working on one and it Looks fantastic..check out the ITAI forum I'd like to be the modder of the Tu-128 but...................ERIKGEN!!!!!!!!!!!!!!! Is the magician...... Jug, your dream will come truth with the usual Erikgen quality.......now he's going mad after a correct and aweysome virtual pit............................ P.S. Hey Veltro how many polys your bird is? Mau. Quote
Atreides Posted April 25, 2009 Posted April 25, 2009 Jug, your dream will come truth with the usual Erikgen quality.......now he's going mad after a correct and aweysome virtual pit............................ A custom pit for the TU-128 that's great news. Quote
+Veltro2k Posted April 26, 2009 Author Posted April 26, 2009 I'd like to be the modder of the Tu-128 but...................ERIKGEN!!!!!!!!!!!!!!! Is the magician...... Jug, your dream will come truth with the usual Erikgen quality.......now he's going mad after a correct and aweysome virtual pit............................ P.S. Hey Veltro how many polys your bird is? Mau. Mau circa 40 mila Quote
+NGHENGO Posted May 1, 2009 Posted May 1, 2009 Mau circa 40 mila Bloody Hell!!!!!!!!!!!!!!!!!!!!!!!! Cerca di scendere..................... Mau. Quote
+Veltro2k Posted June 14, 2009 Author Posted June 14, 2009 slowly begining to get back into it..still some pain but a hell of a lot better Quote
Wrench Posted June 14, 2009 Posted June 14, 2009 Good to see you back at it, Ed!!! wrench kevin stein Quote
Silverbolt Posted June 15, 2009 Posted June 15, 2009 FM needs to be tweeked,,,,BAD !!!! B-1ished? Quote
+Veltro2k Posted June 15, 2009 Author Posted June 15, 2009 B-1ished? b1 is much smaller and slower Quote
Atreides Posted June 27, 2009 Posted June 27, 2009 Hey how about using the SU-24 ? But make it less manuverable I mean the TU-160 is the worlds largest and heaviest bomber. Quote
+Veltro2k Posted June 28, 2009 Author Posted June 28, 2009 Hey how about using the SU-24 ? But make it less manuverable I mean the TU-160 is the worlds largest and heaviest bomber. thats what I am using now Quote
SUICIDAL Posted June 28, 2009 Posted June 28, 2009 Veltro2k If you need help with the skin. My friend TORNO Could help He is always willing to create a new skin. And you know works pretty well. (-laughs-) I am the representative of the. (-laughs-) Greetings Marcos Quote
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