+snapper 21 Posted April 19, 2009 Posted April 19, 2009 Hi guys and girls Am trying to get the Mirage Factory RF-4C into WOV2, am having a little problem with the cockpit. So my theory here is, that some items in the original WOV.cat are not in the new version, or not in the same place in WOV2. So started to extract files from original WOV and place them in the cockpit folder in WOV2. And this is what I have so far. So my questions are, has any one got the time to give me a list of images and files needed ? Or better still, could tell me what file calls for these images? I have looked in the cockpit.ini but can't find any link between the file and the images needed. Unless I am being blind Thanks for your help Snapper21
+snapper 21 Posted April 19, 2009 Author Posted April 19, 2009 (edited) Well I had an idea, I copied the Cockpit.lod to my desktop, opened it in notepad. Most of it I couldn't read but if I scrolled down to the bottom I started to find image names. So copied these to the cockpit folder. Doing it this way meant I only copied 13 files across as against 39 when I created the picture in my first post. But getting the read outs for the true speed and fuel quantity etc seem to be beyond me at the moment. Cheers Snapper21 Edited April 19, 2009 by snapper 21
+bpao Posted April 19, 2009 Posted April 19, 2009 open .out file you have textures names before file end. ++
+snapper 21 Posted April 19, 2009 Author Posted April 19, 2009 (edited) Well, good grief I think I have fixed it, just shows you can teach and old dog new tricks . With bpao help, I found the missing image. I now get this. The images I extracted from WOV ObjectData.CAT into the RF-4C Cockpit folder in WOV 2 are F-4E_ATTITUDE2.BMP F-4E_ATTITUDE.BMP F-4E_COWL.BMP F-4E_GAU1.BMP F-4E_GAU2.BMP F-4E_GAU3.BMP F-4E_GAU4.BMP F-4E_GAU6.BMP F-4E_MIRROR.BMP F-4E_PANEL2.BMP F-4E_PIT1.BMP F-4E_radarPPI.bmp F-4E_REFLEC1.TGA F-4E_REFLEC2.TGA F-4E_RWR.BMP I think thats fixed it, off to check. Cheers Snapper 21 Edited April 19, 2009 by snapper 21
+331Killerbee Posted April 19, 2009 Posted April 19, 2009 OK, I'm going to let this one out of the Bag......... This came to Me when a Member here was posting Russian Cameras with Weapon Information. I said to Myself, Why couldn't the Camera Positions of say, The RF-4 or U-2, RF-8...ect. Be Weapons Stations? Controlled by Attachment Points in the XYZ Axis. Thus making different Angles also. The Weapon? The Cameras with proper Nomeclature and set up as "Dead" Mavericks.( No Propulsion) Taking advantage of the Mavericks G&C's (Seeker Heads...TV Cameras) and can be selectible through Weapons Slection at the various Stations........ I did a ARBS Study, and I know this works........Just haven't found Time to get around to it.......
+snapper 21 Posted April 19, 2009 Author Posted April 19, 2009 Well I feel on a roll now So for the RF-101C you need to extract the following files from WOV ObjectData.CAT into the RF-101C cockpit folder in WOV 2. F-4E_GAU3.BMP A-4BGAU1.BMP A-4E_GAU5.BMP Cheers Snapper 21
+snapper 21 Posted April 19, 2009 Author Posted April 19, 2009 For the Mirage Factory A-7 C,D and E versions Extract the following files from WOV ObjectData.CAT and copy into the A-7 cockpit folder in WOV 2. F-4E_ATTITUDE2.BMP F-4E_GAU3.BMP F-4E_HUDGLASS.TGA F-4E_HUDREFLECTION.TGA F-4E_PANEL.BMP If people find this helpful I will continue to add to this post as I transfer planes over. Otherwise if the non modders like me have got the basic idea will let you all get on with it. Cheers Snapper21
+Dave Posted May 6, 2009 Posted May 6, 2009 Here is the fix that topcat II gave me via Brain32 for using the TMF F-18 and FC's Super Hornets in SF2. A-4B_PIT1.BMP F-4E_PANEL.BMP F-4E_COWL.BMP F-4E_ATTITUDE.BMP f-4e_pit1.bmp f-4e_panel.bmp f-4e_mirror.bmp
+Dave Posted May 6, 2009 Posted May 6, 2009 If an aircraft has a canopy tga (or something that is used to represent the canopy) it needs to go into the skins folder instead of the aircraft folder in order for the canopy to how up. If there is 5 skins folder the the file must go in each one.
+snapper 21 Posted May 18, 2009 Author Posted May 18, 2009 B-57G Canberra cockpit if you are using the upgrade by Tannethal you will need to copy the F-4B_Cockpit.LOD from the WOV objects.CAT. To use the original cockpit copy the image F-4E_ATTITUDE.bmp from the WOV objects.CAT RB-57E Canberra cockpit This also needs the F-4E_ATTITUDE.bmp from the WOV objects.CAT
+snapper 21 Posted June 13, 2009 Author Posted June 13, 2009 (edited) Marcfighters SU-27 Extracted the following files from WOE Object.cat F-4E_PANEL.bmp F-4E_HUDGLASS.tga F-4E_COWL.bmp F-4E_PIT1.bmp F-4E_GAU3.bmp F-4E_MIRROR.bmp F-4E_HUDGLASSTOP.tga F-4E_HUDREFLECTION.tga Copy into cockpit folder Edited June 13, 2009 by snapper 21
FastCargo Posted June 13, 2009 Posted June 13, 2009 This is what I like to see...someone with a problem not only solving it, but taking it upon themselves to help others solve theirs. FC
Wrench Posted June 13, 2009 Posted June 13, 2009 For those that may not have noticed, Ordway's Early MiG Pits (15,17,19) have been rebuilt and are now available in the /Cockpits Downloads section. http://forum.combatace.com/index.php?autoc...p;showfile=9178 Rebuild especially for the SF2 "NextGen" series, they also work quite well in the SF/Wo* "Classic Series" too. Congratulations to snapper_21!!! This is how it's supposed to work, brothers and sisters!!! wrench kevin stein
+ST0RM Posted June 15, 2009 Posted June 15, 2009 To get the cockpit textures for the F-4E ARN-101 (Late), you'll need the following textures (plus F-4E LODs) from the WoE or WoV Objectdata.cat. The F-4E ARN-101 (Early) doesnt seem to need anything more than the LOD files brought over (aircraft and cockpit). -- Discovered by Snapper21 for the RF-4 -- F-4E_ATTITUDE2.BMP F-4E_ATTITUDE.BMP F-4E_COWL.BMP F-4E_GAU1.BMP F-4E_GAU2.BMP F-4E_GAU3.BMP F-4E_GAU4.BMP F-4E_GAU6.BMP F-4E_MIRROR.BMP F-4E_PANEL2.BMP F-4E_PIT1.BMP F-4E_radarPPI.bmp F-4E_REFLEC1.TGA F-4E_REFLEC2.TGA F-4E_RWR.BMP And these that I found: F-4E_HUDGLASS F-4E_HUDGLASSTOP F-4E_HUDREFLECTION F-4E_PANEL -Storm
+snapper 21 Posted June 30, 2009 Author Posted June 30, 2009 For the Mirage Factory A-7 A and B versions use the same fix as posted for the C,D and E versions Extract the following files from WOV ObjectData.CAT and copy into the A-7 cockpit folder in WOV 2. F-4E_ATTITUDE2.BMP F-4E_GAU3.BMP F-4E_HUDGLASS.TGA F-4E_HUDREFLECTION.TGA F-4E_PANEL.BMP
+snapper 21 Posted July 18, 2009 Author Posted July 18, 2009 F-5 Freedom Fighters by the Mirage Factory For the A and C versions, I cheated. I copied all the files except the LODS from FastCargos excellent F-5B cockpit folder into the A and C cockpit folders. For the F-5E I extracted the following files from the original WOV objects.cat F-4E_COWL.BMP F-4E_RWR.BMP f-4e_HUDGlassTop.tga f-4e_HUDReflection.tga f-4e_panel.bmp f-4e_attitude.bmp F-4D_MIRROR.BMP F-4E_REFLEC2.TGA F-4E_REFLEC1.TGA F-100D_ATTITUDE.BMP F-4E_GAU4.BMP While I am here for those wanting these aircraft for there WOV specific installs, the F-5A and C already have Vietnam era skins in the download , but you may want to try the following as well. http://forum.combatace.com/index.php?autoc...p;showfile=7067 http://forum.combatace.com/index.php?autoc...p;showfile=3113 http://forum.combatace.com/index.php?autoc...p;showfile=2905 Cheers Snapper 21
+snapper 21 Posted September 3, 2009 Author Posted September 3, 2009 Mirage Factory Jaguar As before extract these, and place in the cockpit folder. F-4E_ATTITUDE.BMP F-4E_COWL.BMP F-4E_GAU3.BMP F-4E_GAU4.BMP F-4E_HUDREFLECTION.TGA F-4E_PANEL.BMP F-4E_REFLEC1.TGA F-4E_REFLEC2.TGA F-4E_RWR.BMP F-100D_GAU1.BMP
+Crusader Posted November 5, 2009 Posted November 5, 2009 The Mirage Factory Mirage IIIC Cockpit F-100D_GAU5.bmp F-4E_GAU3.bmp F-4E_COWL.bmp
Wrench Posted November 25, 2009 Posted November 25, 2009 (edited) With Skypats Cat Extractor Tool, located in the Utilities/Tools in the SF/etc downloads section. to answer the next question "How Do I Use It??", see here: http://forum.combatace.com/topic/32706-using-skypats-cat-extraction-tool/ REMEMBER: this tool ONLY works on First Generation Sims (which you MUST have to extract the needed bist from). Gerwin's Extractor works on ALL them, 1st Gen and NextGens. wrench kevin stein Edited November 25, 2009 by Wrench
MigBuster Posted November 27, 2009 Posted November 27, 2009 If you are moving the old A-6A cockpit from WOV to SF2V - you need from the object.cat 1. All the A-6 pit files - A-6A_pit.lod, A6_pit1.bmp, A-6A_trim2.bmp etc.............. 2. You need these too: angle_of_attack.bmp radar_gauge.bmp vdi_component.bmp altimeter.bmp clock.bmp rate_of_climb_indicator.bmp f-8e_pit1.bmp gauges15.bmp integrated_position_indicator.bmp power_trim_a.bmp phd_numbers.bmp accelerometer.bmp fuel_quality.bmp dvi2.bmp
Rambler 1-1 Posted January 17, 2010 Posted January 17, 2010 (edited) For the Mirage Factory F-14A, you need: F-4E_GAU1.bmp F-4E_GAU2.bmp F-4E_GAU3.bmp F-4E_GAU4.bmp F-4E_GAU6.bmp F-4E_Radar.bmp F-4E_rwr.bmp F-4E_HUDGlassTop.tga F-4E_HUDReflection.tga F-4E_cowl.bmp F-4E_reflec1.tga F-4E_reflec2.tga F-4E_Mirror.bmp F-4E_Attitude.bmp F-4D_GAU5.bmp F-104_RADARMODE.tga F-100D_Attitude.bmp F-100D_GAU1.bmp F-100D_GAU3.bmp Now, to go find them... Edited January 17, 2010 by Rambler 1-1
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