+331Killerbee Posted May 5, 2009 Posted May 5, 2009 View File MGunny 331Killerbee's SF2 Ordnance Shop This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Now go Blow some Stuff Up! Semper Fi! 331KillerBee Submitter 331Killerbee Submitted 05/05/2009 Category Weapon Packs Quote
topcat II Posted May 5, 2009 Posted May 5, 2009 (edited) Have mine now very good thank you and all is great!!! Edited May 5, 2009 by topcat II Quote
ironmike775 Posted May 5, 2009 Posted May 5, 2009 File Name: MGunny 331Killerbee's SF2 Ordnance Shop File Submitter: 331Killerbee File Submitted: 4 May 2009 File Category: Weapon Packs This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Now go Blow some Stuff Up! Semper Fi! 331KillerBee Click here to download this file Many thanks Master Guns Semper Fidelis Quote
jomni Posted July 9, 2009 Posted July 9, 2009 (edited) AGM-65D is invisible because of multiple LODs. Fixed by editing ini Edited July 9, 2009 by jomni Quote
+331Killerbee Posted July 9, 2009 Author Posted July 9, 2009 Jomni, Thanks for the Fix. Sorry for the oversight. I do have some mistakes in the Pack. Very few, but some. After the sher Number of Weapons, I'm due a few Mistakes. Besides, I'm only Human.... Thanks! 331KillerBee Quote
+Spectre_USA Posted July 9, 2009 Posted July 9, 2009 Shoot, if I had done it, you'd have been lucky to have a couple 500 pounders and a single-shot FFAR! Great job, man. Them's a LOT of lines to be going over. And, after having been away from the USAF weapons field for over 15 years, I'm lucky to remember what they look like! Thanks again... Quote
RickyZeng Posted July 10, 2009 Posted July 10, 2009 AGM-65D is invisible because of multiple LODs.Fixed by editing ini Same for G and K models. Easy fix. Quote
Lamanai Posted July 10, 2009 Posted July 10, 2009 Hello everyone! I've also found another bug in the AGM-88 series and perhaps all the non-stock anti-radiation missiles. There are no defined values for the MinFreq and MaxFreq entries in their data files (They are set both to 0.000000). Without those values the missile can't track any radiation source and simply go dumb. Fixing this is very simple, you just have to define the afromentioned values in the WeaponsEditor, I've given the AGM-88 the values of the AGM-78D (MinFreq= 2.000000, MaxFreq=20.000000) . Please don't be discouraged by these tiny details, the pack itself is awesome. Quote
RickyZeng Posted July 11, 2009 Posted July 11, 2009 Hello everyone! I've also found another bug in the AGM-88 series and perhaps all the non-stock anti-radiation missiles. There are no defined values for the MinFreq and MaxFreq entries in their data files (They are set both to 0.000000). Without those values the missile can't track any radiation source and simply go dumb. Fixing this is very simple, you just have to define the afromentioned values in the WeaponsEditor, I've given the AGM-88 the values of the AGM-78D (MinFreq= 2.000000, MaxFreq=20.000000) . Please don't be discouraged by these tiny details, the pack itself is awesome. Is that why I've never scored a hit with HARMs? Geez, I thought I used them wrongly. Thanks for the tip. Quote
JG7_X_MAN Posted July 27, 2009 Posted July 27, 2009 Thank you very much for this. Can someone walk me through fixing these bugs? Quote
JG7_X_MAN Posted July 27, 2009 Posted July 27, 2009 Thank you very much for this. Can someone walk me through fixing these bugs? OK I downloaded the weapons editor and fixed the AGM-88 issue, but what do I edit to fix the Mavricks? Quote
+331Killerbee Posted July 27, 2009 Author Posted July 27, 2009 OK I downloaded the weapons editor and fixed the AGM-88 issue, but what do I edit to fix the Mavricks? Check this Link below. It should have the Answers You need..... http://forum.combatace.com/index.php?showtopic=44656 331KillerBee Quote
+EricJ Posted July 27, 2009 Posted July 27, 2009 It should be noted that I've been sending 331Killerbee fixed issues with some weapons, and when you download aircraft, it's good to overwrite them. He's done a momentous job in his work, but the more you fix, and send him, the better he can fix the pack for everybody. Quote
TurtleHawk Posted November 2, 2009 Posted November 2, 2009 331Killerbee, Have you installed your WepsPack in SFP2:I by any chance? I am thinking of giving it a shot, and just wondered? Thanks for any tips/clues. TurtleHawk Quote
+331Killerbee Posted November 3, 2009 Author Posted November 3, 2009 Yep......It works.... 331KillerBee Quote
84TurboFour Posted November 6, 2009 Posted November 6, 2009 (edited) EDIT N/M, figured it out Edited November 6, 2009 by 84TurboFour Quote
+ace888 Posted February 18, 2010 Posted February 18, 2010 331Killerbee, Sir, thank you for your hard work and all involved. I am having a problem with your weapon pack. First, I installed your weapon pack on another file. Then I copy/paste to the weapon folder under objects folder of the SF2V. I have installed the latest weaponeditor. I open up the weaponeditor and it only show the SF2V default weapons? I see that your weapon pack has no weapondata.ini file for the entire weapon pack. Do I have to go through each and every weapon, copy/paste, to create a weapondata.ini file? Thanks Quote
FastCargo Posted February 18, 2010 Posted February 18, 2010 The SF2 series does NOT require a weapondata.ini. FC Quote
+ace888 Posted February 18, 2010 Posted February 18, 2010 Thanks FastCargo, I guess I have to search further to see why the weapons are not showing up. Quote
Squiffy Posted February 19, 2010 Posted February 19, 2010 (edited) FC, do you mean the Weapon editor does not require one, or that SF2 does not require one? I recently made some edits and lost a bunch of entries from the rest of the pack by saving the weapondata.ini. I could not see new wepons in game without the weapondata.ini. So now, I have been adding new weapons when needed. I seem to remember instructions that said you could delete the file, then save again in the editor with no other steps, and thereby make a complete, brand new file, covering everything. I could have all this messed up, but I don't know how SF2 can use all the weapons without a weapondata.ini. It will run but the weapons won't all show. Maybe I have an old editor? Anyway, I know how to make my setup work so I am not worried, just trying to iron out the details. Edited February 19, 2010 by Squiffy Quote
+331Killerbee Posted February 19, 2010 Author Posted February 19, 2010 No WeaponsData.ini required for StrikeFighters2 Series. No Gundata.ini required for StrikeFighters2 Series. Weapons in SF2 are "Plug and Play". Here's the proper File Format done in Pictures for those having trouble understading..... That pretty much should explain it. If Your Weapons Folders don't look like above, then You're doing it wrong in SF2 Series. There is no WeaponsData.ini's or GunData.ini's involved in StrikeFighters2. If You don't beleave Me, Then just go ask TK over at the ThirdWire Forum. He'll give You the Answers You're looking for. 331KillerBee Quote
Squiffy Posted February 20, 2010 Posted February 20, 2010 (edited) OK, I'm going to try running with my weapondata.ini file renamed to disable it. Maybe what I am seeing is SF1 vintage aircraft in my SF2 install, having trouble without an ini file? Ya think? What about these dat files. I bought and downloaded the game online. Edited February 20, 2010 by Squiffy Quote
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