Jump to content

Recommended Posts

Posted

Okay, I'm seeing this too many times to be just an odd glitch.

 

First, ONLY the A model has an internal gun, the B and C use a gunpod.

 

For anyone having issues getting a gun to show up I need the following specifications:

 

Which version of the download, preferably a link to the exact download.

Which aircraft.

Which sim.

Which patch.

 

Also, I need to know, have you actually tried to fire the weapon in game. I've noticed in SF2 for some reason, the A model shows as having no gun ammo in the loading screen, but it fires just fine in game.

 

FC

Posted (edited)

Hey, guys, just gave the F-35A a try in WOE and yep, no gun fire.

Then I found a simple mismatch between gundata.ini record and F-35A_data.ini.

The gun type is listed in gundata.ini as 25MM_GAU-22/A

The F-35A_data.ini lists the gun type as 25MM_GAU-22A

The difference is a mere slash "/", so I made the gun type in F-35A_Data.ini match the one in gundata.ini and now I have a firing gun :biggrin:

May someone else give it a try to confirm if that solves the issue?

Edited by svetlinnh
Posted (edited)

Also for the Ammo Amount Issue in the Loadout. It's a "Bug" in the Gun System. When TK made the Gun Editor for SF2, He left out this one Value from the Default GunData.ini. I don't know if adding them would solve the Issue. And I'm of the thinking that TK might have thought it would not be needed in "Merged" Data. These Values were supposed to include Gun Ammo Weight to the Flight charaterstics of the Aircraft. This is an Example from the Default GunData.ini below. But there are no Areas for these Values in the New Gun Editor.

 

 

[GunData014]

TypeName=20MM_M61A1

FullName=20mm M61A1 Vulcan

Caliber=20.000000

ROF=6000.000000

MuzzleVel=1030.000000

AmmoWt=0.101000

AmmoStoreWt=0.308050 <<<<<<<<<<<<< This is it.

WarheadWt=0.010100

Reliability=100.000000

Accuracy=50.000000

AddLight=TRUE

MaxLightRange=1000.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=20mmFireEffect

GunFireSound=Vulcan

EffectClassName=20mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

 

 

331KillerBee

Edited by 331Killerbee
Guest a10boar
Posted

WoV/WoE Oct 2008b

F-35 A/B/C 2.2

latest weapons editor

latest gun editor for 1st generation

both placed in objects non-sub folders

weaponsdata.dat and .ini is in weapon folder

all weapons work as well as guns except for F-35A internal

Use gunpod for B/C models

Yes,test fired internal guns, nothing.

Yes,checked F-35A_data.ini and gundata.ini and are correctly matching.

It worked on old system but,not on new system.

Posted

Need to Check also if it has a Custom Gun Effect assigned to it. If it does, then adding the Effect to the GunData.ini like the WeaponsData.ini should solve that.......

Guest a10boar
Posted

Fixed issue with F-35A gun not working. A misread F-35Adata.ini vs. GunData.ini .I was looking at the gunpod and not internal gun for A model in gundata.ini. One is (gunpod) 25MM_GAU-12A and internal is 25MM_GAU-22A. Sorry fellas (cleaning glasses) :give_rose: Can we be friends again? :pardon:

Posted

Ver 2.2

SFP1 Oct 2008b.

Got the internal gun working for the A using svetlinnh's method (Many Thanks bud).

Checked weapons data and saved gunpod through latest weapons editor.

 

Sadly still no gunpod on B or C.

Posted

I will get it changed it and re uploaded as soon at possible. I wonder why mine worked? Too weird.

Posted
I will get it changed it and re uploaded as soon at possible. I wonder why mine worked? Too weird.

 

 

Perhaps you uploaded a older file wich you had saved before you made the last modifications to the package. If so,

you should check for more things to fix, but if there is nobody reporting bugs, it shall not be as bad

Posted

No that isn't the case. What I did was pull from the current pack and overwrite with new files. Just to avoid they very thing you just mentioned. So I have another disconnect somewhere. I will get it fixed though just need time.

Posted
Ver 2.2

SFP1 Oct 2008b.

Got the internal gun working for the A using svetlinnh's method (Many Thanks bud).

Checked weapons data and saved gunpod through latest weapons editor.

 

Sadly still no gunpod on B or C.

 

My pleasure, mate!

I did manage to get the pod loaded on the F-35C, don't remember to have done anything special.

Will double check later tonight and will tell you how I got it to appear.

Posted

At Atreides:

 

As promised, I checked my WOE install and the gunpod weapondata.ini entry.

The only difference I noticed between the text provided in the V2.2 aircraft pack and the one in my weapondata.ini file is that I have checked that gunpod as exported:

Exported=TRUE

ExportStartYear=2008

ExportEndYear=2040

ExportAvailability=2

Apart from that, the usual procedure for adding a new weapon.

So my suggestion to you is try to mark the gunpod as exported=TRUE and see what happens.

Posted (edited)

Svetlinnh, word yo ! Thank you so very much, I now have GP's for the B and C models. Thanks again. :good:

 

Cheers.

Edited by Atreides
Posted

Well I also noticed that I do have a typo in the inis. As some stated. So I will correct that. Hopefully that will fix problems as well.

 

[internalGun]

SystemType=FIXED_GUN

GunPortAnimationID=4

GunPortAnimationTime=0.2

GunTypeName=25MM_GAU-22A <-------------------

InputName=FIRE_PRIMARY_GUN

MuzzlePosition=-1.439,2.614,0.454

LightPosition=-1.439,2.614,0.454

AimAngles=0.0,-1.875,0.0

MaxAmmo=180

EjectShells=FALSE

MinExtentPosition=

MaxExtentPosition=

 

 

[GunDataXXX]

TypeName=25MM_GAU-22/A <---------------------------------

FullName=GAU-22/A four-barrel 25 mm cannon

Caliber=25.000000

ROF=3000.000000

MuzzleVel=1085.000000

AmmoWt=0.180000

WarheadWt=0.018000

Reliability=100.000000

Accuracy=100.000000

AddLight=TRUE

MaxLightRange=400.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=23mmFireEffect

GunFireSound=Vulcan

EffectClassName=23mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=400000.000000

MaxStreakVisibleDist=10000.000000

TimeFuzed=FALSE

Posted

So I resized the one panel bitmap. Fixed the gun.ini's. Anything else anyone can think of?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..