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Dave

B-1B Released (Betas)

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Hi Dave,

they still have that B-1 out front of the museum at WPAFB? had my pic taken as i stood by the nose gear.

 

The B-1A is in a restore hangar. They have a B-1B in the main part of the museum though.

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Cocas gave me a pylon and I'll be fitting it, along with the SNIPER pod, tonight. Hopefully I can release the data.ini edit and pylon by then. Work has been impeding on my sim time. Friggin' war.

 

You know I was going to come up with a smart response... but since your job helps my job.... I have to let it go, especially since you're getting a Sniper pod squared away on the bird. But yeah man, need to tell the T-ban to just take it easy for a bit.

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The B-1A is in a restore hangar. They have a B-1B in the main part of the museum though.

 

If anyone is making their way out to Hill AFB (Roy Utah) they have one of the most extensive AF museums there outside of the the Smithsonian and Wright Patterson. Every year in May if you bring some cans of food you can crawl through some of the planes they have inside. Outside they still have a B-1B right near the entrance to the museum.

http://www.hill.af.mil/library/factsheets/...eet.asp?id=5802

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If anyone is making their way out to Hill AFB (Roy Utah) they have one of the most extensive AF museums there outside of the the Smithsonian and Wright Patterson. Every year in May if you bring some cans of food you can crawl through some of the planes they have inside. Outside they still have a B-1B right near the entrance to the museum.

http://www.hill.af.mil/library/factsheets/...eet.asp?id=5802

 

I have been there and its a great museum. Have you been the USAF Museum West at March ARB? It huge too.

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Hey what do I need to do to put the cockpit in the B-1 like on that image a while back???

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Hey what do I need to do to put the cockpit in the B-1 like on that image a while back???

 

There is a link in the readme that tells you how to add pits.

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I read that one, I mean doing the Showfromcockpit=true one.

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I read that one, I mean doing the Showfromcockpit=true one.

 

Not sure about that one. Can show me what you are referring to?

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I was talking about this one:

 

It looks like they input that parameter in for it. I was also looking to see if there were any instructions on how to do this. I was trying this several times before based on Lexx's directions on the TW forums and drove myself crazy because I could never get it right.

 

index.php?act=attach&type=post&id=27847

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Thanks! I also found a cockpit for my B-52 in that link. Never saw that before, then again I haven't been playing a lot of WOE lately. Your B-1 just changed that! :victory:

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Dumb question: the ReadMe says that the BONES are "SF2 Version", but can I use then in my WOE without any sort of issues?

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The B-1A is in a restore hangar. They have a B-1B in the main part of the museum though.

 

Both surviving B-1A's are now in museums. The number 3 aircraft is in Denver CO at the Wings over the Rockies museum. And the Number 4 aircraft which was at the USAF musem for 20 or so years is now in Omaha Nebraska at the SAC museum. It moved there when the USAF museum acquired a B-1B.

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Both surviving B-1A's are now in museums. The number 3 aircraft is in Denver CO at the Wings over the Rockies museum. And the Number 4 aircraft which was at the USAF musem for 20 or so years is now in Omaha Nebraska at the SAC museum. It moved there when the USAF museum acquired a B-1B.

 

The person at the museum misinformed me then when i asked him. Thanks for the info.

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The person at the museum misinformed me then when i asked him. Thanks for the info.

 

 

Sure Thing!

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Small issue found, after the dum-bass length of runway issue on my part.

 

I have taken 3 runs on the range, bombed targets into oblivion, but as soon as I try to tell my wingie to bug out, >bam< CTD in comm.dll.

 

I have tried the Early, and later, with varying wingmen, always a 2 shipper, instead of the 9 they propose. Was on a 2nd target with an F-15 escort, when I told

him, as I usually do, to RTB. At least I tried to. As soon as I hit `tab' to bring up the comms menu, black screen, churn and whir, windows error.

 

I have seen plenty of pukes on groundmission.dll, especially since testing WoE 2009, but have never seen one on comms.dll. Ever. And I get 3 in in a row on

the beautiful bone.

 

This makes Spectre a sad ghoulie...

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Small issue found, after the dum-bass length of runway issue on my part.

 

I have taken 3 runs on the range, bombed targets into oblivion, but as soon as I try to tell my wingie to bug out, >bam< CTD in comm.dll.

 

I have tried the Early, and later, with varying wingmen, always a 2 shipper, instead of the 9 they propose. Was on a 2nd target with an F-15 escort, when I told

him, as I usually do, to RTB. At least I tried to. As soon as I hit `tab' to bring up the comms menu, black screen, churn and whir, windows error.

 

I have seen plenty of pukes on groundmission.dll, especially since testing WoE 2009, but have never seen one on comms.dll. Ever. And I get 3 in in a row on

the beautiful bone.

 

This makes Spectre a sad ghoulie...

 

Well that is odd because we didn't do anything with comms in regards to this mod. I have flown several missions, gave my wingies commands and not had this. I wonder if its a legacy series issue. This mod was made for SF2 after all.

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Yeah, it makes no sense to me at all.

 

I can send my wingie in, he takes a run, I blast the cookies out of the target, and request he hit another.

 

As soon as I do, post-primary destruction, it all goes crash.

 

Maybe it is a range related issue, or my SF-Platinum install is overloaded. I'll try in Israel or Europe and see what happens.

 

I hope it isn't due to it being a pre-SF2 install, as that would be `orrible...

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