+Geezer 3,569 Posted November 12, 2017 Magnificent! Some time ago, you mentioned you had some experimental settings for SweetFX. Do you have anything worth showing? Share this post Link to post Share on other sites
+gterl 1,213 Posted November 14, 2017 still working on SweetFX Tre Cime die Lavaredo Somadida towards Cortina d'Ampezo Monte Cristallo Monte Antelao 7 Share this post Link to post Share on other sites
+Geezer 3,569 Posted November 14, 2017 Gorgeous! I may have to make some new Italian or Austrian aircraft! 3 Share this post Link to post Share on other sites
+gterl 1,213 Posted November 15, 2017 Yes and by the way Italians used also Bleriot XI's 2 Share this post Link to post Share on other sites
+gterl 1,213 Posted November 15, 2017 Better..sadly not perfect as the 'stretching' on terrain tiles is too big rgds gt 7 Share this post Link to post Share on other sites
+Geezer 3,569 Posted November 15, 2017 (edited) 10 hours ago, gterl said: Yes and by the way Italians used also Bleriot XI's Yup. The Italian versions also had an engine interesting cowling. Edited November 15, 2017 by Geezer 1 Share this post Link to post Share on other sites
+VonS 1,424 Posted November 15, 2017 If I remember my Bleriot XI readings correctly, the two-seater variants had an 80hp 7-cylinder engine, and some of the one-seater types had a 50hp, 5-cylinder job - both are of course better powerplants than the original Anzani 3-cyl variant that gave about 25-30hp. Will have to read more into the top speeds of those engined-up Bleriots. Great to see the satellite terrain taking shape! Happy flying, Von S 1 Share this post Link to post Share on other sites
+Geezer 3,569 Posted November 20, 2017 (edited) A little action over gterl's excellent Vosges2 map. George, it sucks to be you. Edited November 20, 2017 by Geezer 7 Share this post Link to post Share on other sites
+gterl 1,213 Posted November 21, 2017 Testflight over the Marmolada glacier 7 Share this post Link to post Share on other sites
Silberpfeil 363 Posted November 22, 2017 Stunning - reminds me of flying in British Columbia and Alaska! What kind of computing power is a user going to need to run scenery like that and keep the framerates up? Share this post Link to post Share on other sites
+gterl 1,213 Posted November 22, 2017 7 hours ago, Silberpfeil said: Stunning - reminds me of flying in British Columbia and Alaska! What kind of computing power is a user going to need to run scenery like that and keep the framerates up? Good question. I'm currently on more than 700 tiles and it's not FE2, which could use JPG, but on FE-Gold. Have a very strong PC, but it's already strugling. Before releasing this stuff I might have to simplify certain parts, e.g. put more generic tiles into it rgds gt 3 Share this post Link to post Share on other sites
+Geezer 3,569 Posted November 22, 2017 Some test shots over gterl's magnificent Vosges2 map which I finally got to run properly thanks to VonS' guidance on shimmering buildings. 2 Share this post Link to post Share on other sites
Silberpfeil 363 Posted November 22, 2017 Nice, Geezer! Unfortunately, Bruno doesn't look quite right unless his plane is on fire! And I support your observation on VonS' varied improvements and tweaks to the simulation's .ini files - I've only been picking and choosing among them for installation into my FE2 installs, but have still been very pleased with the outcomes... 2 Share this post Link to post Share on other sites
+VonS 1,424 Posted November 22, 2017 (edited) Beautiful screenies gents' and glad to see that my non-FM tweaks are handy too - have now managed to fix the stall values in the general aircraft object ini file by incorporating some data from the top mid wing section of a Spad 7 (a thin wing profile that is typical of lots of early and mid-war types), so that data inis that are missing stall lift table data numbers will benefit from this. Ran some tests already and stalls/spins and buffeting are now more realistic especially across the early monoplane types (particularly the Eindeckers that were often prone to some strange flat-spins previously). Also now fixed are realistic service dates for balloons (Caquots, Drachens, Type Ae 800) and Zeppelins and British airships across theaters, and realistic operational heights (about 2600 feet for the Drachens, 4200 feet for the Type Ae, and 4900 feet for the Caquots) - this will give nice variety in FE2. I might also make some sub-folders with "low lying" variants of the Drachens and Caquots for earlier months in the war - perhaps something like 1300 feet for an early Drachen and 3300 feet for early sightings of the Caquot. This will give further variety across the theaters and fits into realistic height bands for these balloons - some of the Caquots would later in the war ascend as high as 4900 or 5000 feet. Also I've tweaked the movement of the balloons further, so that Drachens are now more "unstable" in high alt. winds as historical - this is the reason why the Germans switched eventually to the Type Ae imitation of the Caquot. The Zepps are now found at a more realistic height of about 18,000 feet, with British airships around 15-16,000 feet, and they pop up in theaters with historically realistic service dates. For example you might be able to spot a Zepp above the Middle eastern theater from about Nov. '17 to early '18 - when the famous L.59 was making a record-breaking voyage to Africa (to support German guerilla fighters): https://en.wikipedia.org/wiki/LZ_104_(L_59) Will eventually roll all these tweaks into a ver. 9.1 of the FM update pack. In the meantime some obligatory screenies (I'm still tweaking high alt. sky colors in the environsys ini file). This session was particularly interesting - the Taube tends to glide around even with its fuel tank holed and the observer and pilot gone - eventually it crash-landed. Happy flying, Von S Edited November 22, 2017 by VonS Fixed typos. 2 Share this post Link to post Share on other sites
+gterl 1,213 Posted November 24, 2017 had to reverse to generic tiles...PC was crashing with around 1000 tiles...still looks better than previous version 10 Share this post Link to post Share on other sites
+Geezer 3,569 Posted November 24, 2017 Outstanding! How big are your tiles? Share this post Link to post Share on other sites
+VonS 1,424 Posted December 4, 2017 Testing the overhauled FM for the Sopwith Tripe and taking some screenshots to check color tweaks in the environsys ini file too at different times of day. Happy flying, Von S 5 Share this post Link to post Share on other sites
+gterl 1,213 Posted December 4, 2017 ..still building and *cough*, *cough* a Bleriot XI would be a perfect sight 5 Share this post Link to post Share on other sites
+Geezer 3,569 Posted December 4, 2017 (edited) 4 hours ago, gterl said: and *cough*, *cough* a Bleriot XI would be a perfect sight Edited December 4, 2017 by Geezer 7 Share this post Link to post Share on other sites
+quack74 329 Posted December 5, 2017 10 hours ago, gterl said: ..still building and *cough*, *cough* a Bleriot XI would be a perfect sight The mountains are going to look incredible in this new terrain. I can only imagine how long this is taking you. Tile by tile is a lot of work. Share this post Link to post Share on other sites
+gterl 1,213 Posted December 5, 2017 (edited) 23 hours ago, Geezer said: OMG OMG ...falls from chair..now THIS would be fantastic...imagine, Longhorns, Shorthorns, Bleriots, Parasols, etc. ....can't wait Edited December 5, 2017 by gterl 2 Share this post Link to post Share on other sites
+Geezer 3,569 Posted December 11, 2017 Progress on the Bleriot will be slow because it presents an unusual challenge. Sorta/kinda on the subject, I've found two things of interest. 1) The Mondragon semi-automatic rifle, designed in Mexico, was used in limited numbers by all combatants in the early days of aerial combat before machine guns became common. 2) Gterl's superb maps feature detailed shadows when run in FE2. 2 Share this post Link to post Share on other sites
+gterl 1,213 Posted December 12, 2017 naaahh just one with an unarmed observer will do 1 Share this post Link to post Share on other sites
Stratos 3,192 Posted December 18, 2017 On 11/12/2017 at 7:12 PM, Geezer said: Progress on the Bleriot will be slow because it presents an unusual challenge. Sorta/kinda on the subject, I've found two things of interest. 1) The Mondragon semi-automatic rifle, designed in Mexico, was used in limited numbers by all combatants in the early days of aerial combat before machine guns became common. Are you planning to give the observer a very low rate of fire gun? Share this post Link to post Share on other sites