+Piecemeal Posted February 10, 2010 Posted February 10, 2010 Can anyone help me with this 'little' problem I've been having since (I think) the Dec. '09 Patch: Quote
jomni Posted February 10, 2010 Posted February 10, 2010 that's funny! did you send a report over at the TW site? Quote
+Piecemeal Posted February 10, 2010 Author Posted February 10, 2010 No. I only noticed it the other day, but I might do that as well. Quote
+suhsjake Posted February 10, 2010 Posted February 10, 2010 (edited) Someone mixed up the the missile model with the actual SA-8 system. What weapon pack are you using? You might want to check the missile itself. Edited February 10, 2010 by suhsjake Quote
+Piecemeal Posted February 10, 2010 Author Posted February 10, 2010 I'm using the Weapons Pack that Killerbee put together last year for the SF2 games. BTW; to save anyone asking, I haven't changed any entries in the DATA.INI file except the country of origin, which I've put down as Paran. Suhshake; I've tried entering the same screenshot as above in a post on the ThirdWire site, but for some stupid reason a message keeps popping up telling me that my image must be at least 0 pixels by 0 pixels or something like that Quote
+suhsjake Posted February 10, 2010 Posted February 10, 2010 (edited) Save it to photobucket and post the link in the post. Edited February 10, 2010 by suhsjake Quote
Fubar512 Posted February 10, 2010 Posted February 10, 2010 Why, there's something you don't see every day.... Quote
+Piecemeal Posted February 10, 2010 Author Posted February 10, 2010 I've just posted it on the Third Wire forum with a link to this page. Thanks for your help and advice so far, lads. Quote
jomni Posted February 11, 2010 Posted February 11, 2010 It would surely be spectacular to see that thing hit a plane. Quote
MiG Master Posted February 11, 2010 Posted February 11, 2010 That's awesome! "SAM launcher, SAM launcher!" "Umm... don't you mean 'SAM launch?'" "No, I SAID SAM LAUNCHE..." WHAM! "You gotta be $#!+ing me..." 2 Quote
+331Killerbee Posted February 11, 2010 Posted February 11, 2010 It's Pretty simple..........Done by mistake, I gather. No need to report this to TW unless it's doing it to more than one Launcher. And it has nothing to do with last Years Weapon Pack. What happened is the SA-8 File that was suppose to go to the "Ground Objects" Folder, Got coppied over to the "Weapons" Folder where a "SA-8" and "SA-8B" Folder reside. The "Tale-Tale" Indications was that the Launcher being fired had no Texture and had the Missile Fire Effect assigned to it. Here's the Fix. Allow the Two Files I've included in this Attachment to overwrite the SA-8 and SA-8B Folders in Your "Weapons" Folder. It's copies of the Missiles. It'll keep You from digging through a whole Weapons Pack to find them. 331KillerBee Weapons.7z Quote
Caesar Posted February 11, 2010 Posted February 11, 2010 Wow...that's funny. Having seen this, if I were a 3D modeller I'd probably make an '83 Lebaron, or some similar automobile to be fired up into the air. Quote
serverandenforcer Posted February 11, 2010 Posted February 11, 2010 Man, that has really got to mess a plane up. Quote
+Brain32 Posted February 11, 2010 Posted February 11, 2010 I question it's manouverbility as a missile. However it can be used as a terror/propaganda weapon, like "We have so many of theese we launch entire systems at you!!!" Quote
+Piecemeal Posted February 11, 2010 Author Posted February 11, 2010 It's Pretty simple..........Done by mistake, I gather. No need to report this to TW unless it's doing it to more than one Launcher. And it has nothing to do with last Years Weapon Pack. What happened is the SA-8 File that was suppose to go to the "Ground Objects" Folder, Got coppied over to the "Weapons" Folder where a "SA-8" and "SA-8B" Folder reside. The "Tale-Tale" Indications was that the Launcher being fired had no Texture and had the Missile Fire Effect assigned to it. Here's the Fix. Allow the Two Files I've included in this Attachment to overwrite the SA-8 and SA-8B Folders in Your "Weapons" Folder. It's copies of the Missiles. It'll keep You from digging through a whole Weapons Pack to find them. 331KillerBee Followed your instructions to the letter. Just got the chance to test it now. Negative result unfortunately: Quote
Wrench Posted February 11, 2010 Posted February 11, 2010 how about renaming the main ini to xSA-8.ini, so it removed from the GameEngine's sight (assuming this is TKs stock version) and trying the TMF version? See if that makes a difference? It should be in the woi or woe weapons pack (along with MUCH better Barlocks and HAWKs) wrench kevin stein Quote
Fubar512 Posted February 11, 2010 Posted February 11, 2010 The weapon type name callout in the SA-8L_Data.ini (launcher data.ini) must match the SA-8A or SA-8B missile type name, the one spelled out in the missile's .ini file in the weapons folder (not its data.ini file). For example: [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-8B WeaponPosition=-1.195,-0.948,2.863 ShowMissile=TRUE IndependentPitchMovement=FALSE Quote
+Piecemeal Posted February 11, 2010 Author Posted February 11, 2010 Nice one Fubar. I went to my weapons folder, changed the name of the SA-8 to 'SA-8A' and then made the corresponding changes to the SA-8 vehicle DATA.INI file: [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-8A WeaponPosition=-1.18,-0.61,3.63 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile2] SystemType=MISSILE MissileID=2 WeaponTypeName=SA-8A WeaponPosition= 1.18,-0.61,3.63 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile3] SystemType=MISSILE MissileID=3 WeaponTypeName=SA-8A WeaponPosition=-0.74,-0.61,3.63 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile4] SystemType=MISSILE MissileID=4 WeaponTypeName=SA-8A WeaponPosition=0.74,-0.61,3.63 ShowMissile=FALSE IndependentPitchMovement=FALSE This file namechange was also made in the SF2 Weapon Editor. End result - voila: There was no problem at all in the first place with the SA-8B Launcher Vehicle so I left that alone. Thanks again to all for your patience and assistance. At least now I won't be seeing Chitty-Chitty Bang Bang heading towards me at 3,000ft over enemy territory Quote
jomni Posted February 12, 2010 Posted February 12, 2010 (edited) No we know why it's happening and how to fix it... So what was actually the cause of the problem in the first place? Edited February 12, 2010 by jomni Quote
+Piecemeal Posted February 12, 2010 Author Posted February 12, 2010 (edited) No we know why it's happening and how to fix it... So what was actually the cause of the problem in the first place? Very good question. More to the point; what was wrong with the SFG SA-8 vehicle model? Using the 'B' model for the 'A' doesn't look right. Must copy over the old model from my stored SFG files for that purpouse Edited February 12, 2010 by Ultramax Quote
Slartibartfast Posted February 12, 2010 Posted February 12, 2010 I know that the system was supposed to be All Terrain but Air Terrain capable as well... Quote
Gr.Viper Posted February 12, 2010 Posted February 12, 2010 Somebody should write yet another version of "He tried to kill me with a forklift" song about this one. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.