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Creaghorn

Sound Tweak II.

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Here is soundtweak II. for more realism, ready for download in the OFF downloadsection as soon as it's given free.

 

contents are new sounds for AI flown aircraft with original engines of the apropriate planes and doppler-effect. right now only a few AI engine sounds are standing for many different aircraft. now you are going to hear the right engine for the right type with doppler effects.

there are now 7 different AI-engines for each type, wich are randomly generated in a formation. so you'll hear the same aicrafts and same engine types around you, but in 7 different patterns, so the strange sound when all engines are synchronized is definitely gone!!! every aircraft sounds now differently!!! now you'll feel like really beeing there. i also softened a little bit AI engines, because feedback said it was a bit too loud.

furthermore i tweaked the soundfile to have the effect that when an aicraft gets closer you'll hear it louder and vice versa. currently it's wether on or off, as before.

also you'll hear now flak bursts the louder the nearer it is, and softer the further away it is.

additionally i tweaked the air explosion files (when an aicraft is burning and exloding). the explosion itself is the very same. now you'll have additionally some broken engine, overrides etc. very immersive.

additionally the frontambience is now also dependent of distance. the closer and lower you come to the frontlines, the louder it gets!!!

 

 

contents are:

7 patterns of Inline-scouts (albatros etc.)

Inline-twoseaters

7patterns of Sopwith camels

7 patterns of other Sopwith engines, besides the camel (pup, tripe, strutter etc.)

7 patterns for Nieuport versions

7 patterns of flying Spads

7 patterns of Se5's

7 patterns of Fokker rotaries

 

sound-effect file drop into C:\Programme\CFSWW1 Over Flanders Fields

wav-files drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds

 

the engine files won't replace anything, the explosionfiles will replace it, so please back up first the original ones. same goes for the sound-effect file. please save the original before replacing.

there's no need for the first version. this version now includes everything as before, but much improved.

as a suggestion, my sound sliders are set

engine (own engine) 80

effects(AI-engines, explosions, guns etc.) 100

Cockpit (own guns etc.) 70

 

all original content belongs to OBD software

 

have fun.

 

Creaghorn

Edited by Creaghorn

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Thanks creaghorn.

Unfortunately it's already too late to try tonight.

I'll try tomorrow.

Thanks for your efforts. :good:

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allright!!!!............now that's quick work......can't wait to try it when it's up.......and be back to you. THANKS!

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allright!!!!............now that's quick work......can't wait to try it when it's up.......and be back to you. THANKS!

 

it's ready for download good.gif . have fun.

 

BTW @moderators. is there a way to delete the first sound tweak version from the downloadsection? because it's no needed anymore and might only confuse.

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Sounds extremely interesting and will try out this weekend, many thanks.

 

Quick question, are there any noticeable performance degradation side effects of having all those extra sounds going in a furball?

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Sounds extremely interesting and will try out this weekend, many thanks.

 

Quick question, are there any noticeable performance degradation side effects of having all those extra sounds going in a furball?

 

not that i'm aware of. but of course i can only speak for my rig. i think there's no difference if one wav.file works 5 times at the same time for 5 AI, or 5 different wav.files used one time for each AI.

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Creaghorn,

 

just played a whole mission in the DID campaign with the new sounds. FANTASTIC. I had no issues.

 

The new engine sounds are great.

 

Thanks for all ur effort.

 

m

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I need a little guidance here. I don't have my copy of OFF to check the directories and I'm certainly missing something that will make me look a little silly but here goes. When I extract SoundTweak II I get a bunch of .wav. files, one readme.txt, and one .xml file. Is the .xml file the sound-effect file? If so and I drop this file into C:\Programme\CFSWW1 Over Flanders Fields I'll get a new directory branch C:\Programme\CFSWW1 Over Flanders Fields\Sounds as 'Sounds' is the name of the .xml file. Next I am to gather up the .wav files and drop them into C:\Programme\CFSWW1 over Flanders Fields\Sounds? How can you drop .wav files into a .xml file?

Edited by 12oclockhigh

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The XML file copy to CFSWW1 Over Flanders Fields main folder.

The wave files you must copy them to CFSWW1 Over Flanders Fields\sounds folder.

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The XML file copy to CFSWW1 Over Flanders Fields main folder.

The wave files you must copy them to CFSWW1 Over Flanders Fields\sounds folder.

 

 

so the difference is 'Sounds' versus 'sounds'?

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???

You just replace sounds.xml file in CFSWW1 main folder with the new one.

And then copy over the wave sounds into the sounds folder.

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???

You just replace sounds.xml file in CFSWW1 main folder with the new one.

And then copy over the wave sounds into the sounds folder.

 

 

I'll have to look at the directories once I get home, I guess. This is not twigging with me. Thanks tons.

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I'll have to look at the directories once I get home, I guess. This is not twigging with me. Thanks tons.

 

 

Got it, and am anxious to try this out.

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Other than the nearby engines of my flight members sounding like a bit too much reverb/echo effect in them, this seems to be a great improvement. I'll continue with it as it's possible that my Soundblaster 5.1 surround settings might need to be tweaked to match what you have given us here. clapping.gif

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Other than the nearby engines of my flight members sounding like a bit too much reverb/echo effect in them, this seems to be a great improvement. I'll continue with it as it's possible that my Soundblaster 5.1 surround settings might need to be tweaked to match what you have given us here. clapping.gif

 

with the first version there was some strange echo effect because it was the same engine.wav x numbers of AI. with this new version there shouldn't be anything like that because no sound is twice and synchron anymore so there shouldn't be a kind of echo. i also think you should tweak a bit with your surround settings. maybe your setting is set to "concerthall" or something like that? as long as i know there are often settings you can chose what kind of surrounding your sounds should have like concerthall, bathroom, open park etc. maybe you should also raise your bass a little bit. to little might also sound kind of lifeless. let me know if you find your setting. good.gif

 

@all

if there are any issues, please let me know.

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Thanks for your work and effort on this Creaghorn - looking forward to giving it a try!

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well...they're terrific. the changes work really nicely...no more reverb in the group effect....and yeah, you gotta throw the sliders around a bit to suit your taste.....muy bueno!!!! Thanks!

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Erm...I'm having a blonde moment I guess, but where are these files at? :dntknw:

 

Yeah, blonde moment. In the OFF DL section. :lol:

Edited by Siggi

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Erm...I'm having a blonde moment I guess, but where are these files at? dntknw.gif

 

Yeah, blonde moment. In the OFF DL section. lol.gif

 

 

lol.gif

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Well, you sure work fast Creaghorn. This version has no problem with the Nupe engine sounds, correct? :good:

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Well, you sure work fast Creaghorn. This version has no problem with the Nupe engine sounds, correct? good.gif

 

 

please try it and check yourself drinks.gif

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Well, you sure work fast Creaghorn. This version has no problem with the Nupe engine sounds, correct? :good:

 

A lot better. But I still hear, sometimes ,the up and down engine sound. Only now is really much more fainter.

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Bloody hell, superb improvement. Shot a couple of Camels down and could hear one of them with his engine blipping and choking as he fell. It sounded pukka!

 

Nice work old chap, thanks. :clapping::drinks:

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Creaghorn, I'd like to try your sounds,

but first I'd like to know, what exactly are the files I would have to back up?

 

When I throw the WAV files into the "sounds" folder, I DO get a notice, that it

will overwrite the file. And on C: programs is no other CFSWW1 folder;

my game folder is on E:games - do you mean that one?

Edited by Olham

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