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Posted

Macchi-Castoldi MC.72


Macchi-Castoldi MC.72 (SF-1 gen) by BANIDOS TEAM

 

 

 

INI cockpit : ALIKO

 

Skins: TORNO

 

3D Model: SUICIDAL

 

 

I want to thank my great friend

MISOFTCIA . Thanks to your unconditional support and tutorials.

 

 

 

To use this model you only have to release the contents of the

Aircraft folder inside the folder the same name in your game...

You should also repeat the same with the Sounds folder.

 

 

 

 

 

 

 

-This Model is FREEWARE . Feel free to use this mod for any

future projects as long as proper credit is given..


 

Posted (edited)

What a beauty !!!!good.gif Wonder what it would have done with retractable landing gear instead of those elegant but draggy floats....

 

Hou doe,

 

Derk

Edited by Derk
Posted

Wonder what it would have done with retractable landing gear instead of those elegant but draggy floats....

 

 

 

LOL

But I can not imagine with landing gear.

Lose a little grace.

 

 

 

Steve

 

Grazie per le vibrazioni positive

Ti mando i saluti.

Posted

this is the direct ancestor of the Mc.202 and 205 Reggia Aeronautic fighters of WW2

 

nicely done!

 

now, we just need a Supermaine S for competition!!

 

wrench

kevin stein

Posted

Very cool plane!!! good.gif

 

...but it needs its floats, in which there are the fuel tanks and radiators for oil cooling.

 

About the propellers in cockpit view, the cockpit is too high (imho)

 

set :

Position=0.0,-0.500,0.500

 

in the cockpit file, and you'll see the propellers

 

Have some fun but don't run out of fuel ;)

  • Like 1
Posted

That the Cockpit is far behind.

I hope you know excuse my stupidity

 

But in a bit more to fix it and put the solution right here.

 

Posted (edited)

Now it's OK. :ok: Tkanks Cliff11. But to be precise: propeller is little bit too small when you compare it to external view...

 

Well, consider the long distance from the pilot POW and the propeller head, in my modding experience on TK sim , i've understood that the camera is a wide camera so the perspective is quite long and every object on the wiev axis is appear streached in lenght and little in width and height so the modder must "play" with the real dimensional data to reach the right effect........

 

Bobrock lessons (We all clap his maestry in Cockpit design)

 

Mau.

Edited by NGHENGO
Posted (edited)

NGHENGO ,Macelena , Spinners.

Thank you very much for your support.

I appreciate the good vibes

This is an arrangement for the float from the friend Cliff11

[TailGear]

SystemType=LANDING_GEAR

InputName=YAW_CONTROL

ReverseInput=TRUE

Retractable=FALSE

DragArea=0.01

IsSkid=TRUE

NoContactOnGround=FALSE

ContactPoint=0.0000,-2.067,-1.2931

ModelNodeName=VentralFin

ShockAnimationID=

ShockNodeName=

ShockTravelAxis=Z-AXIS

ShockStroke=0.04

SpringFactor=1.3

DampingFactor=1.8

Steerable=TRUE

MaxSteeringSpeed=45.0

Locking=TRUE

MaxSteeringAngle=25.0

ControlRate=0.8

HasBrakes=TRUE

RollingCoefficient=0.05

 

[LeftMainGear]

SystemType=LANDING_GEAR

Retractable=FALSE

DragArea=0.09

HideGearNode=FALSE

IsSkid=TRUE

NoContactOnGround=FALSE

ContactPoint=-2.6198,1.2329,-1.3931

ModelNodeName=Float_L

ShockAnimationID=

ShockNodeName=

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=

ShockStroke=0.11

SpringFactor=3.0

DampingFactor=2.0

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxLoadFactor=6.0

 

[RightMainGear]

SystemType=LANDING_GEAR

Retractable=FALSE

DragArea=0.09

HideGearNode=FALSE

IsSkid=TRUE

NoContactOnGround=FALSE

ContactPoint=2.6200,1.2329,-1.3931

ModelNodeName=Float_R

ShockAnimationID=

ShockNodeName=

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=

ShockStroke=0.11

SpringFactor=3.0

DampingFactor=2.0

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxLoadFactor=6.0

 

 

 

 

 

 

77c90d70388115d1f36d178eba368e8co.jpg

Edited by suicidal

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