SUICIDAL Posted April 6, 2010 Posted April 6, 2010 View File Macchi-Castoldi MC.72 Macchi-Castoldi MC.72 (SF-1 gen) by BANIDOS TEAM INI cockpit : ALIKO Skins: TORNO 3D Model: SUICIDAL I want to thank my great friend MISOFTCIA . Thanks to your unconditional support and tutorials. To use this model you only have to release the contents of the Aircraft folder inside the folder the same name in your game... You should also repeat the same with the Sounds folder. -This Model is FREEWARE . Feel free to use this mod for any future projects as long as proper credit is given.. Submitter SUICIDAL Submitted 04/06/2010 Category Axis Fighters Quote
Derk Posted April 6, 2010 Posted April 6, 2010 (edited) What a beauty !!!! Wonder what it would have done with retractable landing gear instead of those elegant but draggy floats.... Hou doe, Derk Edited April 6, 2010 by Derk Quote
SUICIDAL Posted April 6, 2010 Author Posted April 6, 2010 Wonder what it would have done with retractable landing gear instead of those elegant but draggy floats.... LOL But I can not imagine with landing gear. Lose a little grace. Steve Grazie per le vibrazioni positive Ti mando i saluti. Quote
Wrench Posted April 6, 2010 Posted April 6, 2010 this is the direct ancestor of the Mc.202 and 205 Reggia Aeronautic fighters of WW2 nicely done! now, we just need a Supermaine S for competition!! wrench kevin stein Quote
SUICIDAL Posted April 6, 2010 Author Posted April 6, 2010 They are a beautiful machine with a lot of history. Thanks Kevin I am finishing the cabin. http://www.facebook.com/album.php?aid=335517&id=757580227 Quote
+Kulbit80 Posted April 7, 2010 Posted April 7, 2010 Very, very nice! But one problem: there is no visible propeller in cockpit view! How fix it? Quote
+Cliff7600 Posted April 7, 2010 Posted April 7, 2010 Very cool plane!!! ...but it needs its floats, in which there are the fuel tanks and radiators for oil cooling. About the propellers in cockpit view, the cockpit is too high (imho) set : Position=0.0,-0.500,0.500 in the cockpit file, and you'll see the propellers Have some fun but don't run out of fuel ;) 1 Quote
SUICIDAL Posted April 7, 2010 Author Posted April 7, 2010 Thank you very much Cliff1 The truth that was a big mistake that I overlooked. now you can see the propeller Quote
+Kulbit80 Posted April 8, 2010 Posted April 8, 2010 Now it's OK. Tkanks Cliff11. But to be precise: propeller is little bit too small when you compare it to external view... Quote
SUICIDAL Posted April 8, 2010 Author Posted April 8, 2010 That the Cockpit is far behind. I hope you know excuse my stupidity But in a bit more to fix it and put the solution right here. Quote
+NGHENGO Posted April 8, 2010 Posted April 8, 2010 (edited) Now it's OK. Tkanks Cliff11. But to be precise: propeller is little bit too small when you compare it to external view... Well, consider the long distance from the pilot POW and the propeller head, in my modding experience on TK sim , i've understood that the camera is a wide camera so the perspective is quite long and every object on the wiev axis is appear streached in lenght and little in width and height so the modder must "play" with the real dimensional data to reach the right effect........ Bobrock lessons (We all clap his maestry in Cockpit design) Mau. Edited April 8, 2010 by NGHENGO Quote
Spinners Posted April 8, 2010 Posted April 8, 2010 Huge fun! Well done, it's always nice to have something different and this aircraft is just so elegant! Quote
SUICIDAL Posted April 9, 2010 Author Posted April 9, 2010 (edited) NGHENGO ,Macelena , Spinners. Thank you very much for your support. I appreciate the good vibes This is an arrangement for the float from the friend Cliff11 [TailGear] SystemType=LANDING_GEAR InputName=YAW_CONTROL ReverseInput=TRUE Retractable=FALSE DragArea=0.01 IsSkid=TRUE NoContactOnGround=FALSE ContactPoint=0.0000,-2.067,-1.2931 ModelNodeName=VentralFin ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ShockStroke=0.04 SpringFactor=1.3 DampingFactor=1.8 Steerable=TRUE MaxSteeringSpeed=45.0 Locking=TRUE MaxSteeringAngle=25.0 ControlRate=0.8 HasBrakes=TRUE RollingCoefficient=0.05 [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE DragArea=0.09 HideGearNode=FALSE IsSkid=TRUE NoContactOnGround=FALSE ContactPoint=-2.6198,1.2329,-1.3931 ModelNodeName=Float_L ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ReverseShockOrientation= ShockStroke=0.11 SpringFactor=3.0 DampingFactor=2.0 HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE DragArea=0.09 HideGearNode=FALSE IsSkid=TRUE NoContactOnGround=FALSE ContactPoint=2.6200,1.2329,-1.3931 ModelNodeName=Float_R ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ReverseShockOrientation= ShockStroke=0.11 SpringFactor=3.0 DampingFactor=2.0 HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxLoadFactor=6.0 Edited April 9, 2010 by suicidal Quote
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