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1948 War for Independence/1956 Suez Crisis

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1948 War for Independence/1956 Suez Crisis


This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.

 

READ THE README!!!!!!!!!!!!!!

 


-------------------------------------------------------
48-56 Mod Update: Change Log
-------------------------------------------------------

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SEP. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Fixes & Updates
---------------
- updated key INIs to support the May2011 & later patch levels
- added some default objects so that the mod install can function
as a complete, self-contained Mod (i.e., you can generate a new,
separate Mods folder, delete the \Aircraft and \GroundObject
folders, and install only what's included in this mod package)

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APR. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Fixes/Corrections
-----------------
- minor fixes to Independence War campaign
- minor fixes to La Fayette
- minor corrections to Canberra tip tanks
- minor corrections/tweaks to all three Seahawks

 

Updates/Additions
-----------------
- overhauled Suez & Kadesh campaigns to incoprorate
new units, skins & use more realistic unit strengths
- updated SquadronList.INI
- added several new weapons
- added new EAF, IDF, & French skins to C-47A
- C-47A now flyable with custom cockpit
- added new EAF & SyAAF skins to Il-28
- added new numbering & kill-mark decals to Meteor 8
- added kill-mark decals to MiG-15bis
- added MiG-15UTI w/ four Arab skins
- minor corrections to Mystere IVA decals
- added six new skins for the Ouragan
- all new skins/decals for all three Seahawks
- added new skins & decals to Vampire 52
- added new custom cockpit (based on Meteor 8) to
Vampire 52
- added RAF pilots for Canberra
- added F-84F tank textures
- added MF F-84F for Alternate Hunters Campaign
- added Arab Medals Pack

 

* Note: all new skins, decals, cockpits, & medals in this
update were kindly supplied by Paulopanz

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects

 

Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini

 

Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???

 


--------------
Eric Howes
(eburger68)
26 July 2010
28 Jan. 2011
19 Feb. 2011

 


Thank you to these contributors:

 

Monty CZ for the S-199. What a masterpiece.
Florian for the updated RF-84F. She is uber good now.
Gunrunner for the RF-84F skins. Perfect is not the word for it.
Paul for the extensive work ON many many skins for the mod.
guyran for the Arab version of the campaign.
Wrench for the many add ons via Geo also the terrain work.
Jimbeamer5 for his skin work.
C5 for the FM work on the F4U-7
Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
The Mirage factory for the Corsairs and other models.
Bunyap for the Seahawks and Harvard
Wilco my savior on the P-51 and Sptit skins
Pasko for the Mossie and the MD-450
Veltro for the Stirling and Halifax mods. Thanks Ed.
kulbit80 for some skins a planning maps.
eburger for tons of fixes and the MK1 eye ball.
Lloyd for the skins on the Mossie and the Iraqi Sea Fury
Skippybing for the Wyvern.
Kess for the pits.
Hinch for the great carriers.

 

If I forgot anyone, let me know. I will correct it.
My apologies ahead of time.

 

Enjoy

 

Dave USAFMTL

 

10 Jun 10

 

Missing cockpit pictures for the Wyvren added.

 

16 Jun 10

 

Various fixes by eburger68

 

26 Jul 2010

 


---------------------------------

 

8-56 Mod Update: Change Log
-------------------------------------------------------

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects

 

Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini

 

Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
48-56 Mod Update: Change Log
---------------------------------

 

Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini

 

Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from Kulbit80
--------------
Eric Howes
(eburger68)


 

  • Like 1

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Great add-on! I´m loving it!

I only have noticed missing cockpit textures on the wyvern and gave Dave an info.

will be updatet!

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That was bloody fast. I am impressed. Going to place my Israel 2010 install and give this a shot.

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Thank you to everyone for this fine work... As to me I will be setting up a laptop for this especially... I am looking forward to this...

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My first post!

 

I am having loads of fun with your campaign, well done!

 

Just a couple of issues, the Mig-15 cockpit seems to have no gunsight reticle. Also in the Halifax cockpit you can see a 'floating' co-pilot outside the confines of the pit.

 

Also, I've been wondering-is there a leather helmet mod around for the Avia and the Spits?

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Metratron:

 

Glad to hear that you're enjoing the mod. The oddly placed co-pilot is something we noticed during beta testing (you'll see the same thing with the HalifaxTR as well). Unfortunately, I don't know of an easy fix for that oddity. The other issues you raise are easy to address, though:

 

1) MiG-15 gunsight

 

Attached is a corrected COCKPIT.INI that will add a circular gunsight to the cockpit. Just drop the .INI file in your MiG-15bis folder, overwriting the existing COCKPIT.INI file.

 

2) WWII pilot figure

 

For any aircraft you want to use a WWII-style pilot figure, open the DATA.INI for that aircraft and change the PilotModelName= statement (in the "Crew" section) to point to PilotLanc:

 

PilotModelName=PilotLanc

 

Best,

 

Eric Howes

Edited by eburger68

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Folks:

 

Last night I discovered some minor typo-errors in several campaign files for this mod. Attached are corrected DATA.INIs for the affected campaigns.

 

Best,

 

Eric Howes

Edited by eburger68

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Folks:

 

Attached is a small collection of fixes for three aircraft:

 

1) Au-1: elevators now working properly; Column5's updated flight model used; bomb attachment points moved back (bombs were hanging off the front edge of the wing)

 

2) F4U-7: bomb attachment points moved back (bombs were hanging off the front edge of the wing)

 

3) Spitfire9c_IDF: cockpit.ini now properly named (so you can fly the aircraft)

 

To install, simply unpack the attached .ZIP files and drop all three folders into the \Objects\Aircraft directory of your SF2I Mod Folder.

 

Eric Howes

Edited by eburger68

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Eric I will get these fixes intregrated ASAP and reupload the mod.

 

 

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Dave, remember to include the cockpit bmps of the wyvern! :idea:

 

Already added those and updated the file on the 10th of June. :good:

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Metatron:

 

Try the attached DATA.INI (backup your original first). This version makes the control surfaces less snappy.

 

Eric Howes

Edited by eburger68

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Eric want to send me a big fix pack and I will add and upload it right now?

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You might want to have a look at the Mosquito fm, it rolls like an F-16, some mix up must have occurred there...

The FM is years old. I am not FM person, so you have to use what you have. The FM people around here are too few and far between.

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