+DanW Posted September 16, 2010 Posted September 16, 2010 Setting up a strike mission on the runway. We need to add some SAM's and ZSU's to defend the airfield. Patrolling the airfield - SAM's, ZSU's and the boss man's truck. A-10's inbound - Stop and shoot. Wing men retaliate. Quote
TurtleHawk Posted September 16, 2010 Posted September 16, 2010 I'm just hoping that it provides more variety and activity in single missions, but is not time consuming or complicated to use. Quote
+Spectre_USA Posted September 16, 2010 Posted September 16, 2010 Driving a force of `Hogs all the way to Peenemunde makes for a long trip. Not to mention all that red zone to fly over. Not griefing on the mission presented, just queuing up a question. I see a lot of these types of mission in campaign, and they border on suicidal. The question? Will these built missions be able to be strung together for a custom campaign? You know, save as mission 1, then 2, etc., and have the campaign system pick them up and run with them? I know it is a big stretch, but I bet you'd see some seriously tweaked campaigns being produced with things like A-10s hitting the front, not doing deep strikes, and finely orchestrated SEAD, Escort and strike missions. THAT would rock! Quote
+DanW Posted September 16, 2010 Author Posted September 16, 2010 It was a quick test to demonstrate the way ground targets will work. Quote
+Spectre_USA Posted September 16, 2010 Posted September 16, 2010 OK, you missed my point. Sorry, did not mean to cap on your demo, was just wondering about the campaign coupling with this decidedly cool looking mission editor. I'm am pretty stoked to play around with it... Quote
+Gr.Viper Posted September 16, 2010 Posted September 16, 2010 WP+ button. Is that for adding waypoints to the flight and setting up a more complex flight path? Quote
+JediMaster Posted September 16, 2010 Posted September 16, 2010 It looks like it works for the ground units, too. Notice the line attached to the tank icon on the map? I'm just not sure if the directional arrows take you to previous/next waypoints or units. As for campaigns, it's easy to just make a set of single missions as a campaign. Sure you don't get previous mission results carried over, but you could always set it up so they assume any target you fail to destroy in a mission is taken out by a follow-up flight between missions. TK has never had a scripted campaign in the TW sims and I don't think it's starting now. Quote
+Brain32 Posted September 16, 2010 Posted September 16, 2010 Bla,bla,bla,bla...just WHEN? Btw it sure looks sweet Dan Quote
Slartibartfast Posted September 16, 2010 Posted September 16, 2010 Damn now that looks like Fun... reminds me of my old Janes days back on a 266mhz PC... back in the dawn of time somewhere... Okay now I feel old... Serious though I can't wait to try that out... whats even better is you can save the mission and upload for others... Quote
+DanW Posted September 16, 2010 Author Posted September 16, 2010 The WP+ adds way points. The < > arrows cycle units. Yes, you can add way points to ground and air units. You can change the speed between way points for ground and air as well. When? 'Two weeks' Quote
+daddyairplanes Posted September 16, 2010 Posted September 16, 2010 hmmm with setting up a landing base separate to the take off base, and picking the other aircraft out there flying.............. maybe we can start creating Berlin Airlift missions! just need C-54, and many other planes accessable to all. still the possibilities....... Quote
malibu43 Posted September 16, 2010 Posted September 16, 2010 (edited) This is really going to breathe some new life into this game. I'm already envisioning CAS/ Armed_Recon Missions with SA-8's, SA-13's, and ZSU's lying in wait, hidden in some trees nearby. Anti-ship missions against an entire convoy with some AAA ships mixed in. Sampans slowly sneaking up the delta near Saigon... Mission sets similar to the ones in the ODS add-on that focus on specific battles or squadrons... Only they're be so much easier to make now and so much more will be possible! It's been a long time since I've played a sim with some good scripted missions (F/A-18 2.0 on a mac back in the day). Edited September 16, 2010 by malibu43 Quote
+JSF_Aggie Posted September 16, 2010 Posted September 16, 2010 (edited) Man, I'm getting so impatient. Looks awesome. Spectre_USA, not an ideal solution, but for ODS I decreased the mission range specified in the AV-8B's _data.ini, to keep them from being tasked with going all the way to Baghdad for example. Not a one-size-fits-all solution, but will work in certain situations. At least in SF1, the campaign engine looked at this value when assigning who went where. Sorry for the hijack. Edited September 16, 2010 by JSF_Aggie Quote
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