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Posted

Best method is to have Thirdwire implement A2G turrets. Best hack so far is to place an invisible "aircraft" at the same location as a ground object in the mission editor.

 

*sorry for the thread hijack, Dels. The Apache is looking awesome.

Posted

*sorry for the thread hijack, Dels. The Apache is looking awesome.

No worries mate, hijack away! We might actually reach a solution here...

Posted

Another progress pic. I know it doesn't look like I've done much but that M230 cannon was a b*tch. :blink:

 

Dels

post-2240-077621900 1287110113.jpg

  • Like 2
Posted (edited)

Dels, just to give you a poly count idea... this was 28675 triangles... and this is after I had removed some features. It was originally up at 33447 triangles.

 

Apachescreenshot1.png

Edited by serverandenforcer
  • Like 1
Posted

That's a nice model!

I'm only at about 5000 so far with some duplication and the fuselage/cockpit to go.

Hoping it will be under 15000 by the end. But I can always cull some detail.

 

Dels

Posted

Hm... I was just thinking of having ground vehicles classified as aircraft, except that they can't fly, and that way the turret can track them. Although, this means you can't use any EO guided weapons on them... Unless there's away of attaching a ground target to them? Bright side of this is that you can get a radar lock on tanks and whatever other vehicle you have classifide as an aircraft now.

  • 3 weeks later...
Posted

Another update.

 

Model is complete except for duplication which will be done after texture mapping.

 

Dels

post-2240-082933100 1288588667.jpg

  • Like 2
  • 2 months later...
Posted

It's been a while, but here's another update.

 

Mapping is complete, so just the .ini work, skin and testing to go.

The most detailed model (pictures below) has just under 20,000 polys, but the lower detail ones have a significantly reduced poly count.

 

Dels

post-2240-066740600 1294436774.jpg

post-2240-011682600 1294436787.jpg

post-2240-090853300 1294436798.jpg

  • Like 1
  • 2 weeks later...
Posted

Cool! Can I work a little on that texture please? I can do a good normalmap as well.

Be my guest! Skinning's not really my forte...

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