+Old Diego Posted October 14, 2010 Posted October 14, 2010 Best method is to have Thirdwire implement A2G turrets. Best hack so far is to place an invisible "aircraft" at the same location as a ground object in the mission editor. *sorry for the thread hijack, Dels. The Apache is looking awesome. Quote
+Dels Posted October 15, 2010 Author Posted October 15, 2010 *sorry for the thread hijack, Dels. The Apache is looking awesome. No worries mate, hijack away! We might actually reach a solution here... Quote
+Dels Posted October 15, 2010 Author Posted October 15, 2010 Another progress pic. I know it doesn't look like I've done much but that M230 cannon was a b*tch. Dels 2 Quote
serverandenforcer Posted October 15, 2010 Posted October 15, 2010 Yes, that cannon is definitely a difficult piece to model. Took me a couple days to build, if not a week. Quote
serverandenforcer Posted October 15, 2010 Posted October 15, 2010 (edited) Dels, just to give you a poly count idea... this was 28675 triangles... and this is after I had removed some features. It was originally up at 33447 triangles. Edited October 15, 2010 by serverandenforcer 1 Quote
+Dels Posted October 15, 2010 Author Posted October 15, 2010 That's a nice model! I'm only at about 5000 so far with some duplication and the fuselage/cockpit to go. Hoping it will be under 15000 by the end. But I can always cull some detail. Dels Quote
+Brain32 Posted October 15, 2010 Posted October 15, 2010 Well I think it's cool to go up to 20k, especially if you have lower lods, but even if you don't I think 20k's shouldn't hurt anybody... Quote
serverandenforcer Posted October 15, 2010 Posted October 15, 2010 Hm... I was just thinking of having ground vehicles classified as aircraft, except that they can't fly, and that way the turret can track them. Although, this means you can't use any EO guided weapons on them... Unless there's away of attaching a ground target to them? Bright side of this is that you can get a radar lock on tanks and whatever other vehicle you have classifide as an aircraft now. Quote
+Dels Posted November 1, 2010 Author Posted November 1, 2010 Another update. Model is complete except for duplication which will be done after texture mapping. Dels 2 Quote
+Soulfreak Posted November 3, 2010 Posted November 3, 2010 Looking pretty nice Dels! great add on for Europe, middle east & mediteran theatres! We need more Helos! Hope it will have a good FM too! ;-) Quote
serverandenforcer Posted November 6, 2010 Posted November 6, 2010 Banging job bro! Pure awesomesauce right there! Quote
+Dels Posted January 7, 2011 Author Posted January 7, 2011 It's been a while, but here's another update. Mapping is complete, so just the .ini work, skin and testing to go. The most detailed model (pictures below) has just under 20,000 polys, but the lower detail ones have a significantly reduced poly count. Dels 1 Quote
+KnightWolf45 Posted January 7, 2011 Posted January 7, 2011 looking great cant wait to fly this one wait i have been waiting since 2006 wend boght this game Quote
+JediMaster Posted January 11, 2011 Posted January 11, 2011 Sweet! I only have EECH/AH for Apache action right now, and I know Flexman still has quite some way to go on his sim, so I'm eager to fly this baby in NF4! Quote
+Dels Posted January 20, 2011 Author Posted January 20, 2011 Model and skin complete, working on flight testing... 2 Quote
+Julhelm Posted January 20, 2011 Posted January 20, 2011 Cool! Can I work a little on that texture please? I can do a good normalmap as well. Quote
+Dels Posted January 20, 2011 Author Posted January 20, 2011 Cool! Can I work a little on that texture please? I can do a good normalmap as well. Be my guest! Skinning's not really my forte... Quote
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