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Posted (edited)

Hi Guys and Gals

 

I'm puting together a Campaign by request. I will post it at Combat Ace SF2 Campaigns Downloads.

 

It will consist of mostly work done by Modders here at Combat Ace and a little of my own.

 

Some mods being used are as fallows:

 

Scrappers The Dragon V1.1

Formosa terrain V2.0 by Michael (Gepard) Updated and retextured by Stary

A-10C

AV-8Bplus

B-1B

B-52H_03

C-130J-30

C-5A

E-3A

EA-18G

EA-6B

F-15C

F-15E

F-15SE

F-16A(20)

F-16B

F-16C(40)

F-22A

F-2A

F-35A

F-35B

F-35C

F-5E

F-86E-10

F-8IIM

FA-18C

FA-18E

FA-18F

H-5

H-6K

Il-76

J-10A

J-2

J-5

J-6

J-7 III (J-7C)

J-7D

J-7E

J-7G

JAS39C

JH-7A

Mi-8

Mig-29C

MiG-29K

Mirage2000-5

Q-5II

SU-27SK

Su-30

Su-33

Su-35

Typhoon

------------------------------------

2S6

Akula

Avenger

Barlock

BM-14-16

BRDM

BTR-152

BTR-50PK

BTR-80A

BTR-ZPU

BTR-ZU-23

CA-30

CargoShip

Cargo_Ship

Carguero

ChaparralLE

Chinese_Squad

CVA-63

CVN75

Daring

Fansong

FansongC

FansongE

FansongF

FireCan

FlapLid

Fletcher

FREMM

FuelTruck

Gainful

GAZ-66_Cargo

GAZ-66_UNCVRD

GAZ66COVRD

GAZ66ZPU23

Gepard

Grizzly

GrizzlyM

HawkL

HawkLB

HawkLC

HawkLE

HawkLK

HAWK_HIPIR

Humvve

KS-19

Kuznetsov

LD-2000

LHA-1

M1-A1

M109A6_Paladin

M113

M113-ZPU

M113-ZU-23

M163

M270MLR

M35A2

M35_Quad

M38Jeep

M3A1

M48A2

M48A3

M55_Quad

M60A1

M6Linebacker

MRoland

Ohio

Oiler

P-4_PatrolBoat

PAC2_AMG

PAC2_LS

PAC2_RS

Pantsir

PatrolBoat

Petrolero

PLANDD

PT-76

SA-10L

SA-11

SA-11M1

SA-13L

SA-2L

SA-2LC

SA-2LE

SA-2LF

SA-3

SA-3DL

SA-3QL

SA-6L

SA-7L

SA-8

SA-8B

SA-9L

SCB-125

Scud-B

ScudLauncher

Sidenet_E

SilkwormL

SLAVA Class

SLAVAClass

Spoonrest_E

StingerSite

StraightFlush

Stryker

Stryker-MGS

Su-100_E

SumnerFRAM2

Tanker

Tor

Type 58 MBT

Type 59 MBT

Type 69II MBT

Type 79 MBT

Type 88 MBT

Type 96 MBT

U375_ZPU-2

UDALOY Class

Ural-375D

Ural-375D-C

Ural-375D-U

Ural375wT

US_Marines

ZIL-157

ZIl-157Command

ZIL-157Fuel

Zil-157Troops

ZIL-157_M1939_Trailer

ZIL-157_SA2_Trailer

Zil-157_ZPU-1

ZP-39

ZPU-2

ZPU-4

ZSU-23

ZSU-57

ZU-23

...

 

post-51321-096290600 1290553220.jpg

Hope everyone will allow these Mods so i can post it here. :clapping:

 

Thanks to Everyone

 

Spectre8750

Edited by Spectre8750
Posted (edited)

since when did the ROC forces use Centurions??, or Isreali Pattons? I'd suggest start checking userlist inis from the object cats .. there are several items listed that are Middle East only use (M-113 ZPU for one --Egypt only, not exported)

Don't forget the Type 59 and Type 69 PRC tanks, they're arond here somewheres....

 

Also, make triple damn sure ANYTHING that's DAT in [b]NOT[/b] in the mod ... those are 'locked' permission only items, and their inclusion will only cause problems. (Brooklyn, for instance)

 

Don't forget the 'targets/airbases' fix I uploaded a few months ago for Taiwan.

 

And DO try to make the install instructions easier!! :lol: (as discussed in another thread). A seperate, standalone mods folder would be best for something like this. Pairs down what you have to upload, and what folks have to download.

 

wrench

kevin stein

Edited by Wrench
  • Like 1
Posted (edited)

You're right Wrench, hehe, i will clean the Ground Objects up before i post it. :rolleyes:

 

And the Mods install? maybe i'll include an options.ini with instructions how to paste a path.

Is it really that hard?

 

Spectre8750

Edited by Spectre8750
Posted

:drinks:

got any questions, or need some advice/help, pm me! Anything to get outta the damn Zagaros mountains...

 

wrench

kevin stein

Posted

If you're doing a contemporary setting, you won't need any of those Mig-21s, Mig-15/17 or early model J-7s (C/D)s, J-6, Il-28s or even the F-86s for starters. And if you're adding USMC platforms, the F-35B and C would be nice additions.

 

Now the E-2C is a nice piece of kit to use because several AFs in the region (JASDF, RSAF, RoCAF) all use or have used them, but any addition of it would be an end user decision, yeah, because you'd need DAT permissions to use it...?

Guest rscsjsuso5
Posted

this screen might be useful, as i found it at insky

post-46688-021806000 1291420731.jpg

Posted

One suggestion: Instead of packing it all in a CAT file like Korea and it being entirely meant as a seperate entity, allow us to just drop it into an existing install.

Posted

One suggestion: Instead of packing it all in a CAT file like Korea and it being entirely meant as a seperate entity, allow us to just drop it into an existing install.

 

You can do that as it is. And the .Cat file only contains Menu items. It needs to be packed to work properly and make for a clean setup.

 

Spectre8750

Posted

Not true; not true at all.

 

We've been running KAW and Indo-Pak with all the menu bits placed in the /Menu folder, and haven't encountered a SINGLE issue.

 

wrench

kevin stein

Posted

Not true; not true at all.

 

We've been running KAW and Indo-Pak with all the menu bits placed in the /Menu folder, and haven't encountered a SINGLE issue.

 

wrench

kevin stein

 

That's true as i just figuired out what your'e talking about. Makes for an easier install and for intructions too.

 

Thanks

Spectre8750 :rofl:

Posted

That's true as i just figuired out what your'e talking about. Makes for an easier install and for intructions too.

 

Thanks

Spectre8750 :rofl:

 

I take that back, I was right in the first place. If you browse from the Main Menu thru the single Missions or Campaigns and go back

to th Main Menu it defaults to Stock Menus. So .cat'ing it and placing it in the Main Menu dir as the stock Menu's are placed, is as

Stock like and full proof as it gets and wastes no more space.

 

And if people would learn to read and fallow intructions and not assume i must mean something i didn't say, they could get the mods

installed fine.

 

Spectre8750

Posted
And if people would learn to read and follow intructions

 

Something I've been bitching about for years!!! :rofl:

====================================

 

Again, not true .. if it's a stand alone mod, having the /Menu subfolder in the Mods folder take precesdence over anything in a cat file...

 

Remember HOW these game work ... since Day 1, the engine ALWAYS looks for folders and files in the (old style) main game install, and (new style) in the mods folder (see screenies below -- one is the /Menu folder contents, and other the main menu screen in-game

 

Of course, you can do it however you want too ... I'm just saying what works the easiest and simplest for DEUs

 

wrench

kevin stein

Posted

Wrench:

 

I've seen the exact behavior that Spectre8750 is describing -- dropped custom menu screens. It doesn't happen often, but it does happen on some occasions, and the result is jarring. One minute you're in a themed XYZ mod; next minute you're suddenly looking at the default SF2 screens. The screens I've seen it happen with are the Main screen and the Campaign screen.

 

You're right that the \Menu folder in the Mod folder SHOULD take precedence over what's in the .CATs, but there are occasions when the \Menu folder gets ignored for some reason -- undoubtedly a bug.

 

Eric Howes

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