+Veltro2k Posted December 3, 2010 Posted December 3, 2010 Want the weapons to load automaticaly...not working ? why ? also would like a specific weapon loaded for Anti-ship // Station 1: Bomb Bay 1 // Station 2: Bomb Bay 2 Loadout[01].WeaponType=250lb_Bomb Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_Bomb Loadout[02].Quantity=4 [Anti-Ship] Loadout[01].WeaponType=250lb_Bomb Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_Bomb Loadout[02].Quantity=4 [Attack] Loadout[01].WeaponType=250lb_Bomb Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_Bomb Loadout[02].Quantity=4 [sEAD] Loadout[01].WeaponType=250lb_Bomb Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_Bomb Loadout[02].Quantity=4 [FAC] Loadout[01].WeaponType=250lb_Bomb Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_Bomb Loadout[02].Quantity=4 [Recon] Loadout[01].WeaponType=250lb_Bomb Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_Bomb Loadout[02].Quantity=4 [WeaponsBay1] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 Quote
MigBuster Posted December 3, 2010 Posted December 3, 2010 Are they not showing at all? - have you tried increasing the size limits for the bays? Quote
Spinners Posted December 3, 2010 Posted December 3, 2010 Do you actually have that bomb in your install? Unless you also have wing-mounted weapons then I think the problem might be here StationID=7 StationGroupID=3 Quote
Svetlin Posted December 3, 2010 Posted December 3, 2010 As far as I know, the figure in brackets in "Loadout[01]" should be the same as the Station ID number in "StationID=7". These numbers should start from 1 and follow further in consequtive order. As Spinners said, unless you have other weapons stations, then I think you should have: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=2 <--- correct like this StationGroupID=1 <--- correct like this or put 2 instead if you would prefer to load the bay separately StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 Hope that heps. Quote
Vambrace Posted December 4, 2010 Posted December 4, 2010 And make sure that the Anti-ship tab is ANTI_SHIP. you need you use underscore and not the dash in order for the game to recognize it. Quote
+Veltro2k Posted December 4, 2010 Author Posted December 4, 2010 As far as I know, the figure in brackets in "Loadout[01]" should be the same as the Station ID number in "StationID=7". These numbers should start from 1 and follow further in consequtive order. As Spinners said, unless you have other weapons stations, then I think you should have: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=2 <--- correct like this StationGroupID=1 <--- correct like this or put 2 instead if you would prefer to load the bay separately StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 Hope that heps. ok that helped ,but its picking the 100 lb bombs as default how can i change this ? Quote
Spinners Posted December 4, 2010 Posted December 4, 2010 Attachment Type should be UK - RAF is a Nation (sic). Other than that it must be a length or diameter limitation. Quote
Svetlin Posted December 4, 2010 Posted December 4, 2010 (edited) Veltro, could you post the 250lb_Bomb weapons data from your install? In my install, under TypeName 250lb_Bomb I have a WWII USAF bomb, that will not show on WWII RAF bomber. The RAF 250lb bomb is under TypeName RAF100. If you have the same, then try this in the Loadout.ini: Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [Anti-Ship] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [Attack] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [sEAD] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [FAC] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [Recon] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 There is something strange about RAF WWII bombs in the weaponspack, not sure why: RAF50 is a 100lb bomb RAF100 is a 250lb bomb RAF250 is a 500lb bomb RAF500 is a 1000lb bomb One logical reason for me could be that RAF50 stands for a 50 kgs bomb, which is roughly equal to 100 lbs weight. The same for the other listed. If so, messing kg with lb is kind of confusing. Edited December 4, 2010 by svetlinnh Quote
+Veltro2k Posted December 4, 2010 Author Posted December 4, 2010 This is the new weapon I created, But I only want it loaded automaticaly for anti ship the rest I want the 250 ilb bombs [WeaponData2092] TypeName=250lb_bomb FullName=RAF 250 Depth Charge ModelName=ww2dc250 Mass=250.000000 Diameter=0.320000 Length=1.600000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USN,UK SpecificStationCode= NationName=RAF StartYear=1939 EndYear=1960 Availability=3 BaseQuantity=1000 Exported=TRUE ExportStartYear=1939 ExportEndYear=1960 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=VeryLargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=272.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Quote
Svetlin Posted December 4, 2010 Posted December 4, 2010 Hm, I do not see anything wrong or in conflict. Did you change, as Spinners said, AttachmentType in both weapon stations from RAF to UK, like this: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=UK <--- not RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 Quote
+Veltro2k Posted December 4, 2010 Author Posted December 4, 2010 Hm, I do not see anything wrong or in conflict. Did you change, as Spinners said, AttachmentType in both weapon stations from RAF to UK, like this: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=UK <--- not RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 yes Quote
Svetlin Posted December 5, 2010 Posted December 5, 2010 Veltro, I have one last idea. Would you like to try and put another TypeName to your RAF 250 Depth Charge to avoid having 2 weapons with same TypeName? For example TypeName=250lb_depthcharge Then in the loadout.ini: [Anti-Ship] Loadout[01].WeaponType=250lb_depthcharge Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_depthcharge Loadout[02].Quantity=4 Quote
+KnightWolf45 Posted December 5, 2010 Posted December 5, 2010 his right our we cloud start carryng the wrong type off bomb i think. Quote
Wrench Posted December 5, 2010 Posted December 5, 2010 isn't there a Mk.7 depth charge already in the WW2 weapons pak?? wrench kevin stein Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.