danwatto Posted February 13, 2011 Posted February 13, 2011 Hi All, I'm trying to fly the F-4 with HUD on hard mode, because on normal mode there is this speed bar in the bottom left and unrealistic target markers and information etc. However, when I change the HUD to hard mode I lose information about what the flaps are set to, and what range the radar is at. Is there any way to tell what range the radar is at? I don't see any change in the cockpit when I change it... Also flaps indication? Everything else seems to be there like radar missile or heat missile, airspeed indicators, altitude etc... Thanks Quote
+Fubar512 Posted February 13, 2011 Posted February 13, 2011 (edited) Which F-4 model? The US F-4B through F-4S models never had a HUD, just a reticle projected onto the combining glass. IIRC, the German F-4F ICE did have a HUD. Oooops...just saw that you were referring to the in-game mini-HUD. The radar range indicator (on the F-4E) is generally mounted slightly above and to the right of the radar display. I believe that it simply indicates 10,25, and 50 mile settings. The F-4C had no such indicator, and (in RL) depended on one glancing at the range knob's position. The developer did not furnish the F-4 cockpits with with working flap-angle indicators. IIRC, they would be on the left side panel, ahead of the throttle quadrant. Edited February 13, 2011 by Fubar512 Quote
danwatto Posted February 14, 2011 Author Posted February 14, 2011 Which F-4 model? The US F-4B through F-4S models never had a HUD, just a reticle projected onto the combining glass. IIRC, the German F-4F ICE did have a HUD. Oooops...just saw that you were referring to the in-game mini-HUD. The radar range indicator (on the F-4E) is generally mounted slightly above and to the right of the radar display. I believe that it simply indicates 10,25, and 50 mile settings. The F-4C had no such indicator, and (in RL) depended on one glancing at the range knob's position. The developer did not furnish the F-4 cockpits with with working flap-angle indicators. IIRC, they would be on the left side panel, ahead of the throttle quadrant. It's the F-4C I'm flying. So I guess we can't glance at the range knob position in game :) Do most people just fly with HUD set to normal to get around cockpit issues? Is there a way to customise the HUD so that we only get messages like "radar range set to 50" and "flaps set to landing" etc, but still hide the speed/alt bar from the bottom left of the screen? Any files we can edit/mod to do this? It's so nice flying without the game HUD I get more immersed. Cheers Quote
+EricJ Posted February 14, 2011 Posted February 14, 2011 ALT+D will remove the info screen on the bottom left. Quote
danwatto Posted February 14, 2011 Author Posted February 14, 2011 ALT+D will remove the info screen on the bottom left. Thank you, that's great. It works perfectly. Quote
Romflyer Posted February 14, 2011 Posted February 14, 2011 (edited) It's the F-4C I'm flying. So I guess we can't glance at the range knob position in game :) Do most people just fly with HUD set to normal to get around cockpit issues? Is there a way to customise the HUD so that we only get messages like "radar range set to 50" and "flaps set to landing" etc, but still hide the speed/alt bar from the bottom left of the screen? Any files we can edit/mod to do this? It's so nice flying without the game HUD I get more immersed. Cheers Open up your huddata.ini and you can make various adjustments to suite your needs. InfoDisplay] BackgroundImage=TextBackground.tga //BottomLeftPosition=0.01,0.985 --slashes remove all the text in the bottom corners of the screen //BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 you can also remove the cone by using 0 BoxSize=2 changing the red box to a red dot on visual target BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=15 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=0 BoxSize=0 gets rid of the waypoint markers BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.0 gets rid of the top right radar screen Height=0.0 Alpha=0.60 InitTime=2.0 [Display005] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=15 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= Hope that helps. Edited February 14, 2011 by romflyer Quote
danwatto Posted February 15, 2011 Author Posted February 15, 2011 Great thanks! Will customise it Quote
Siddley Posted February 18, 2011 Posted February 18, 2011 What's the procedure for extracting the huddata.ini file in SF2 ? I downloaded Catpack and cleverly managed to screw up my installation, which now CTD's Oh well, at least I'm not using up one of a limited number number of reactivations when I reinstall. Well done Thirdwire for that. Quote
+FastCargo Posted February 18, 2011 Posted February 18, 2011 Did you try to repack a CAT file? That is a BIG no no...only experienced modders should attempt such a thing, and even then, most don't. Use the appropriate extractor for the appropriate sim: Gen 1 sims (SFP1, etc) use: http://combatace.com/files/file/343-sfp1woewov-cat-file-extract-utility/ Gen 2 sims (SF2, etc) use: http://combatace.com/files/file/10458-catpack-archiving-utility/ FC Quote
Siddley Posted February 18, 2011 Posted February 18, 2011 Did you try to repack a CAT file? That is a BIG no no...only experienced modders should attempt such a thing, and even then, most don't. Yep, I'm pretty sure that's what I did. Unintentionally though ( didn't RTFM, as usual ) I might have to ask which cat file contains huddata.ini, but I'll look for myself first..... Quote
+FastCargo Posted February 18, 2011 Posted February 18, 2011 I think that's in the FlightData CAT file.... FC Quote
+Wrench Posted February 18, 2011 Posted February 18, 2011 (edited) What's the procedure for extracting *any* file in SF2 These instructions are valid for ALL SF2 and FE2 series sims (as well as SF/Wo*, and FE/FEG, 1stGens) 1) download gerwin's extractor, for the link provided above 2) Unzip and install the cat extractor to a SEPERATE, stand alone folder at the root of your C/ drive (call it 'Cat Extractor' 3) Find the cat to be extracted in your ProgramFiles(x86)/ThirdWire *name of game* folder 4) COPY/PASTE the cat in question INTO the CatExtracor's folder. It leave the game's core files completly intact, harming nothing 5) after moving to the CatExtractor folder, drag/drop the cat in question OVER the CatPak.exe. It will automatically create a folder with the same name as the cat, and extract all files from said cat, placing them in the new folder. 6) now, you can delete the cat from the /CatExtractor folder This procedure will have to be followed after every round of patching, or installation of Expansion Paks, as ALL internal files seem to be updated. simple, straightforward, and easy! wrench kevin stein Edited February 18, 2011 by Wrench Quote
Siddley Posted February 18, 2011 Posted February 18, 2011 I think that's in the FlightData CAT file.... FC Yep you were right, cheers I did it this way, and it worked fine :- Extract Huddata.ini from Flightdata CAT file in Flight folder of main installation Move Huddata.ini to Flight folder in mod directory Edit Huddata.ini Catpack is a great little utility - when you read the instructions Quote
Siddley Posted February 18, 2011 Posted February 18, 2011 Thanks for that Wrench - we posted at the same time. I like your method better than the one I used - less chance of messing things up that way.... Quote
+Wrench Posted February 18, 2011 Posted February 18, 2011 I'm a High Priest of the Temple of CYA wrench kevin stein Quote
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