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tn_prvteye

May 11 updates out now!

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No, no, Stary...(jeez, I stepped in it now, didn't I?)...I had considered just making a new tileset just for fun, just to see if I can actually do it, not to try to reinvent the wheel. Let's face it, I'm not groveling when I say this, but when it comes to dirt-painting, you and Wrench are the go-to guys. That's just fact.

 

I have this scenario that simply will not get out of my head, maybe one day I'll do it. I do want to remake the Black Sea, I was never satisfied with the final product.

 

 

Dude your black sea is one of my favorites. Have you given any thought re-tiling and foresting the northern black sea region of pureblue's huge Anatolia Map? As i said before there are areas on this gigantic map that were outside of pureblue's original focus... that could be re-tiled as lush forest in the north and varying types of desert in the south and east.

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I was joking Pfunk :smile:

 

I know you do plan Black Sea reapaint, waiting for it, as the map is great (albeit fits best for modern post 1990 scenarios I fly the least)

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Hello,

I'm another one with the jagged edges problem. Windows xp sp3, Dx9. Noting I've changed in ini file helped (Anialiasing=, ForceDx9=,... I've tried it all). This is the first time the jagged edges appeared, before the patch it was indeed eyecandy. I suppose it's windows XP related...

 

Actually I have the same problem with the jagged edges but my OS is Win 7. Before May 2011 patch there was no such problem indeed.

 

Can someone help?

Edited by tiopilotos

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Have you tried changed the Antialiasing value in the options.ini?

 

[GraphicsOptions]

DisplayDeviceID=0

DisplayWidth=1280

DisplayHeight=1024

DisplayDepth=32

AspectRatio=1.250000

AntiAliasing=10 <---------------------

UseAdvancedShaders=1

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Thanks MigBuster!

 

By changing AntiAliasing parameter, jagged edges disappeared and everything is OK. Also thanks for your reply in thirdwire forums.

 

 

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