ndicki Posted June 7, 2011 Posted June 7, 2011 (edited) So there you are at angels 20 swanning round and enjoying the view, when you catch a glimpse of a swarm of Heinkels pottering along blithely towards the land of hope and glory, clearly intent on all kinds of mischief. "Toaster aircraft, this is Toaster Leader, about twenty bandits at two o'clock low, look like Heinkels. Blue section stay up and cover us - they may have little friends in the area, so keep them well peeled. Red section, going down..." And off you pop to give them a bit of a squirt, throttle back as you dive, eye in the mirror, there's Johnny covering your tail, so in we go... Thumb on the rocker, he'll do, that one at the back looking like he hasn't seen us and...." And your FPS drop to slideshow levels as the Heinkels open fire on you. Rather spoils the immersion, actually. Does anybody have any suggestions? I've tried a few things, but to no avail... Edited June 7, 2011 by ndicki Quote
+Stary Posted June 7, 2011 Posted June 7, 2011 I think the gunner AI might take a bit too much of processing resources..? Not to mention, discussed previously problem of lack of good lower-detail further LODs Quote
+Baltika Posted June 7, 2011 Posted June 7, 2011 (edited) Have had this problem since the days of the old BoB mod for SFP1 083006. Like Stary says, there are probably a number of causes:- Lack of proper LOD scaling in some 3rd party add-ons; Huge poly numbers for some 3rd party add-ons; Multiple tailgunner AI routines; Huge, detailed skin .bmps for multiple bomber formations (bearing in mind the WW2 formations mod will put many more planes in the air than the sim was designed for). Wolf257 has stated that he specifically designed his WW2 plane pack to be low-poly models for just this reason. I reckon most of the old SFP1 bombers will have to be re-made as low, low poly targets, essentially. I mean when was the last time anyone flew an He-111 campaign? (Stuka's different of course ) I understand 3d modelling is a big undertaking, and it's beyond my capacity, so we'll just have to see what the community can come up with Edited June 7, 2011 by Baltika Quote
+Stary Posted June 7, 2011 Posted June 7, 2011 given the fps drops by currently available bombers, I'd go with EAW-style low poly bombers... but in formations of 50+ Quote
+Spillone104 Posted June 7, 2011 Posted June 7, 2011 Indeed. And not to mention that a huge numbers of bullets in the air actually kill the fps better than planes. Just rememberig my experiments with JATO (guns) when firing effects and the invisible "bullets" caused my system to literally crawl. And here is why there is the Mach limit to render bullets. Quote
Bossco82 Posted June 7, 2011 Posted June 7, 2011 I came across this problem in my Vietnam install, wasn't ground objects or anything else, it is the amount of gunfire being processed. I spent months editing the AAA on my Vietnamsea map to reduce the AAA and sams but not lose any reaslism. I've also had this problem with Wings over Africa, my solution was to go into the bombers data.ini and change the "burstamount" under the aircrafts AI guns. They are set at 50, but that tends to make it come out in a continuous stream from the bomber, reduce it until you find a happy balance. Hope this helps. Quote
+Stary Posted June 7, 2011 Posted June 7, 2011 I wonder if setting weapons difficulty to easy would gain performance..? Maybe something like disabling bullets drop could help? Quote
Heck Posted June 7, 2011 Posted June 7, 2011 Multiple lod models will be nice if we can get them. Until then, I suggest these: 1) Hex edited your lods to accept .dds and convert all your bomber skins to .dds from .bmp. Use Martin Wright's dds converter. http://www.btinternet.com/~mnwright/programs/dxtbmp.htm I use hexeditor neo. http://www.hhdsoftware.com/free-hex-editor 2) Reduce the gunner fire chance and accuracy by copying and pasting in the appropriate section from the aircraftobject.ini into the bomber's data.ini. I've even gone so far as to create hand held versions of the machine guns which have very low accuracy, because, as history tells us, a frightened man behind a hand machine gun at 15000 feet seldom hit, or shot down, anything. They should be just dangerous enough to make you think about it, but not dangerous enough to hurt you every time. 3) Reduce the gunner's burst amount, again using the data.ini. They tended to snap off short bursts, not spray the water hose. 4) Give all your gunners hit boxes. Some of the bombers lack them, and if they don't have them, they're immortal and shoot at you every time. If they have hit boxes, you can knock them out. Quote
ndicki Posted June 7, 2011 Author Posted June 7, 2011 You all have points, but it IS the bullets. I've deliberately chosen the He111 because it does have good LODs - one of the few! - and you can get twenty or so of them before your fps get unreasonable. Heck has been thinking along the same lines as me, but appears to have got further. Are bullets actually modelled? That for each one, there is a tiny LOD file travelling through the air? Because if that is the case, there is very little we can do... Disabling tracer doesn't seem to help much, by the way. Quote
+Stary Posted June 7, 2011 Posted June 7, 2011 Are bullets actually modelled? That for each one, there is a tiny LOD file travelling through the air? Because if that is the case, there is very little we can do... Disabling tracer doesn't seem to help much, by the way. one of the first "wow!" things that got me into the series back in 2005 was the fact that unlike many other simulators, indeed, every single bullet is being calculated. No, no tiny LODs travelling through the air AFAIK, but positions of every one are calculated Quote
ShrikeHawk Posted June 7, 2011 Posted June 7, 2011 Isn't Cocas working on some low-poly bombers for the BoB theater? Perhaps that will help, if not solve the problem. Quote
+ojcar Posted June 7, 2011 Posted June 7, 2011 You can also reduce the distance of firing for gunners. It tends to be ridiculously high comparing the firing distances for fighters. It can be useful not to start losing framerates at 2000m of bombers. Quote
Wrench Posted June 7, 2011 Posted June 7, 2011 Gents, if you HAVE workable fixes, PLEASE post them in the Tips/Tweeks/Tricks thread!! Even down to individual aircraft, if possible (and I know it's a hellava lot work!!) If you think He111s are bad, try B-17/24/29!!! wrench kevin stein Quote
ndicki Posted June 7, 2011 Author Posted June 7, 2011 The problem is that we DON'T have workable fixes! We've got a few ideas, many of which might vaguely help get a few extra FPS, but the basic problem remains. Quote
+Stary Posted June 7, 2011 Posted June 7, 2011 I wonder what these variables in flightengine.ini do: DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 I remember back in 2001-2002, when I was much into Screaming Demons Over Europe, one could set the simulation processing cycles ratio in one .ini file, which resulted in either more physics/data calculations per second or less. Which of course had impact on simulation fidelity and framerates IIRC. You know what im thinking? The way to make the gunners less important in the AI routines Quote
Bossco82 Posted June 7, 2011 Posted June 7, 2011 Well for the Heinkel 111 H3 for example this was my fix, [RearGun] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG15 MuzzlePosition=0.0000,-1.8872,1.4181 TracerLoading=5 BurstAmount=15*** GunnerID=1 MaxAmmo=1000 [bellyGun] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG15 MuzzlePosition=-0.0000,-3.9939,-1.4606 TracerLoading=5 BurstAmount=15*** GunnerID=2 MaxAmmo=1000 [NoseGun] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG15 MuzzlePosition=0.1812,5.6784,0.0873 LightPosition=0.1812,5.6784,0.0873 TracerLoading=5 BurstAmount=15*** GunnerID=3 MaxAmmo=1000 [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=0.0063,-0.6046,-1.2441 LightPosition=0.0063,-0.6046,-1.2441 TracerLoading=5 BurstAmount=15*** GunnerID=4 MaxAmmo=250 [LeftGun] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG15 MuzzlePosition=-1.2862,-2.8683,0.3350 TracerLoading=5 BurstAmount=15*** GunnerID=5 MaxAmmo=1000 [RightGun] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG15 MuzzlePosition=1.2593,-2.8680,0.3175 TracerLoading=5 BurstAmount=15*** GunnerID=6 MaxAmmo=1000 Basically I reduced the amount of bullets that fire each time, sorted my framerate problem and I still get shot down on occasion. I'm aware this is only a stand in solution until a proper one can be worked out. Quote
+Stary Posted June 7, 2011 Posted June 7, 2011 (edited) I wonder if looking into AI data from aircraftobject.ini could be a solution, personally I haven't looked into that -ever. The problem to my understanding is, that gunners, even when not shooting bursts of bullets, be it 50 or 10 projectiles per burst, take resources doing their artificial thinking. I think dumbing them down could be solution Edited June 7, 2011 by Stary Quote
+Baltika Posted June 7, 2011 Posted June 7, 2011 Some work was done on this for the old BoB mod I mentioned - I don't remember now if this was incorporated into the release version or posted on the BoB thread somewhere. I think it was Bandy_RFC from round here who worked all this out, so cheers to Bandy for these. What is included here is gunner hitboxes for the various types, plus examples of how to reduce gun firing range, and also the rate of yaw/pitch of the gun emplacements, all of which seemed to make a difference to rate of fire. Incorporating Boostjunky's rate of fire data should help us get somewhere with this, I hope. I recommend AGAINST simply cutting and pasting these into existing DAT.INI files, best to check against the most recent WoE 08 version of the DAT plane data.inis. //He-111 x // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.36,2.64,0.85 MinExtentPosition=-0.66,2.7,-0.1 MaxExtentPosition=-0.0,2.0,0.8 HasArmor=TRUE ArmorMaterial=STEEL Armor[bOTTOM].Thickness=5 Armor[REAR].Thickness=8.5 Armor[TOP].Thickness=9 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 SetCockpitPosition=FALSE Position=0.00,-0.78,1.375 MinExtentPosition=-0.3,-0.7,-0.5 MaxExtentPosition=0.3,2.-1.1.32 PitchModelNodeName=Gun_Rear YawModelNodeName=RearGunRing //GunRange=2000 //PitchAngleRate=45 GunRange=800 PitchAngleRate=25 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=45 YawAngleRate=25 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 [bellyGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=2 SetCockpitPosition=FALSE Position=-0.0000,-4.0,-1.46 MinExtentPosition=-0.3,-3.95,-2.4 MaxExtentPosition=0.3,-4.5,-1.5 PitchModelNodeName=Gun_GondRear YawModelNodeName=Gun_GondRear GunRange=800 PitchAngleRate=25 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=25 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [NoseGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=3 SetCockpitPosition=FALSE Position=0.15,3.65,0.60 MinExtentPosition=-0.15,3.7,-0.3 MaxExtentPosition=0.15,3.15,0.55 PitchModelNodeName=Gun_Nose YawModelNodeName=Gun_Nose GunRange=1100 PitchAngleRate=25 MaxPitch=45 MinPitch=-20 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=25 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [bellyGunnerFwd] //20MM CANNON!!! SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=4 SetCockpitPosition=FALSE Position=0.0,-0.65,-1.25 MinExtentPosition=-0.3,0.60,-2.3 MaxExtentPosition=0.3,-1.15,-1.3 PitchModelNodeName=Gun_GondFwd YawModelNodeName=Gun_GondFwd GunRange=1400 PitchAngleRate=20 MaxPitch=30 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=20 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [LeftGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=5 SetCockpitPosition=FALSE Position=-1.3,-2.9,0.35 MinExtentPosition=-1.6,-2.85,-0.65 MaxExtentPosition=-1.0,-3.4,0.3 PitchModelNodeName=Gun_FuseL YawModelNodeName=Gun_FuseL GunRange=900 PitchAngleRate=25 MaxPitch=30 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=25 MaxYaw=300 MinYaw=240 DefaultYawAngle=270 [RightGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=7 GunnerID=6 SetCockpitPosition=FALSE Position=1.3,-2.9,0.35 MinExtentPosition=1.0,-2.85,-0.65 MaxExtentPosition=1.6,-3.4,0.3 PitchModelNodeName=Gun_FuseR YawModelNodeName=Gun_FuseR GunRange=900 PitchAngleRate=25 MaxPitch=45 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=25 MaxYaw=120 MinYaw=60 DefaultYawAngle=90 [bombAimer] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=8 SetCockpitPosition=TRUE Position=0.15,3.65,0.60 MinExtentPosition=-0.15,3.7,-0.3 MaxExtentPosition=0.15,3.15,0.55 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner SeatID=9 SetCockpitPosition=TRUE Position=0.00,-0.78,1.375 MinExtentPosition=-0.3,-0.7,-0.5 MaxExtentPosition=0.3,2.-1.1.32 SeatModelName= SeatPosition= CanopyNodeName=Canopy // -------------------------------------------------------- // Crew Do-17Z------------------------------ [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE Position=-0.257,3.57,0.92 MinExtentPosition=-0.5,3.7,0.00 MaxExtentPosition= 0.0,3.0,0.85 HasArmor=TRUE ArmorMaterial=STEEL Armor[bOTTOM].Thickness=5 Armor[REAR].Thickness=8.5 Armor[TOP].Thickness=9 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.235,3.57,0.91 MinExtentPosition=0.5,3.7,0.00 MaxExtentPosition= 0.0,3.0,0.85 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [TopGunCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner2 SeatID=3 SetCockpitPosition=TRUE Position=0.007,1.96,1.0 MinExtentPosition=-0.5,2.0,0.1 MaxExtentPosition= 0.0,1.5,0.95 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=9 Armor .Thickness=6 Armor .Thickness=6 Armor[TOP].Thickness=6 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [TopGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=1 SetCockpitPosition=FALSE Position=0.007,1.96,1.0 MinExtentPosition=-0.5,2.0,0.1 MaxExtentPosition= 0.0,1.5,0.95 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=9 Armor .Thickness=6 Armor .Thickness=6 Armor[TOP].Thickness=6 PitchModelNodeName=Gun_Rear YawModelNodeName=Gun_Rear GunRange=1100 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=60 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=65 YawAngleRate=30 MaxYaw=220 MinYaw=140 DefaultYawAngle=180 [bombardierCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2GunnerFF SeatID=5 SetCockpitPosition=TRUE Position=0.0011,4.4256,-0.2777 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [NoseGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=2 SetCockpitPosition=FALSE Position=0.0011,4.4256,-0.2777 MinExtentPosition=-0.3,4.5,-1.2 MaxExtentPosition= 0.3,4.0,-0.3 PitchModelNodeName=Gun_Nose YawModelNodeName=Gun_Nose GunRange=1200 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=30 MinPitch=-25 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=10 MinYaw=-20 DefaultYawAngle=0 [LeftGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=7 GunnerID=3 SetCockpitPosition=FALSE Position=-0.25,1.75,-0.3 MinExtentPosition=-0.5,1.8,-1.2 MaxExtentPosition= 0.03,1.25,-0.35 PitchModelNodeName=Gun_L YawModelNodeName=Gun_L GunRange=900 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=300 MinYaw=240 DefaultYawAngle=270 [RightGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=8 GunnerID=4 SetCockpitPosition=FALSE Position=0.25,1.75,-0.3 MinExtentPosition=0.5,1.8,-1.2 MaxExtentPosition= 0.0,1.25,-0.35 PitchModelNodeName=Gun_R YawModelNodeName=Gun_R GunRange=900 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=120 MinYaw=60 DefaultYawAngle=90 [bellyGunCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2GunnerFB SeatID=9 SetCockpitPosition=TRUE //HasArmor=TRUE //ArmorMaterial=STEEL //Armor[REAR].Thickness=8.5 //Armor[FRONT].Thickness=10 //Armor[bELOW].Thickness=5 Position=0.0000,2.8537,-0.5996 MinExtentPosition=-0.5,3.2,-0.85 MaxExtentPosition= 0.0,2.6,-0.35 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [bellyGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=10 GunnerID=5 SetCockpitPosition=FALSE Position=0.0000,2.8537,-0.5996 MinExtentPosition=-0.5,3.2,-0.85 MaxExtentPosition= 0.0,2.6,-0.35 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=8.5 Armor[FRONT].Thickness=10 Armor[bELOW].Thickness=5 PitchModelNodeName=Gun_Belly YawModelNodeName=Gun_Belly GunRange=1000 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=10 MinPitch=-20 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=65 YawAngleRate=30 MaxYaw=200 MinYaw=150 DefaultYawAngle=180 // ------------------------------------------------ // Crew Ju 87 B--------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0,-0.55,0.82 PILOTMODELNAME=WW2Luft.lod MinExtentPosition=-0.3, -0.5,-0.15 MaxExtentPosition= 0.3,-1.00, 0.80 CanopyNodeName=CanopyFrame //HasArmor=FALSE HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25 Armor .Thickness=0 Armor .Thickness=0 Armor[REAR].Thickness=9 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=15 //[CoPilot] //SystemType=PILOT_COCKPIT //Position=0.0,-1.50,0.82 //PILOTMODELNAME=WW2Luft.lod //MinExtentPosition=-0.25, 0.05,-0.15 //MaxExtentPosition= 0.25,-0.60, 0.80 //CanopyNodeName= [Gunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 SetCockpitPosition=FALSE //His Gun Position=0.00,-1.65, 0.73 Position=0.0,-1.50,0.82 MinExtentPosition=-0.3,-1.45,-0.15 MaxExtentPosition= 0.3,-2.00, 0.80 //HasArmor=FALSE HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=0 Armor .Thickness=0 Armor .Thickness=0 Armor[REAR].Thickness=12 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=12 PitchModelNodeName=MG15 YawModelNodeName=MG15Yaw GunRange=800 PitchAngleRate=25 MaxPitch=60 MinPitch=-5 DefaultPitchAngle=25 YawLimited=TRUE YawAngleRate=35 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 // ----------------------------- // Crew Ju-88A4----------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED Position=-0.24,1.94,0.84 MinExtentPosition=-0.6,2.0,-0.1 MaxExtentPosition=0.0,1.45,0.8 HasArmor=TRUE ArmorMaterial=STEEL Armor[bOTTOM].Thickness=5 Armor[REAR].Thickness=8.5 Armor[TOP].Thickness=9 SeatModelName= SeatPosition= CanopyNodeName=Canopy [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.24,1.94,0.84 MinExtentPosition=0.0,2.0,-0.1 MaxExtentPosition=0.6,1.45,0.8 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position=0.00,1.2,1.15 MinExtentPosition=-0.3,1.25,0.2 MaxExtentPosition=0.3,0.7,1.1 PitchModelNodeName=Gun_Rear YawModelNodeName=Gun_Rear GunRange=800 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=30 MaxYaw=195 MinYaw=165 DefaultYawAngle=180 [bellyGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=2 SetCockpitPosition=FALSE Position=0.25,1.0,-0.5 MinExtentPosition=-0.05,1.05,-1.3 MaxExtentPosition=0.55,0.5,-0.45 PitchModelNodeName=Gun_Belly YawModelNodeName=Gun_Belly GunRange=900 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=30 MaxYaw=190 MinYaw=170 DefaultYawAngle=180 [NoseGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=3 SetCockpitPosition=FALSE Position=0.00,4.10,0.28 MinExtentPosition=-0.3,4.15,-0.6 MaxExtentPosition=0.3,3.6,0.23 PitchModelNodeName=Gun_Nose YawModelNodeName=Gun_Nose GunRange=1200 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=35 MinPitch=-20 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=20 MinYaw=-20 DefaultYawAngle=0 [CabinGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=4 SetCockpitPosition=FALSE Position=0.00,1.29,1.05 MinExtentPosition=-0.3,1.35,0.15 MaxExtentPosition=0.3,0.8,1.0 PitchModelNodeName=Gun_Fwd YawModelNodeName=Gun_Fwd GunRange=900 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=35 MinPitch=5 DefaultPitchAngle=0 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=0 MinYaw=-20 DefaultYawAngle=0 [Navigator] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner SeatID=7 SetCockpitPosition=TRUE Position=0.00,1.29,1.05 MinExtentPosition=-0.3,1.35,0.15 MaxExtentPosition=0.3,0.8,1.0 SeatModelName= SeatPosition= CanopyNodeName=Canopy // -------------------------------------- // Crew Bf-110C ------------------------------------ [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftFtrPilot SeatID=1 SetCockpitPosition=TRUE Position=0.00,1.09,0.878 DetachWhenDestroyed=TRUE DamageRating=DISABLED //My estimates MinExtentPosition=-0.3,1.14,-0.10 MaxExtentPosition= 0.3,0.59,0.82 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=5 Armor .Thickness=5 Armor[REAR].Thickness=9 Armor[bOTTOM].Thickness=15 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 SetCockpitPosition=TRUE Position=-0.0000,-0.9446,0.7846 //my estimates MinExtentPosition=-0.3,-0.9,-0.2 MaxExtentPosition= 0.3,-1.55,0.85 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=5 Armor .Thickness=5 Armor[REAR].Thickness=9 Armor[bOTTOM].Thickness=15 PitchModelNodeName=Gun_Rear YawModelNodeName=Gun_Rear GunRange=1100 //PitchAngleRate=45 PitchAngleRate=30 MaxPitch=60 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=30 YawAngleRate=30 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [Navigator] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner2 SeatID=3 SetCockpitPosition=TRUE Position=0.0000,-0.7,0.88 SeatModelName= SeatPosition= CanopyNodeName=Cockpit // ------------------------------------ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.