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ndicki

Machine gun fire problem...

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So there you are at angels 20 swanning round and enjoying the view, when you catch a glimpse of a swarm of Heinkels pottering along blithely towards the land of hope and glory, clearly intent on all kinds of mischief. "Toaster aircraft, this is Toaster Leader, about twenty bandits at two o'clock low, look like Heinkels. Blue section stay up and cover us - they may have little friends in the area, so keep them well peeled. Red section, going down..." And off you pop to give them a bit of a squirt, throttle back as you dive, eye in the mirror, there's Johnny covering your tail, so in we go... Thumb on the rocker, he'll do, that one at the back looking like he hasn't seen us and...."

 

And your FPS drop to slideshow levels as the Heinkels open fire on you. Rather spoils the immersion, actually.

 

Does anybody have any suggestions? I've tried a few things, but to no avail...

Edited by ndicki

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I think the gunner AI might take a bit too much of processing resources..? Not to mention, discussed previously problem of lack of good lower-detail further LODs

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Have had this problem since the days of the old BoB mod for SFP1 083006.

 

Like Stary says, there are probably a number of causes:-

 

Lack of proper LOD scaling in some 3rd party add-ons;

Huge poly numbers for some 3rd party add-ons;

Multiple tailgunner AI routines;

Huge, detailed skin .bmps for multiple bomber formations (bearing in mind the WW2 formations mod will put many more planes in the air than the sim was designed for).

 

Wolf257 has stated that he specifically designed his WW2 plane pack to be low-poly models for just this reason.

 

I reckon most of the old SFP1 bombers will have to be re-made as low, low poly targets, essentially. I mean when was the last time anyone flew an He-111 campaign? (Stuka's different of course :cool: )

 

I understand 3d modelling is a big undertaking, and it's beyond my capacity, so we'll just have to see what the community can come up with :drinks:

Edited by Baltika

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given the fps drops by currently available bombers, I'd go with EAW-style low poly bombers... but in formations of 50+

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Indeed. And not to mention that a huge numbers of bullets in the air actually kill the fps better than planes.

Just rememberig my experiments with JATO (guns) when firing effects and the invisible "bullets" caused my system to literally crawl. And here is why there is the Mach limit to render bullets.

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I came across this problem in my Vietnam install, wasn't ground objects or anything else, it is the amount of gunfire being processed. I spent months editing the AAA on my Vietnamsea map to reduce the AAA and sams but not lose any reaslism. I've also had this problem with Wings over Africa, my solution was to go into the bombers data.ini and change the "burstamount" under the aircrafts AI guns. They are set at 50, but that tends to make it come out in a continuous stream from the bomber, reduce it until you find a happy balance. Hope this helps.

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I wonder if setting weapons difficulty to easy would gain performance..? Maybe something like disabling bullets drop could help?

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Multiple lod models will be nice if we can get them. Until then, I suggest these: 1) Hex edited your lods to accept .dds and convert all your bomber skins to .dds from .bmp. Use Martin Wright's dds converter. http://www.btinternet.com/~mnwright/programs/dxtbmp.htm I use hexeditor neo. http://www.hhdsoftware.com/free-hex-editor 2) Reduce the gunner fire chance and accuracy by copying and pasting in the appropriate section from the aircraftobject.ini into the bomber's data.ini. I've even gone so far as to create hand held versions of the machine guns which have very low accuracy, because, as history tells us, a frightened man behind a hand machine gun at 15000 feet seldom hit, or shot down, anything. They should be just dangerous enough to make you think about it, but not dangerous enough to hurt you every time. 3) Reduce the gunner's burst amount, again using the data.ini. They tended to snap off short bursts, not spray the water hose. 4) Give all your gunners hit boxes. Some of the bombers lack them, and if they don't have them, they're immortal and shoot at you every time. If they have hit boxes, you can knock them out.

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You all have points, but it IS the bullets. I've deliberately chosen the He111 because it does have good LODs - one of the few! - and you can get twenty or so of them before your fps get unreasonable. Heck has been thinking along the same lines as me, but appears to have got further.

 

Are bullets actually modelled? That for each one, there is a tiny LOD file travelling through the air? Because if that is the case, there is very little we can do... Disabling tracer doesn't seem to help much, by the way.

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Are bullets actually modelled? That for each one, there is a tiny LOD file travelling through the air? Because if that is the case, there is very little we can do... Disabling tracer doesn't seem to help much, by the way.

 

one of the first "wow!" things that got me into the series back in 2005 was the fact that unlike many other simulators, indeed, every single bullet is being calculated. No, no tiny LODs travelling through the air AFAIK, but positions of every one are calculated

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Isn't Cocas working on some low-poly bombers for the BoB theater? Perhaps that will help, if not solve the problem.

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You can also reduce the distance of firing for gunners. It tends to be ridiculously high comparing the firing distances for fighters. It can be useful not to start losing framerates at 2000m of bombers.

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Gents, if you HAVE workable fixes, PLEASE post them in the Tips/Tweeks/Tricks thread!!

Even down to individual aircraft, if possible (and I know it's a hellava lot work!!)

 

If you think He111s are bad, try B-17/24/29!!! :lol:

 

wrench

kevin stein

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The problem is that we DON'T have workable fixes! We've got a few ideas, many of which might vaguely help get a few extra FPS, but the basic problem remains.

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I wonder what these variables in flightengine.ini do:

 

DeltaT=0.016667

MaxDeltaT=0.100

RefreshTime=0.016667

 

I remember back in 2001-2002, when I was much into Screaming Demons Over Europe, one could set the simulation processing cycles ratio in one .ini file, which resulted in either more physics/data calculations per second or less. Which of course had impact on simulation fidelity and framerates IIRC. You know what im thinking? The way to make the gunners less important in the AI routines

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Well for the Heinkel 111 H3 for example this was my fix,

 

[RearGun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.9MM_MG15

MuzzlePosition=0.0000,-1.8872,1.4181

TracerLoading=5

BurstAmount=15***

GunnerID=1

MaxAmmo=1000

 

[bellyGun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.9MM_MG15

MuzzlePosition=-0.0000,-3.9939,-1.4606

TracerLoading=5

BurstAmount=15***

GunnerID=2

MaxAmmo=1000

 

[NoseGun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.9MM_MG15

MuzzlePosition=0.1812,5.6784,0.0873

LightPosition=0.1812,5.6784,0.0873

TracerLoading=5

BurstAmount=15***

GunnerID=3

MaxAmmo=1000

 

[bellyGunFwd]

SystemType=FLEXIBLE_GUN

GunTypeName=20MM_MGFF

MuzzlePosition=0.0063,-0.6046,-1.2441

LightPosition=0.0063,-0.6046,-1.2441

TracerLoading=5

BurstAmount=15***

GunnerID=4

MaxAmmo=250

 

[LeftGun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.9MM_MG15

MuzzlePosition=-1.2862,-2.8683,0.3350

TracerLoading=5

BurstAmount=15***

GunnerID=5

MaxAmmo=1000

 

[RightGun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.9MM_MG15

MuzzlePosition=1.2593,-2.8680,0.3175

TracerLoading=5

BurstAmount=15***

GunnerID=6

MaxAmmo=1000

 

Basically I reduced the amount of bullets that fire each time, sorted my framerate problem and I still get shot down on occasion. I'm aware this is only a stand in solution until a proper one can be worked out.

 

 

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I wonder if looking into AI data from aircraftobject.ini could be a solution, personally I haven't looked into that -ever.

 

The problem to my understanding is, that gunners, even when not shooting bursts of bullets, be it 50 or 10 projectiles per burst, take resources doing their artificial thinking. I think dumbing them down could be solution

Edited by Stary

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Some work was done on this for the old BoB mod I mentioned - I don't remember now if this was incorporated into the release version or posted on the BoB thread somewhere.

 

I think it was Bandy_RFC from round here who worked all this out, so cheers to Bandy for these. What is included here is gunner hitboxes for the various types, plus examples of how to reduce gun firing range, and also the rate of yaw/pitch of the gun emplacements, all of which seemed to make a difference to rate of fire. Incorporating Boostjunky's rate of fire data should help us get somewhere with this, I hope.

 

I recommend AGAINST simply cutting and pasting these into existing DAT.INI files, best to check against the most recent WoE 08 version of the DAT plane data.inis.

 

//He-111 x

// Crew ---------------------------------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrPilot

SeatID=1

SetCockpitPosition=TRUE

Position=-0.36,2.64,0.85

MinExtentPosition=-0.66,2.7,-0.1

MaxExtentPosition=-0.0,2.0,0.8

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[bOTTOM].Thickness=5

Armor[REAR].Thickness=8.5

Armor[TOP].Thickness=9

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

[RearGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=2

GunnerID=1

SetCockpitPosition=FALSE

Position=0.00,-0.78,1.375

MinExtentPosition=-0.3,-0.7,-0.5

MaxExtentPosition=0.3,2.-1.1.32

PitchModelNodeName=Gun_Rear

YawModelNodeName=RearGunRing

//GunRange=2000

//PitchAngleRate=45

GunRange=800

PitchAngleRate=25

MaxPitch=50

MinPitch=5

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=45

YawAngleRate=25

MaxYaw=200

MinYaw=160

DefaultYawAngle=180

 

[bellyGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=3

GunnerID=2

SetCockpitPosition=FALSE

Position=-0.0000,-4.0,-1.46

MinExtentPosition=-0.3,-3.95,-2.4

MaxExtentPosition=0.3,-4.5,-1.5

PitchModelNodeName=Gun_GondRear

YawModelNodeName=Gun_GondRear

GunRange=800

PitchAngleRate=25

MaxPitch=5

MinPitch=-45

DefaultPitchAngle=0

YawLimited=TRUE

YawAngleRate=25

MaxYaw=210

MinYaw=150

DefaultYawAngle=180

 

[NoseGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=4

GunnerID=3

SetCockpitPosition=FALSE

Position=0.15,3.65,0.60

MinExtentPosition=-0.15,3.7,-0.3

MaxExtentPosition=0.15,3.15,0.55

PitchModelNodeName=Gun_Nose

YawModelNodeName=Gun_Nose

GunRange=1100

PitchAngleRate=25

MaxPitch=45

MinPitch=-20

DefaultPitchAngle=10

YawLimited=TRUE

YawAngleRate=25

MaxYaw=30

MinYaw=-30

DefaultYawAngle=0

 

[bellyGunnerFwd]

//20MM CANNON!!!

SystemType=GUNNER_STATION

PilotModelName=

SeatID=5

GunnerID=4

SetCockpitPosition=FALSE

Position=0.0,-0.65,-1.25

MinExtentPosition=-0.3,0.60,-2.3

MaxExtentPosition=0.3,-1.15,-1.3

PitchModelNodeName=Gun_GondFwd

YawModelNodeName=Gun_GondFwd

GunRange=1400

PitchAngleRate=20

MaxPitch=30

MinPitch=-5

DefaultPitchAngle=10

YawLimited=TRUE

YawAngleRate=20

MaxYaw=30

MinYaw=-30

DefaultYawAngle=0

 

[LeftGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=6

GunnerID=5

SetCockpitPosition=FALSE

Position=-1.3,-2.9,0.35

MinExtentPosition=-1.6,-2.85,-0.65

MaxExtentPosition=-1.0,-3.4,0.3

PitchModelNodeName=Gun_FuseL

YawModelNodeName=Gun_FuseL

GunRange=900

PitchAngleRate=25

MaxPitch=30

MinPitch=-5

DefaultPitchAngle=10

YawLimited=TRUE

YawAngleRate=25

MaxYaw=300

MinYaw=240

DefaultYawAngle=270

 

[RightGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=7

GunnerID=6

SetCockpitPosition=FALSE

Position=1.3,-2.9,0.35

MinExtentPosition=1.0,-2.85,-0.65

MaxExtentPosition=1.6,-3.4,0.3

PitchModelNodeName=Gun_FuseR

YawModelNodeName=Gun_FuseR

GunRange=900

PitchAngleRate=25

MaxPitch=45

MinPitch=-5

DefaultPitchAngle=10

YawLimited=TRUE

YawAngleRate=25

MaxYaw=120

MinYaw=60

DefaultYawAngle=90

 

[bombAimer]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrPilot

SeatID=8

SetCockpitPosition=TRUE

Position=0.15,3.65,0.60

MinExtentPosition=-0.15,3.7,-0.3

MaxExtentPosition=0.15,3.15,0.55

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

[RearGunCrew]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrGunner

SeatID=9

SetCockpitPosition=TRUE

Position=0.00,-0.78,1.375

MinExtentPosition=-0.3,-0.7,-0.5

MaxExtentPosition=0.3,2.-1.1.32

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

// --------------------------------------------------------

 

 

// Crew Do-17Z------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrPilot

SeatID=1

SetCockpitPosition=TRUE

ShowFromCockpit=TRUE

DetachWhenDestroyed=TRUE

Position=-0.257,3.57,0.92

MinExtentPosition=-0.5,3.7,0.00

MaxExtentPosition= 0.0,3.0,0.85

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[bOTTOM].Thickness=5

Armor[REAR].Thickness=8.5

Armor[TOP].Thickness=9

SeatModelName=

SeatPosition=

CanopyNodeName=Cockpit

 

[CoPilot]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrPilot

SeatID=2

SetCockpitPosition=TRUE

Position=0.235,3.57,0.91

MinExtentPosition=0.5,3.7,0.00

MaxExtentPosition= 0.0,3.0,0.85

SeatModelName=

SeatPosition=

CanopyNodeName=Cockpit

 

[TopGunCrew]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrGunner2

SeatID=3

SetCockpitPosition=TRUE

Position=0.007,1.96,1.0

MinExtentPosition=-0.5,2.0,0.1

MaxExtentPosition= 0.0,1.5,0.95

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[REAR].Thickness=9

Armor

.Thickness=6

Armor

.Thickness=6

Armor[TOP].Thickness=6

SeatModelName=

SeatPosition=

CanopyNodeName=Cockpit

 

[TopGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=4

GunnerID=1

SetCockpitPosition=FALSE

Position=0.007,1.96,1.0

MinExtentPosition=-0.5,2.0,0.1

MaxExtentPosition= 0.0,1.5,0.95

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[REAR].Thickness=9

Armor

.Thickness=6

Armor

.Thickness=6

Armor[TOP].Thickness=6

PitchModelNodeName=Gun_Rear

YawModelNodeName=Gun_Rear

GunRange=1100

//PitchAngleRate=65

PitchAngleRate=30

MaxPitch=60

MinPitch=5

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=65

YawAngleRate=30

MaxYaw=220

MinYaw=140

DefaultYawAngle=180

 

[bombardierCrew]

SystemType=PILOT_COCKPIT

PilotModelName=WW2GunnerFF

SeatID=5

SetCockpitPosition=TRUE

Position=0.0011,4.4256,-0.2777

SeatModelName=

SeatPosition=

CanopyNodeName=Cockpit

 

[NoseGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=6

GunnerID=2

SetCockpitPosition=FALSE

Position=0.0011,4.4256,-0.2777

MinExtentPosition=-0.3,4.5,-1.2

MaxExtentPosition= 0.3,4.0,-0.3

PitchModelNodeName=Gun_Nose

YawModelNodeName=Gun_Nose

GunRange=1200

//PitchAngleRate=65

PitchAngleRate=35

MaxPitch=30

MinPitch=-25

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=35

MaxYaw=10

MinYaw=-20

DefaultYawAngle=0

 

[LeftGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=7

GunnerID=3

SetCockpitPosition=FALSE

Position=-0.25,1.75,-0.3

MinExtentPosition=-0.5,1.8,-1.2

MaxExtentPosition= 0.03,1.25,-0.35

PitchModelNodeName=Gun_L

YawModelNodeName=Gun_L

GunRange=900

//PitchAngleRate=65

PitchAngleRate=35

MaxPitch=50

MinPitch=5

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=35

MaxYaw=300

MinYaw=240

DefaultYawAngle=270

 

[RightGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=8

GunnerID=4

SetCockpitPosition=FALSE

Position=0.25,1.75,-0.3

MinExtentPosition=0.5,1.8,-1.2

MaxExtentPosition= 0.0,1.25,-0.35

PitchModelNodeName=Gun_R

YawModelNodeName=Gun_R

GunRange=900

//PitchAngleRate=65

PitchAngleRate=35

MaxPitch=50

MinPitch=5

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=35

MaxYaw=120

MinYaw=60

DefaultYawAngle=90

 

[bellyGunCrew]

SystemType=PILOT_COCKPIT

PilotModelName=WW2GunnerFB

SeatID=9

SetCockpitPosition=TRUE

//HasArmor=TRUE

//ArmorMaterial=STEEL

//Armor[REAR].Thickness=8.5

//Armor[FRONT].Thickness=10

//Armor[bELOW].Thickness=5

Position=0.0000,2.8537,-0.5996

MinExtentPosition=-0.5,3.2,-0.85

MaxExtentPosition= 0.0,2.6,-0.35

SeatModelName=

SeatPosition=

CanopyNodeName=Cockpit

 

[bellyGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=10

GunnerID=5

SetCockpitPosition=FALSE

Position=0.0000,2.8537,-0.5996

MinExtentPosition=-0.5,3.2,-0.85

MaxExtentPosition= 0.0,2.6,-0.35

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[REAR].Thickness=8.5

Armor[FRONT].Thickness=10

Armor[bELOW].Thickness=5

PitchModelNodeName=Gun_Belly

YawModelNodeName=Gun_Belly

GunRange=1000

//PitchAngleRate=65

PitchAngleRate=30

MaxPitch=10

MinPitch=-20

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=65

YawAngleRate=30

MaxYaw=200

MinYaw=150

DefaultYawAngle=180

 

 

 

// ------------------------------------------------

 

 

// Crew Ju 87 B---------------------------------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

Position=0.0,-0.55,0.82

PILOTMODELNAME=WW2Luft.lod

MinExtentPosition=-0.3, -0.5,-0.15

MaxExtentPosition= 0.3,-1.00, 0.80

CanopyNodeName=CanopyFrame

//HasArmor=FALSE

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=25

Armor

.Thickness=0

Armor

.Thickness=0

Armor[REAR].Thickness=9

Armor[TOP].Thickness=0

Armor[bOTTOM].Thickness=15

 

//[CoPilot]

//SystemType=PILOT_COCKPIT

//Position=0.0,-1.50,0.82

//PILOTMODELNAME=WW2Luft.lod

//MinExtentPosition=-0.25, 0.05,-0.15

//MaxExtentPosition= 0.25,-0.60, 0.80

//CanopyNodeName=

 

 

[Gunner]

SystemType=GUNNER_STATION

SeatID=3

GunnerID=1

SetCockpitPosition=FALSE

//His Gun Position=0.00,-1.65, 0.73

Position=0.0,-1.50,0.82

MinExtentPosition=-0.3,-1.45,-0.15

MaxExtentPosition= 0.3,-2.00, 0.80

//HasArmor=FALSE

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=0

Armor

.Thickness=0

Armor

.Thickness=0

Armor[REAR].Thickness=12

Armor[TOP].Thickness=0

Armor[bOTTOM].Thickness=12

PitchModelNodeName=MG15

YawModelNodeName=MG15Yaw

GunRange=800

PitchAngleRate=25

MaxPitch=60

MinPitch=-5

DefaultPitchAngle=25

YawLimited=TRUE

YawAngleRate=35

MaxYaw=200

MinYaw=160

DefaultYawAngle=180

 

 

 

// -----------------------------

 

 

 

// Crew Ju-88A4-----------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrPilot

SeatID=1

SetCockpitPosition=TRUE

DetachWhenDestroyed=TRUE

DamageRating=DISABLED

Position=-0.24,1.94,0.84

MinExtentPosition=-0.6,2.0,-0.1

MaxExtentPosition=0.0,1.45,0.8

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[bOTTOM].Thickness=5

Armor[REAR].Thickness=8.5

Armor[TOP].Thickness=9

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

[CoPilot]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrPilot

SeatID=2

SetCockpitPosition=TRUE

Position=0.24,1.94,0.84

MinExtentPosition=0.0,2.0,-0.1

MaxExtentPosition=0.6,1.45,0.8

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

[RearGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=3

GunnerID=1

SetCockpitPosition=FALSE

Position=0.00,1.2,1.15

MinExtentPosition=-0.3,1.25,0.2

MaxExtentPosition=0.3,0.7,1.1

PitchModelNodeName=Gun_Rear

YawModelNodeName=Gun_Rear

GunRange=800

//PitchAngleRate=65

PitchAngleRate=30

MaxPitch=50

MinPitch=5

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=30

MaxYaw=195

MinYaw=165

 

DefaultYawAngle=180

 

[bellyGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=4

GunnerID=2

SetCockpitPosition=FALSE

Position=0.25,1.0,-0.5

MinExtentPosition=-0.05,1.05,-1.3

MaxExtentPosition=0.55,0.5,-0.45

PitchModelNodeName=Gun_Belly

YawModelNodeName=Gun_Belly

GunRange=900

//PitchAngleRate=65

PitchAngleRate=30

MaxPitch=5

MinPitch=-45

DefaultPitchAngle=0

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=30

MaxYaw=190

MinYaw=170

DefaultYawAngle=180

 

[NoseGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=5

GunnerID=3

SetCockpitPosition=FALSE

Position=0.00,4.10,0.28

MinExtentPosition=-0.3,4.15,-0.6

MaxExtentPosition=0.3,3.6,0.23

PitchModelNodeName=Gun_Nose

YawModelNodeName=Gun_Nose

GunRange=1200

//PitchAngleRate=65

PitchAngleRate=35

MaxPitch=35

MinPitch=-20

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=35

MaxYaw=20

MinYaw=-20

DefaultYawAngle=0

 

[CabinGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=6

GunnerID=4

SetCockpitPosition=FALSE

Position=0.00,1.29,1.05

MinExtentPosition=-0.3,1.35,0.15

MaxExtentPosition=0.3,0.8,1.0

PitchModelNodeName=Gun_Fwd

YawModelNodeName=Gun_Fwd

GunRange=900

//PitchAngleRate=65

PitchAngleRate=35

MaxPitch=35

MinPitch=5

DefaultPitchAngle=0

YawLimited=TRUE

//YawAngleRate=75

YawAngleRate=35

MaxYaw=0

MinYaw=-20

DefaultYawAngle=0

 

[Navigator]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrGunner

SeatID=7

SetCockpitPosition=TRUE

Position=0.00,1.29,1.05

MinExtentPosition=-0.3,1.35,0.15

MaxExtentPosition=0.3,0.8,1.0

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

 

 

 

// --------------------------------------

 

 

 

// Crew Bf-110C ------------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftFtrPilot

SeatID=1

SetCockpitPosition=TRUE

Position=0.00,1.09,0.878

DetachWhenDestroyed=TRUE

DamageRating=DISABLED

//My estimates

MinExtentPosition=-0.3,1.14,-0.10

MaxExtentPosition= 0.3,0.59,0.82

HasArmor=TRUE

ArmorMaterial=STEEL

Armor

.Thickness=5

Armor

.Thickness=5

Armor[REAR].Thickness=9

Armor[bOTTOM].Thickness=15

SeatModelName=

SeatPosition=

CanopyNodeName=Canopy

 

[RearGunner]

SystemType=GUNNER_STATION

PilotModelName=

SeatID=2

GunnerID=1

SetCockpitPosition=TRUE

Position=-0.0000,-0.9446,0.7846

//my estimates

MinExtentPosition=-0.3,-0.9,-0.2

MaxExtentPosition= 0.3,-1.55,0.85

HasArmor=TRUE

ArmorMaterial=STEEL

Armor

.Thickness=5

Armor

.Thickness=5

Armor[REAR].Thickness=9

Armor[bOTTOM].Thickness=15

PitchModelNodeName=Gun_Rear

YawModelNodeName=Gun_Rear

GunRange=1100

//PitchAngleRate=45

PitchAngleRate=30

MaxPitch=60

MinPitch=-5

DefaultPitchAngle=10

YawLimited=TRUE

//YawAngleRate=30

YawAngleRate=30

MaxYaw=210

MinYaw=150

DefaultYawAngle=180

 

[Navigator]

SystemType=PILOT_COCKPIT

PilotModelName=WW2LuftBmrGunner2

SeatID=3

SetCockpitPosition=TRUE

Position=0.0000,-0.7,0.88

SeatModelName=

SeatPosition=

CanopyNodeName=Cockpit

 

 

// ------------------------------------

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