+Stary Posted June 22, 2011 Posted June 22, 2011 I wonder how I managed to miss the obvious -if you want the trees to render the way it was before May11 patch, go to your mod folder, open Options.ini file and change ObjectsFade=TRUE to ObjectsFade=FALSE and Voila! Old style rendering, with DetailMeashSize= working again TK, BIG Thank You Sir (no, we can't have them fading and rendering far at the same time) 1 Quote
+Stary Posted June 22, 2011 Author Posted June 22, 2011 Photo taken at an undisclosed location: Quote
+Stary Posted June 22, 2011 Author Posted June 22, 2011 same impact as it was before, it's up to one's config and his/her DetailMeshSize= setting Quote
+Piecemeal Posted June 22, 2011 Posted June 22, 2011 This is for me and the rest of us who never spotted that: Quote
+Stary Posted June 22, 2011 Author Posted June 22, 2011 heh, me including -TK pointed this out. Lesson for today? Check the updated files, line by line Quote
liamp51 Posted June 22, 2011 Posted June 22, 2011 YES! Thanks Stary and TK! Vietnam movie can now be worked on again! 1 Quote
liamp51 Posted June 22, 2011 Posted June 22, 2011 LOL...I was even thinking about resorting to the Iron Eagle style shooting the movie in the desert like Wrench said I could do! Quote
+SkateZilla Posted June 22, 2011 Posted June 22, 2011 Funny how that wasnt included in the readme... hahahaha Quote
+Stary Posted June 22, 2011 Author Posted June 22, 2011 TK likes to throw in some hidded, undocumented... well, shall I say "easter eggs" Quote
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