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Posted

I wonder how I managed to miss the obvious -if you want the trees to render the way it was before May11 patch, go to your mod folder, open Options.ini file and change

 

ObjectsFade=TRUE

to

ObjectsFade=FALSE

 

 

 

and Voila! Old style rendering, with DetailMeashSize= working again :clapping:

 

TK, BIG Thank You Sir :salute:

 

 

(no, we can't have them fading and rendering far at the same time)

  • Like 1
Posted

same impact as it was before, it's up to one's config and his/her DetailMeshSize= setting

Posted

heh, me including -TK pointed this out.

Lesson for today? Check the updated files, line by line :yikes:

Posted

LOL...I was even thinking about resorting to the Iron Eagle style shooting the movie in the desert like Wrench said I could do! :rofl:

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