squid Posted July 11, 2011 Author Posted July 11, 2011 (edited) ( http://www.google.com/search?q=polish+girls&hl=el&biw=2031&bih=688&tbm=isch&prmd=ivns&source=lnms&ei=uA8bTrvsNIPusgaPopzEDw&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CDAQ_AUoAQ ) Edited July 11, 2011 by squid Quote
squid Posted July 29, 2011 Author Posted July 29, 2011 (edited) . "Greetings to all Bob COD owners and new USA customers!" Hi everyone! The game was finally released in the US yesterday (on the 19th) and is currently a #1 top selling Simulation title on steam! For those who don’t know me, my name is Ilya Shevchenko, and I’m the Lead Development Producer on the title. I’ve been working on the Il-2 Sturmovik series since the very beginning, taking an increasingly larger role with each project, becoming a co-lead on Pacific Fighters (2004) and 1946 (2006), and finally taking over most day-to-day activities on Cliffs of Dover some time ago. We’re a small team that consists 24 core employees and a handful of veteran outsourcers. Quite a few of us have also been with the IL-2 series since the very beginning 10 years ago. We love simulations, and we take pride in what we do. Here are some things to keep in mind about our game: 1. We the developers are a part of 1C-Softclub, Russia’s largest software developer and publisher. We are backed by a dedicated production team, and most importantly, our top management has complete faith in the team and in the product line. That means that the team is growing, we are hiring, and we’re not going anywhere. 2. If you’ve played our previous games, you know that we always support our products way past the release. We work on patches and add-ons, add new content, add new features, and we never abandon our projects. 3. The game you are playing today has always been envisioned as the first in the series. We are already working on a sequel as we continue to support and improve Cliffs of Dover. 4. We do not at this time have anyone doing community relations, which means we spend less time than we’d like to interacting with you, or rather, providing answers to your questions. We are up on these boards every day reading what you have to say, and it does often drive our design decisions and priorities. 5. You can meet more members of the team in my earlier post here, which also contains a sort of a rough roadmap of what we’re currently working on: http://forum.1cpublishing.eu/showthread.php?t=24240 So, thanks for purchasing the game, thanks for your support, and please rest assured we will continue to support and expand Cliffs of Dover and the Il-2 Sturmovik series! http://forum.1cpublishing.eu/showthread.php?t=24692 Edited July 29, 2011 by squid Quote
+Veltro2k Posted July 29, 2011 Posted July 29, 2011 ( http://www.google.com/search?q=polish+girls&hl=el&biw=2031&bih=688&tbm=isch&prmd=ivns&source=lnms&ei=uA8bTrvsNIPusgaPopzEDw&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CDAQ_AUoAQ ) BOING!!!!!!!!!!! All of em of course then my wife would Quote
squid Posted July 29, 2011 Author Posted July 29, 2011 i have no comprehension of the concept of wife Quote
UK_Widowmaker Posted July 29, 2011 Posted July 29, 2011 For those who don’t know me, my name is Ilya Shevchenko, and I’m the Lead Development Producer on the title. I’ve been working on the Il-2 Sturmovik series since the very beginning, taking an increasingly larger role with each project, becoming a co-lead on Pacific Fighters (2004) and 1946 (2006), and finally taking over most day-to-day activities on Cliffs of Dover some time ago. Well Ilya...perhaps you shoulda stayed as the Tea Boy, if COD is anything to go by Quote
squid Posted July 29, 2011 Author Posted July 29, 2011 BOING!!!!!!!!!!! All of em of course then my wife would Quote
Dave63 Posted July 31, 2011 Posted July 31, 2011 For those who don’t know me, my name is Ilya Shevchenko, and I’m the Lead Development Producer on the title. I’ve been working on the Il-2 Sturmovik series since the very beginning, taking an increasingly larger role with each project, becoming a co-lead on Pacific Fighters (2004) and 1946 (2006), and finally taking over most day-to-day activities on Cliffs of Dover some time ago. Well Ilya...perhaps you shoulda stayed as the Tea Boy, if COD is anything to go by Indeed. I'm not sure I'd be bragging about it. Quote
+Dave Posted July 31, 2011 Posted July 31, 2011 Well I bought and I am enjoying the hell out of it. I also have the crate to run it too. They have some stuff to fix but all in so far most fun. Quote
UK_Widowmaker Posted July 31, 2011 Posted July 31, 2011 Well I bought and I am enjoying the hell out of it. I also have the crate to run it too. They have some stuff to fix but all in so far most fun. Any chance I could have you're autograph Dave?...I think it might be worth something one day..as the only person ever to rate this game! Quote
+Dave Posted July 31, 2011 Posted July 31, 2011 Lol I'm in the middle of a campaign and my unit on has 4 hurricanes left out of 12 and we all have four kills apiece. My unit and I won't make it to the end though. But we will take alot with us! God save the queen!!!!! Quote
TSmoke Posted August 1, 2011 Posted August 1, 2011 Lol I'm in the middle of a campaign and my unit on has 4 hurricanes left out of 12 and we all have four kills apiece. My unit and I won't make it to the end though. But we will take alot with us! God save the queen!!!!! The Commenwealth didn't have a Queen during WW2, should be god save the King. Quote
Gr.Viper Posted August 1, 2011 Posted August 1, 2011 (edited) The news travel slowly across the Atlantic. Edited August 1, 2011 by Gr.Viper Quote
JediMaster Posted August 1, 2011 Posted August 1, 2011 Wait, so by WWII the Victorian era was over?!?!? Nooooooo!!!!!!!!!! Quote
squid Posted August 30, 2011 Author Posted August 30, 2011 http://yuplay.com/story.php?title=World-Planes-DirectX-9-Benchmark-Alpha Quote
+Stary Posted August 30, 2011 Posted August 30, 2011 seen it earlier, and that's how next gen sim/game should look and perform alike... see these clouds? Quote
squid Posted August 30, 2011 Author Posted August 30, 2011 (edited) yeah the clouds here are my fixation too :D and its just DX9 ... (dont like the heavy banding though) talking eyecandy, check this rendering potential : http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8589&p=53630#p53630 Edited August 30, 2011 by squid Quote
+Brain32 Posted August 30, 2011 Posted August 30, 2011 http://yuplay.com/story.php?title=World-Planes-DirectX-9-Benchmark-Alpha Very nice, a bit too cartoonish or cinematic but in kind off good way... Quote
squid Posted September 28, 2011 Author Posted September 28, 2011 And ..... the thought i had since my first contact with WOP .... Korea !! :D My idea was heard !! :P Quote
squid Posted December 1, 2011 Author Posted December 1, 2011 (edited) World Of Planes development - Interview with one of the Alpha testers, a pilot again after "Macademic" a commercial pro pilot and WOP alpha tester and forum down to earth regular http://forum.gaijine...ot-hawkdriver9/ http://worldofplanes.ru/en/news/ Edited December 1, 2011 by squid Quote
squid Posted December 1, 2011 Author Posted December 1, 2011 seen it earlier, and that's how next gen sim/game should look and perform alike... see these clouds? seen that F-86 ? Quote
squid Posted December 2, 2011 Author Posted December 2, 2011 New Screenshots ..... http://worldofplanes.ru/en/media/screenshots/ wonder if we could maybe see SF getting somewhere in the middle between what it is today and this WOP pornography ..... Quote
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