+malibu43 142 Posted July 12, 2011 (edited) View File SF2 AAA Pack SF2 AAA Pack. This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install To install: Just drag and drop the folders to your mod folder. Enjoy! Malibu43 Submitter malibu43 Submitted 07/12/2011 Category Ground Object Mods Edited May 9, 2012 by malibu43 Share this post Link to post Share on other sites
topcat II 6 Posted July 12, 2011 Great Many Thanks!!! Share this post Link to post Share on other sites
+malibu43 142 Posted July 12, 2011 You're welcome!!! Just a heads up - there's one TGA file missing that will prevent the big black flak clouds from showing when the larger caliber guns fire. I'll post it here in a bit... Share this post Link to post Share on other sites
+malibu43 142 Posted July 13, 2011 The file in the downloads section has been updated. If you already downloaded the pack, please re-download, and re-install (or just add FSMOKE.tga to your effects folder). Share this post Link to post Share on other sites
Sherpa 0 Posted December 19, 2011 Just got around to trying this over the weekend and it is very nice. It sure makes AG missions more exciting. I do have a question. I see this pack includes many of the weapons contained in Pasko's SAM&AAA vehicle pack. Do we still need Pasko's pack or is it now obsolete? Share this post Link to post Share on other sites
Wrench 9,843 Posted December 19, 2011 my guess is, as they're updated, it'll overwrite/replace them Share this post Link to post Share on other sites
+malibu43 142 Posted December 19, 2011 Yes, as wrench said, let it overwrite. But not everything from pasko's pack is included, so it's not a complete replacement. Share this post Link to post Share on other sites
+malibu43 142 Posted May 8, 2012 (edited) Folks, I have updated this download with a few changes: - add two effects files that were missing (thanks, gerwin!). - increase the ZSU-23's availability to "COMMON" so it hopefully will show up a little more - changed the ZU-23 so that it does not have self-detonating rounds (ie - doesn't create flak clouds). I spent some time researching the last one, and couldn't find anything conclusive about whether the gun was a "flak" type gun or not. Various sources do list it as using "self detonating" or "self destructing" rounds, but all descriptions of the gun and even some youtube videos did not indicate that the shells would burst around an aircraft creating puffy, white clouds the way my previous version did (which was, honestly, a change I didn't realize was included in the pack). Therefore, it has been turned back into a regular cannon style AAA piece that just fires green tracers at you as you speed by, laughing and flipping the bird at it! Edited May 8, 2012 by malibu43 Share this post Link to post Share on other sites
+malibu43 142 Posted May 8, 2012 OK. My source has helped me confirm that the 23mm guns can produce flak clouds, so I have updated the download once again to add the 23mm flak back in. Share this post Link to post Share on other sites
JJava 3 Posted May 8, 2012 OK. My source has helped me confirm that the 23mm guns can produce flak clouds, so I have updated the download once again to add the 23mm flak back in. If I recall correctly, they only produce "flak clouds" when the rounds self destruct after a 'longish' time. At least that's the only time I saw it happen when my unit did live fire training. Share this post Link to post Share on other sites
+malibu43 142 Posted May 8, 2012 If I recall correctly, they only produce "flak clouds" when the rounds self destruct after a 'longish' time. At least that's the only time I saw it happen when my unit did live fire training. That makes sense. I was wondering about that when different internet sources said the rounds had a self destruct fuse. ie - was it a fuse intended to be used to detonate the round near the aircraft, or a fuse intended to destroy the round if it misses its target? It sounds like you're saying it was the latter. I'm going to leave the download as-is for now, rather than keep changing it. Maybe more folks will chime with some info to help point me in the right direction. After a few days, if we have it figured out, I'll make sure the download is updated with the right info. Share this post Link to post Share on other sites
+gerwin 451 Posted May 8, 2012 The rounds gives flashes of light after a certain travel time, that is true. video: Here is a fuse for 23mm: http://www.arcus-bg.com/products/fuzes/1_medium_caliber/1_mg25/1main.htm "MG-25 is a mechanical, nose, point-detonating fuze with delayed action. The fuze features self-destruction." It is certainly no proximity fuse. Share this post Link to post Share on other sites
+malibu43 142 Posted May 9, 2012 OK. The pack has been updated without the air burst for the ZU-23. I have also removed the Mobile_AAA versions of the KS-12 and KS-19 so you get more of the deadlier "Mobile_AAA" ground objects. If you want to update your installation, delete the following folders before dragging and dropping all the new files in: Objects/Guns/23MM_ZU23T Objects/GroundObjects/KS-12_G Objects/GroundObjects/KS-19_G Objects/GroundObjects/KS-19_P Share this post Link to post Share on other sites
+Dave 2,322 Posted May 9, 2012 Malibu I have always loved this mod and its in every install I have. Share this post Link to post Share on other sites
+malibu43 142 Posted May 9, 2012 (edited) Malibu I have always loved this mod and its in every install I have. Thanks Dave! Hopefully I didn't screw it up with the changes I just made! Folks - give the new mod a try for a while and let me know what you think. You should see a little less KS-12 and KS-19 and a little more ZSU-23. Edited May 9, 2012 by malibu43 Share this post Link to post Share on other sites