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Posted

Figured it be easier for me to just keep this all in one thread.

 

Now that my ATC training is finally winding down (12 more hours and I'm up for final check out!!!) I've had time to get back in modelling. I've been getting a little better so my work rate is more comfortable and less frustrating now as well.

 

Here's some pics of misc. stuff I'm currently working on. The high detail stuff will obviously be toned down for the game engine.

 

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Posted

hmmmmm....is that the Templehoff terminal I spy???

 

love that airbase ... needed something like that like, forever!!

Posted

Nope, not Tempelhof, although that is a good idea. I love Tempelhof.

 

Its New Chitose, both the airfield and the terminal. Its the start of a potential Hokkaido campaign. I'm sort of waiting to see what happens with the new F-14 game and whether or not we get a new terrain engine for it. Till then I'm keeping my eyes peeled for good terrain tile stand ins.

Posted

Nope, not Tempelhof, although that is a good idea. I love Tempelhof.

 

Its New Chitose, both the airfield and the terminal. Its the start of a potential Hokkaido campaign. I'm sort of waiting to see what happens with the new F-14 game and whether or not we get a new terrain engine for it. Till then I'm keeping my eyes peeled for good terrain tile stand ins.

 

Hokkaido campaign would be cool.

Posted

The YF-19 was my first model. As such, its really poorly done, although it looks okay in screen shots. Whenever I open it up now though, I'm really not happy with it. Once I get a few projects done that I'm working on I'd like to go back and rebuild it and remap it. The YF-19 is still my favorite fictional bird, so I'm definitely going to find the time for it.

 

I've also been having trouble working with my older projects in Max. For some reason any models that I've mapped and textured cause all kinds of crashes and so forth. So going back and making improvements is almost impossible. I was trying to make a Ver 2.0 of the Fletcher but Max would just not work right. I may have to just throw out the mapping.

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