+JonathanRL Posted November 21, 2011 Posted November 21, 2011 I think most Campaign makers have had this issue. If not, then its good, because that means I will be able to get efficient help with it ;-) I am trying to focus the attacks of E1 in Mannerheims Shield upon a group of targets. They are plentiful and selected, but in the campaign, I keep getting Recon Flights. This have become so silly that even when I choose other targets in the Campaign air offensive list, I keep getting endless Recon flights for the aircraft. TK suggested this was due to a lack of targets, but so far, I aint buying it. Last build had alot of possible targets - all ships and airfields. Futhermore, I never experienced this issue in Isbjörn. What may be causing it? 1 Quote
+SayethWhaaaa Posted November 21, 2011 Posted November 21, 2011 I'm sure you don't want me to ask this, but are you 100% sure your coding with the targets, ground objects and dates are correct? If anything is awry with them, your missions will usually default to Recon even if your squadron isn't tasked with it. Quote
+JonathanRL Posted November 21, 2011 Author Posted November 21, 2011 (edited) Of course I want you to ask it, and no, I am not 100% sure. However, the target areas show up in Single Mission, a similar method was used without problems in Isbjörn and I get the correct target sometimes, not all the time. Edited November 21, 2011 by JonathanRL Quote
+Crusader Posted November 21, 2011 Posted November 21, 2011 (edited) Fishing in the dark, but check your TYPES list of the terrain in use for the campaign, if the target group you want to concentrate on is already known to your force. e.g: [TargetType087] Name=vIndustrial1 FullName=Steel Mill ModelName=vIndustrial1.LOD TargetType=WEAPON_FACTORY ActiveYear=0 TargetValue=500 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=300000.0 ArmorType=0 RepairRate=0.050 StartDetectChance=0 <------------- set to 100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 <---------- too CollisionMesh=vIndustrial1Col.LOD MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=vIndustrial1Dest.LOD SecondaryEffect=LargeExplosionEffect SecondaryChance=100 Edited November 21, 2011 by Crusader Quote
+JonathanRL Posted November 21, 2011 Author Posted November 21, 2011 (edited) You may be on to Something, Crusader. I will be having a look at that, thank you :) EDIT: They where not know, but it does not seem to be helping. Giving the target areas another look. Edited November 21, 2011 by JonathanRL Quote
+Gepard Posted November 21, 2011 Posted November 21, 2011 If you has to many recon missions, you must change the settings of missionchance for the single air units in the campaign_data.ini for instance [AirUnit001] AircraftType=F-105D Squadron=7TFS ForceID=1 Nation=USAF . . . MissionChance[sWEEP]=25 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=25 MissionChance[ESCORT]=25 MissionChance=80 MissionChance[CAS]=25 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 You see Recon = 0 what means, this unit will not fly recon missions during campaign Quote
+JonathanRL Posted November 21, 2011 Author Posted November 21, 2011 (edited) With respect, Gepard but if that worked for me, this thread would never have been started. When the game is unable to find targets or objectives for the flight to accomplish, a Recon mission is selected. My problem is that the targets exist, but the game seems unable to find them. :) Edited November 21, 2011 by JonathanRL Quote
+Gepard Posted November 21, 2011 Posted November 21, 2011 Could you post the header of the campaign_data.ini. Quote
+JonathanRL Posted November 21, 2011 Author Posted November 21, 2011 [CampaignData] StartDate=03/02/1966 StartDateDeviation=0 EndDate=01/30/1967 RunCampaignBeforePlayerStart=TRUE ForceWithInitiative=2 MaxMissions=40 NormalMissionRate=3 NormalMissionRateDeviation=1 OffensiveMissionRate=10 OffensiveMissionRateDeviation=0 StartScreen=OIBPic.jpg CampaignBaseScreen=pol.jpg CampaignStartMusic=intro.wav CampaignWinMusic=maamme.wav CampaignEndWinScreen=OIBVictory.jpg CampaignEndLoseScreen=OIBLose.jpg CampaignEndStallScreen=OIBStall.jpg CampaignEndKIAScreen=OIBLose.jpg CampaignEndWinText=IBWIN.txt CampaignEndLoseText=IBLOSE.txt CampaignLoseMusic=soviet.wav CampaignEndStallText=IBSTALL.txt [Force001] Alignment=FRIENDLY Nation=Sweden BaseArea=Stockholm AirOffensive[001].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[001].Secondary=CHEMICAL_WEAPONS_PLANT AirOffensive[002].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[002].Secondary=CHEMICAL_WEAPONS_PLANT AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=TOWER AirOffensive[004].Primary=TOWER AirOffensive[004].Secondary=HANGAR AirOffensive[005].Primary=HANGAR AirOffensive[005].Secondary=FUEL_STORAGE AirOffensive[006].Primary=FUEL_STORAGE AirOffensive[006].Secondary=POWER_PLANT AirOffensive[007].Primary=POWER_PLANT AirOffensive[007].Secondary=COMMAND_BUILDING StartGroundOffensive=2 StartAirOffensive=1 StartInterdiction=5 Morale=90 Supply=35 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 AircraftReplacementTime=240 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE StartAirDefenseLevel=6 RandomCAP=TRUE CHEMICAL_WEAPONS_PLANT is the general tag for the targets E1 has as priority. Mostly ships. Quote
+Gepard Posted November 22, 2011 Posted November 22, 2011 Em, It is not ususal to set Primary and secondary Air Offensive the same target types. In a first step i would change the secondary Air Offensive to medium_runway or something. Then test what happens. Perhaps something is wrong with your target types which are using Chemical_Weapon_plant plant. Check the ActiveYear= in types.ini Maybe, that the ships are not available in 1966. Quote
+JonathanRL Posted November 22, 2011 Author Posted November 22, 2011 (edited) Gepard: I have tried with switching them around as well. It makes no difference. But I will be checking the years. EDIT: All the years are set to 0, as they ought to be. Edited November 22, 2011 by JonathanRL Quote
+Gepard Posted November 22, 2011 Posted November 22, 2011 I think it is something small what cause this effect. Try this AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,WAREHOUSE AirOffensive[001].Secondary=CHEMICAL_WEAPONS_PLANT And RunCampaignBeforePlayerStart=FALSE By the way, does it only happen with the swedish or with the russian side too? Quote
+JonathanRL Posted November 22, 2011 Author Posted November 22, 2011 (edited) Never tried Russian but might give it a shot. But going to try your solution if Russians dont give me a good one. Is this a good time to mention OP Mannerheims Shield need beta testers? EDIT: Yep. It solved the issue. I now get strike package targets against warehouses and fuel supplies. None against the invasion forces tought as intended, but I can live with that. Just have to re-write the story somewhat ;-) Edited November 22, 2011 by JonathanRL Quote
+Gepard Posted November 22, 2011 Posted November 22, 2011 Nice to hear, that it works. Now try to set the invasion ships to Warehouse in types.ini Perhaps then the camapign will select the wished targets. Quote
+JonathanRL Posted November 22, 2011 Author Posted November 22, 2011 Way ahead of you. But no. Seems like the game thinks the four task forces are too few targets :D Quote
+KnightWolf45 Posted November 22, 2011 Posted November 22, 2011 Try to incresse de score of the targets you want to show up more work for me in single missions and campaings TargetValue=500 or more Quote
+Wrench Posted November 22, 2011 Posted November 22, 2011 (edited) or edit the SingleMission.ini: [TargetValues] MinStrikeTargetValue=05 HeavyStrikeValue=500 NormalStrikeValue=100 don't know if it'll affect Campaigns, but worth a try! Edited November 22, 2011 by Wrench Quote
+JonathanRL Posted November 22, 2011 Author Posted November 22, 2011 Try to incresse de score of the targets you want to show up more work for me in single missions and campaings TargetValue=500 or more Tried that, but unfortunatly, it did not work. I have taken to rewriting the campaign instead and may see if I can get a suprise or two in it ;-) The original plan was to try and emulate E1 - The Commanders Club with a massed attack upon the Invasion Fleet. I even had different target areas in different dates, giving the impression that the invasion fleet moved. However, the inability for the strike packages to target the fleet foiled it. I will give Wrenchs suggestion tought :) Quote
+Baltika Posted November 25, 2011 Posted November 25, 2011 (edited) Hi Jonathan, Here is another suggestion for you. I think in WoI, TK introduced the FocusArea= flag for airoffensives. The format is this:- [Force001] Alignment=FRIENDLY Nation=RAF BaseArea=Alexandria AirOffensive[001].Primary=ARMY_BASE AirOffensive[001].Secondary=FUEL_STORAGE,AMMO_STORAGE AirOffensive[001].FocusArea=Miteirya Ridge AirOffensive[002].Primary=ARMY_BASE AirOffensive[002].Secondary=FUEL_STORAGE,AMMO_STORAGE AirOffensive[002].FocusArea=Deir el Shein AirOffensive[003].Primary=ARMY_BASE AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[003].FocusArea=Bab el Qattara AirOffensive[004].Primary=COMM_BUILDING,ARMY_BASE AirOffensive[004].Secondary=AMMO_STORAGE,FUEL_STORAGE AirOffensive[004].FocusArea=Jebel Kalakh AirOffensive[005].Primary=COMM_BUILDING,NAVAL_BASE AirOffensive[005].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[006].Primary=HANGAR,SMALL_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=ARMY_BASE AirOffensive[007].Secondary=HANGAR,FUEL_STORAGE,AMMO_STORAGE AirOffensive[008].Primary=ARMY_BASE,NAVAL_BASE AirOffensive[008].Secondary=COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY That is taken from my El Alamein campaign which was included in the DAT Wings Over Afrika package. The FocusArea= corresponds to a target area as defined in your terrain_targets.ini and it is designed to force an airoffensive to strike the designated target area. Simply enter the name of the target area for each task force, and you should see airstrikes directed against that target area. If not, something else has gone wrong. Check the Target_Types.ini to ensure correct spellings etc - typos can be a real headache. Also, on working on various campaigns over the years, I noticed some target type designations were not recognised by the game for selecting strike targets. Things like WAREHOUSE and AMMO_STORAGE (all the types listed in the above example) do work, so try substituting those types for your chemical weapons plant. ARMY_BASE and NAVAL_BASE are ones I find quite useful as they are not as common as the ever-present WAREHOUSE. If all that doesn't work, check where your task forces are located on the map. Someone recently posted (I can't remember who now, sorry, old age) that where a target area is within 10-15% of the edge of the map, the game will not "see" it for the purposes of assigning a strike mission. This is a different limiting factor from the well-known "WALL" at the edge. Try moving your task force target areas closer to the centre of the map, if the scenario permits that. Also, in any campaign building, setting the frontline is crucial. It must extend from one side of the map completely to the opposite side. Target areas which are too close to the frontline may be occupied by the opposing force - even without being captured by a ground offensive. And in a campaign, the frontline is dynamic, so ownership of your task forces may change. If they are too close to a frontline which is improperly defined, they may not be targeted for strike missions by friendly forces because the game sees them as being friendly-occupied target areas. It should go without saying that an enemy task force must be on the enemy side of the frontline, or the game will see it as friendly. This is true even if the target area is defined as "ENEMY" in the terrain_TARGETS.INI. For campaign play, the frontline and the ground war determine which force owns which target areas. So, if the enemy task forces are on the friendly side of the frontline, they will never be targeted for strikes by friendly forces. Just some suggestions, hope they help. Slainthe, Baltika Edited November 25, 2011 by Baltika Quote
+JonathanRL Posted November 25, 2011 Author Posted November 25, 2011 It should go without saying that an enemy task force must be on the enemy side of the frontline, or the game will see it as friendly. This is true even if the target area is defined as "ENEMY" in the terrain_TARGETS.INI. For campaign play, the frontline and the ground war determine which force owns which target areas. So, if the enemy task forces are on the friendly side of the frontline, they will never be targeted for strikes by friendly forces. I think you are on to something here. Most of the Task Forces _are_ close to the Swedish border. However, that does not explain why it worked rather well in Isbjörn, but it may be a cause - and one worth looking into ! Quote
+JonathanRL Posted November 28, 2011 Author Posted November 28, 2011 Ayep. Prelimary testing (I had to do some trickery to move the frontlines!!!) is complete and it indeed looks like Front Lines are the villain. Thanks! Quote
+JonathanRL Posted November 28, 2011 Author Posted November 28, 2011 (edited) ....and no. I just completed all the coding and still get no focus on the naval assets. If anybody wants a beta client, let me know. EDIT: And belay that. Works now! Had to make sure Sweden was the agressive part. Amusing, how they beeing agressive turns their strike from offensive strikes on the Soviet Mainland to defensive strikes on Soviet Shipping :D Edited November 28, 2011 by JonathanRL Quote
+EricJ Posted December 1, 2011 Posted December 1, 2011 I remember EF2000 that it played the neutrality scenario very well. If Soviet forces attacked Sweden, then Sweden became your ally. If not, well never had to worry about that :) Quote
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