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Dave

Need A 3D Guru

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i might model the Thunder SCARAB Boat for s**ts and giggles. just goota find some decent pix..

 

imagine trying to do an Anti Ship with that as the target.. hehehe.

Edited by SkateZilla

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been there, done that, got the kill marks. You'll find them running 'round on a LOT of terrain mods.

 

no harder than the IJN barges Capun did for the WW2 PTO mods (just slightly larger)

 

Crusader: nice to know, finally!! after all these years what exactly they are!! Now, to edit all my _types inis, and the Pboats main ini, so the name shows!!! :grin:

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LCAC WIP

post-2314-0-61936800-1325416286.jpg

Dave, what kind of load you´ll need? One with trucks, and one with M60A3?

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Florian, that is SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETTT!!!!!

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WOW!

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Lebed is being roughed out. Trying to work on it when I can but my schedule is just crazy right now. That and I may be going to Seattle for a few days on a spontaneous road trip with a friend.

 

post-10543-0-46449900-1325453640.jpg

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Looking good!

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Now, all we need is to populate the Ledbeds and other LCACs with eels, and everything else should fall into place... :grin:

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Now, all we need is to populate the Ledbeds and other LCACs with eels, and everything else should fall into place... :grin:

 

Isn't this the first sign of the apocalypse? :blink:

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Isn't this the first sign of the apocalypse? :blink:

 

Uh No. Well maybe. Hell, it's the Hungarian Phrasebookalypse...

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Very smooth lines, Grinch! :good: Keep up the good work!

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Nice Grinch, will there be eels? :lol:

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Da comrade!!!!

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Grinch, make sure the fans are pivoted so they can rotate. There's a cheat that you can apply to ground objects, to make props on ships (and LCACs) rotate. Simply set them up as search radars, with no radar values other than a very short (.001) search time.

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Was thinking about just doing semi transparent disks for the moving version and static fans for the static one.

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Was thinking about just doing semi transparent disks for the moving version and static fans for the static one.

 

Those values don't apply to ground objects.

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Wat? Just use a TGA for spinning prop disks since they support transparency in game. I used them for the antenna on the Fletcher. I mean, I guess I can try the way you mentioned but I don't think it will look as realistic as a disk painted up to look like a prop spinning at high speed.

 

Example of what I'm talking about

http://cdn-www.airliners.net/photos/photos/1/1/7/0594711.jpg

 

But now that I think of it, I can use your trick at a slower speed to increase the effect.

Edited by GrinchWSLG

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First in-game pic. Still a lot of mapping and skinning to be done and the effects are just a fast mod of existing ones.

post-2314-0-66204200-1325709477.jpg

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Wat? Just use a TGA for spinning prop disks since they support transparency in game. I used them for the antenna on the Fletcher. I mean, I guess I can try the way you mentioned but I don't think it will look as realistic as a disk painted up to look like a prop spinning at high speed.

 

 

What you posted above was basically the same technique that's used for props on aircraft, so my response was framed to that end. I was implying that aircraft prop values are not applicable to ground objects in this series.

 

But now that I think of it, I can use your trick at a slower speed to increase the effect.

 

A semi-transparent tga with simulated prop shadows, spinning along at a few dozen rpm would look good.

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Some progress...

post-2314-0-16931600-1325757104.jpg

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A quick test with the M-60A3 model as weapon. This is how it can look while on sea and at the beach...

post-2314-0-00508100-1325772072.jpg

post-2314-0-94590500-1325772087.jpg

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