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Well, after spent the whole day in Photoshop, i´ve finished my first skin, far from prefect, i still need to ask to the master skinners:

 

  • What do i need to make the metal parts to shine?
  • If you see, the radome, has a different color, is there a reason for that?
  • what is the best way to get stenciling and to make decals or even better, where i can get markings for planes, most interested in Soviet Floggers, since i plan to make several skins more.

TIA and i leave you the pics, all comments are welcome:)

 

Hey for some reason a 119Kb pic is taken as 15Mb and can´t upload it, any issue right now?

Edited by FLOGGER23

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You have to look back throught your account and choose Manage Attachments.

 

...it seems it's time to delete some of your posted pics from the past... :ok:

 

I've run into that, myself.

 

 

 

 

 

SidDogg

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Better color tones...

 

http://www.jpsmodell.de/dc/schemes/rusaf_mig23ub_e.htm

 

It's a lot better to find something like the Don Color site because using the eyedropper tool to get the colors off photos gives you sometimes bad results. Buuut don't get discouraged as your skin is pretty nice :smile::good:

 

Doing a proper skin takes a lot of research and sometimes Google Fu and work...

 

And this may help too:

 

http://562.50megs.com/LOMAC/Tutorials/LST.zip (Adobe PDF)

Edited by EricJ

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[*]If you see, the radome, has a different color, is there a reason for that?

 

I think it is because different settings were used for making the base MF MiG-23M/MF model and for making the parts to turn the base model into a MiG-23UB.

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What do i need to make the metal parts to shine?

 

That's either done directly, through the LOD, or indirectly, through a specular map. In both cases, it is the developer who needs to set that in the model. I do not belive that the Thirdwire Floggers have spec maps associated to them, at this point.

 

The radome, has a different color, is there a reason for that?

 

More than likely, special paint that won't effect (or reduce) the radar's operation and range.

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'More than likely, special paint that won't effect (or reduce) the radar's operation and range.'

:grin:BWAHAAAHHAAAA!<br>Sobers up, concedes, but in real life.<br>

Edited by Stick

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heres the problem

 

18 Materials:

( 1) Fuselage:

Mig-23_01.bmp

( 2) LeftWing:

Mig-23_04.bmp

( 3) Feux_nav:

Transparency enabled

Self-illumination enabled

Specular=0.76, Glossiness=0.15, Color:<229,229,229>

Reflection=1.00

Mig-23_Light.tga

( 4) LeftWing-noshine:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.00

Mig-23_04.bmp

( 5) RightWing:

Mig-23_06.bmp

( 6) RightWing-noshine:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.00

Mig-23_06.bmp

( 7) FuselageNose-noshine:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.00

Mig-23_02.bmp

( 8) Mig-23_05-noshine:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.00

Mig-23_05.bmp

( 9) Fuselage-noshine:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.00

Mig-23_01.bmp

( 10) RearFuselage:

Mig-23_03.bmp

( 11) FuselageNose:

Mig-23_02.bmp

( 12) RearFuselage-noshine:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.00

Mig-23_03.bmp

( 13) RearFuselage-baremetal:

Specular=0.92, Glossiness=0.10, Color:<229,229,229>

Reflection=1.00

Mig-23_03.bmp

( 14) Mig-23_05-baremetal:

Specular=0.92, Glossiness=0.10, Color:<229,229,229>

Reflection=1.00

Mig-23_05.bmp

( 15) Chute:

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Reflection=0.20

CHUTE.bmp

( 16) Vitre:

Transparency enabled

CANOPYGLASS.TGA

( 17) Mig-23_05:

Mig-23_05.bmp

( 18) FuselageNose-baremetal:

Specular=0.92, Glossiness=0.15, Color:<229,229,229>

Reflection=1.00

Mig-23_02.bmp

part of aircraft were given diferent specular values in max

btw flogger23 his using ebuger 23/27 pack

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That's either done directly, through the LOD, or indirectly, through a specular map. In both cases, it is the developer who needs to set that in the model. I do not belive that the Thirdwire Floggers have spec maps associated to them, at this point.

 

 

 

More than likely, special paint that won't effect (or reduce) the radar's operation and range.

also i think some radomes or at least parts of them are molded in the needed color, tho this can lead to hiccups in the supply system. i remember reading that the early F-15s had black tips on the radome when they were initially painted AS blue. but later when only the Luke based Eagles were in AS, the supply system still had many black tips and so those tips could be seen on Eagles throughout the 80's.

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Russian UB....

 

This should fit better Flogger!

http://img.wp.scn.ru/camms/ar/37/pics/5_16.jpg

 

LSK Numbers:

101 MiG-23UB A1037825 absturz 17.07.87

102 MiG-23UB A1037826 > 20+61, ausgestellt Bensheim

103 MiG-23UB A1038506 > 20+57, ausgestellt Finow Museum

104 MiG-23UB A1037901 > 20+62, ausgestellt Cottbus Museum

105 MiG-23UB A1037902 > 20+63, ausgestellt Berlin-Gatow Museum

106 MiG-23UB A1038034 > 20+58, ausgestellt Bad Oeynhausen Museum

107 MiG-23UB A1038221 > 20+59, ausgestellt Lanaken, Belgien

108 MiG-23UB A1038222 absturz 03.10.83

109 MiG-23UB A1038280 > 20+60, ausgestellt Fichtelberg

110 MiG-23UB A1038285 absturz 21.05.86

Edited by Soulfreak

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Well apologies i got my colors from the below pic, because i couldn`t get real pics:

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I think that profile is wrong.

saw a lot of Pictures of German MiG-23UBs and they

look all very different.

check out airfighters.com.

There are a lot of pictures taken around the time

of the German reunion. There are also some pics of German 23UBs....

But i will contact some people who may know more about the 23UB camo schemes.

Edited by Soulfreak

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Cool, i will make the changes, and post pics soon for your evaluation.

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btw, i think i did all LSK numbers for my grey UB skin, released a long time ago...

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BTW. i have the MiG-27 templates almost finished, just need to add the riveting, if you are interested for your BN's, i had them in the agenda too, but i think you can make them better.

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