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Posted

As per my previous post on FuelIndicators, the number for the Prowlers is: Set[02].Value=15420.0. You can arrive at these numbers either by adding up Kg.s in the data ini.s and multiplying by 2.2 (which I did first) which gets you close, at which point you realize the exact number is given in the loadout screen in-game. :shout: Another thing is they all seem to come in at a very low angle-of-attack, especialy under autopilot, that to consistantly catch a wire you should add a half meter to the Hook in the data ini., HookArmLength=2.82. Last thing for now is since this pit was designed for a completely different flight model, the ApproachIndexer (AoAIndexer) values are way off; the original TW A-6A values work much better:

 

[AoAIndexerSlowLeft]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_slow_left

MovementType=LIGHT

//Slow (19.50 - 30.00)

Set[01].Value=10.14

Set[02].Value=23.53

 

[AoAIndexerOnSpeedLeft]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_on_speed_left

MovementType=LIGHT

//OnSpeed (18.00 - 20.00)

Set[01].Value=9.16

Set[02].Value=10.47

 

[AoAIndexerFastLeft]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_fast_left

MovementType=LIGHT

//Fast (0.0 - 18.50)

Set[01].Value=-5.00

Set[02].Value=9.49

 

[AoAIndexerSlowRight]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_slow_right

MovementType=LIGHT

//Slow (19.50 - 30.00)

Set[01].Value=10.14

Set[02].Value=23.53

 

[AoAIndexerOnSpeedRight]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_on_speed_right

MovementType=LIGHT

//OnSpeed (18.00 - 20.00)

Set[01].Value=9.16

Set[02].Value=10.47

 

[AoAIndexerFastRight]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_fast_right

MovementType=LIGHT

//Fast (0.0 - 18.50)

Set[01].Value=-5.00

Set[02].Value=9.49

Posted

Good stuff, SupGen.

 

Definitely gets me thinking that the 3W FM needs to be updated; the RAZBAM models definitely feel heavier. While the A-6 is very nimble, esp. for a bomber, it never really feels like it's carrying 12000lb of Hate and DiscontentTM.

  • 4 months later...
Posted

Hello,

 

Is there a fix for the range and course counters not being displayed? I have a full merged install, SF2NA, july/12 update, using the latest A-6 Superpack with Razbam's pit. The coding is there, but they simply aren't shown, just black rectangles where the numbers were supposed to be.

 

Thanks!

  • 2 years later...
  • 4 years later...
Posted
On 2/15/2020 at 11:04 AM, malibu43 said:

Hey - sorry to bump an old thread. Were the consolidated .ini fixes for the Razbam A-6 pits ever made available anywhere?

Everything you need should be in the

If it isn't in the ini files, the instructions are in the documentation.

  • Like 1
Posted
51 minutes ago, HomeFries said:

Everything you need should be in the

If it isn't in the ini files, the instructions are in the documentation.

Awesome!  I'll check it out!

  • Like 1
  • 11 months later...
Posted
On 8/13/2012 at 8:12 PM, SupGen said:

The FuelIndicator fix Fubar mentions is an easy one, in the Cockpit ini., in the FuelIndicator entry: change Set[02].Value=10000 to Set[02].Value=15770.0.

Does this kind of fix work for all aircraft that have frozen fuel needles?

Posted
On 2/16/2020 at 4:14 PM, HomeFries said:

Everything you need should be in the

If it isn't in the ini files, the instructions are in the documentation.

"Cockpits (not included) required in order to make the A-6 flyable" is what it says on the download page.

The question asked was: "Were the consolidated .ini fixes for the Razbam A-6 pits ever made available anywhere?"

You say "Everything you need should be in the" Superpack 1.51

But there is no cockpit included.

 

Posted

right, because you can't share stock lods 

and

most assuredly cannot share payware mods.

(however, if one looks hard enough, you can the 3W Intruder cockpit "someplace else". but I didn't say that on an open forum)

  • 2 weeks later...
  • 4 weeks later...
Posted
On 2/11/2012 at 7:20 PM, NeverEnough said:

Hey Folks, this A-6A Cockpit.INI has the refuelling probe for the Razbam cockpit removed. Enjoy!

A-6A_COCKPIT.7z

That worked for me, thank you.

The other method, removing the TK probe in favour of the Razbam probe meant making the fuselage not be seen from the cockpit. Consequently, when you looked in the mirrors the wings suddenly stopped at their red edges and you had an empty space where the fuselage should be. It looked crazy.

So keeping the TK probe, and removing the Razbam one has given me a complete aircraft in the mirrors.

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