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Oh my GOD!!!

 

Get that Tico refitted

 

 

MaxMissilesInAir=2 :yikes:

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IsDecoy=TRUE

JammerStrength=30.000000

 

Kelps ;-)

 

This probably means they are not crusie missiles, just meant to draw fire from the Crusie Missiles.

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Oh my GOD!!!

 

Get that Tico refitted

 

 

MaxMissilesInAir=2 :yikes:

 

More than 2. From what I can see, depending on how you wanted too set up the launchers in the Data.ini file the VLS Tico could be made to engage a lot more targets than that.

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[VDIModeLanding]

Symbol[01]=VDI_RollPointer

Symbol[02]=VDI_AttitudeBarsLanding

Symbol[03]=VDI_HeadingScale

Symbol[04]=VDI_Glideslope

Symbol[05]=VDI_SteerLine

Symbol[06]=VDI_Reference

Symbol[07]=VDI_Filter

tomcat ils

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as a whole, yes 1000x1000 km

 

Okay so we have 1000x1000km map split in 1000 chunks, so chunks are 1x1km?

 

BTW, I think ICELAND_DETAIL_MAP.BMP means TK is using texture splatting(blending) for terrain texturing which is great...

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Okay so we have 1000x1000km map split in 1000 chunks, so chunks are 1x1km?

 

BTW, I think ICELAND_DETAIL_MAP.BMP means TK is using texture splatting(blending) for terrain texturing which is great...

 

good call on blending,

 

chunks are 266 as per list in data.ini

 

I'm getting something in max... water is independent mesh, so is land

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ReloadCount=7

ReloadTime=1.0

Wow... can this be applied to ground-based SAM?

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good call on blending,

 

chunks are 266 as per list in data.ini

 

I'm getting something in max... water is independent mesh, so is land

 

Yup considering the size of Iceland I figured 266 entries for the land and one for the water that covers the rest of the map...

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For those that want to use their modded Flight folder INI files here are the changes from the previous NOV11 stock Versions

 

HUDDATA.INI:

Only addition is under

[infoDisplay]

ScaleTextToFit=TRUE

 

FLIGHTENGINE.INI:

Only change is under:

[GraphicsSettings]

MaxIndexCount=98303

(That fixes the borked IcelandNA graphics with your modded flightengine.ini)

 

ENVIRONMENTSYSTEM.INI

Only changes are:

[Weather]

OvercastLight=0.82

InclementLight=0.70

 

VIEWLIST.INI

Only addition is this section: [View032]

Edited by PureBlue
  • Like 1
  • Dislike 1

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anyone found where .FX shaders are..? used to be in FlightData.Cat, I hope TK haven't locked them too :this:

 

Yup considering the size of Iceland I figured 266 entries for the land and one for the water that covers the rest of the map...

I'm doing some experiments in max, with 1000x1000 km mesh for water, and independent one for test island

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anyone found where .FX shaders are..? used to be in FlightData.Cat, I hope TK haven't locked them too :this:

 

Can't find them either. :blink:

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In the IcelandNA.ini from the terrain folder

 

[AllowedMissionTypes]

FriendlyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON

EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON,ANTI_SHIP

 

going to throw CAS in there and see what happens.

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MYTH CONFIRMED!

post-7668-0-25642000-1331839199.jpg

This my friends is a Soviet T-55 engaging Centurion tanks (as evident by the dust cloud raised by it's main gun) while it's AAMG is busy making scrap metal of my Meteor. Unlike previously, this time I got no cannon shells fired at me, only machine gun fire. Sure makes CAS more interesting!

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Dave, although truck and Ground attack routes are defined in ICELANDNA_MOVEMENTS.INI,

flying CAS or ARMED_RECON gives me a weird (null) target w/ 2 absurd waypoints and makes me fly the Hawkeye. :blink:

 

Right now I'm trying to figure out how the naval objects are placed in single missions.

Nothing in targets.ini to give a clue about this yet..

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WeaponType=7 is the 'cruise missle' tag...

 

time to start updating the Harpoon, SeaEagle and Excocets...

 

interstering to note, it changes the guidence type (usually CGR) to ASM

 

edit:

and to confirm there are absolutely NO lods in the IcelandNA terrain .. just inis and textures

Edited by Wrench

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PureBlue i wend up and donw twice on Iceland targets ini and no ships add

i startig to belive the ICELANDNA_WATER.bmp his watt makes ship apear

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PureBlue i wend up and donw twice on Iceland targets ini and no ships add

i startig to belive the ICELANDNA_WATER.bmp his watt makes ship apear

 

Exactly mate. Here's how I got the carrier groups showing in IsraelME map:

Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar

Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI

If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map.

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Twin arm missile launchers have septate missile entries linked to a single gunner.

 

 

 

[Missile1]

SystemType=MISSILE

GunnerID=1

MissileID=1

WeaponTypeName=RIM-2F

WeaponPosition=-24.67,-98.69,17.16

ShowMissile=TRUE

IndependentPitchMovement=FALSE

ReloadCount=19

ReloadTime=4.0

 

[Missile2]

SystemType=MISSILE

GunnerID=1

MissileID=2

WeaponTypeName=RIM-2F

WeaponPosition=-21.44,-98.69,17.16

ShowMissile=TRUE

IndependentPitchMovement=FALSE

ReloadCount=19

ReloadTime=4.0

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NAVAL_STRIKE mission command works in single missions, and orders you to engage a Task Force.

 

This has hilarious consequences on a 3rd Party Map. Not tested other TK Maps yet.

In short, you are asked to go to find and destroy a Naval Task Force on Land that is not present ;-)

Edited by JonathanRL

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this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place....

 

standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!)

 

The types ini is also gonna need some "modifications" to values, to test the strike missions

 

btw ... our favorite target is conspicious (sp?) by it's absence from the terrain

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here's one for us terrain & targets guys ... changes in the movement ini ... no more plotting x/y positions

 

[Route001]

RouteType=GROUND_ATTACK

StartArea=Reykjavík

EndArea=Selfoss

 

[Route002]

RouteType=GROUND_ATTACK

StartArea=Selfoss

EndArea=Vík í Mýrdal

 

[Route003]

RouteType=GROUND_ATTACK

StartArea=Vík í Mýrdal

EndArea=Kirkjubæjarklaustur

 

[Route004]

RouteType=GROUND_ATTACK

StartArea=Höfn

EndArea=Kirkjubæjarklaustur

 

[Route005]

RouteType=GROUND_ATTACK

StartArea=Egilsstaðir

EndArea=Höfn

 

[Route006]

RouteType=TRUCK

StartArea=Keflavík

EndArea=Reykjavík

 

[Route007]

RouteType=TRUCK

StartArea=Reykjavik

EndArea=Selfoss

 

[Route008]

RouteType=TRUCK

StartArea=Selfoss

EndArea=Vík í Mýrdal

 

 

(note the lack of shipping routes....there's something VERY odd going on here...)

Edited by Wrench

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Exactly mate. Here's how I got the carrier groups showing in IsraelME map:

Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar

Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI

If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map.

 

It doesn't work for me.

 

 

Could You post edited files!? And maybe do the same with Vietnam map?

 

 

I tried to make a RoyalNavy battle group on Iceland but no escort ships added and other groups have multiple ships on same site .... no luck.

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this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place....

 

standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!)

 

The types ini is also gonna need some "modifications" to values, to test the strike missions

We need an "Attack and destroy the enemy Tree" mission.

 

And probably we'll need The Larch.

Edited by Gr.Viper

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Can't find the .fx files anywhere, either. Guess they're locked up too. Anyways the terrain only uses 4 textures so I guess it uses vertex colors or individual blendmaps, but who can say for sure without looking in the shadercode. That ICELAND_DETAIL_MAP texture just modulates the detail texture. Green looks like it is the glaciers so you don't get noisenormal rendered on those.

 

I was looking forward to this new engine but it doesn't seem like it is intended for us to play with.

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