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Refresh my memory...

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i just can't remember!!!

 

something with ground objects? pilots? goats/chickens/barnyard critters??

 

trying to figure out WHY the Indo-Pak terrain Lockups/CTD at 80. When it worked pre-March 2012.

 

TIA!

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I think its the TK Mod Crippler that loads up around 80%.

 

D'oh!

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:yikes::rofl::lol:

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Refresh my memory... what loads at 80%

 

 

 

Small rocks?

 

 

 

 

 

 

 

 

:lol::rofl:

 

 

 

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Guest Pfunk

I think its the TK Mod Crippler that loads up around 80%.

 

Oh, ouch.

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dunno but i'm only at 80% without the morning coffee. however in this case i'll vote for goddamevilcommbuilding. after all has anyone seen it post march?

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ships and naval objects.

 

as my CVN causes lockups at 75% if I add illegal systems to the data INI.

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Well it's probably some kind of GODDAMNEVILINIERROR.ini :lol:

 

Cocas is right I think, I had that with some cockpit issues too...

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all this just to test the SHar 51 over the right terrain...

 

finally said "hell with this!!', pulled my backup IndiaPak mods folder off the external, created a new exe, ran it, let it rebuild, moved everything over....

 

...and the damn thing works just like it did before.

 

if it's naval objects; that's kinda interesting as the 3 indian navy ships aren't even placed on the terrian! Has to be some fault with the objects themsleves

 

oh, well, at least it's working now. But the terrain ain't getting navalized ... don't want to lose all the routes I painstakingly built well before all this insanity that NA has caused.

 

thanks guys!

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i think im gonna start making Version Specific Backups of the entire thirdwire folder,

 

reinstall a fresh old install, everything merged, Zip/Rar the entire thirdwire folder, rename it so i know what code base it is (month/year).

 

install the first patch, make a new rar file

 

install the next patch, make a new rar file,

 

 

and so on,

 

so i can run different version levels if i need too, quickly without having to start from scratch, just unzip to a temp folder and go..

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