tetete Posted June 8, 2012 Posted June 8, 2012 help on my problems Strike Fighters 2 Series images of the problem if anyone knows what can be and help me I am very grateful thanks is installed and all updates, thanks Quote
+SkateZilla Posted June 8, 2012 Posted June 8, 2012 REMOVE Custome FlightEngine.ini from Mods Folder? Quote
+Muesli Posted June 8, 2012 Posted June 8, 2012 Graphic card or graphic driver problem or update??!! Quote
tetete Posted June 9, 2012 Author Posted June 9, 2012 I have updated all my board is intel gma 4500m 1G and windons 7 home basic 32bit Quote
+MigBuster Posted June 9, 2012 Posted June 9, 2012 Click the Start button then type dxdiag in the search box and run dxdiag.exe - save the information to your desktop then post it up If your Graphics card drivers are up to date I suspect your system is not up to the task! Quote
KeyboardChap Posted June 9, 2012 Posted June 9, 2012 If nothing else works, open your mod folder and edit the options ini from ForceDX9=FALSE to =TRUE. Quote
+Stary Posted June 9, 2012 Posted June 9, 2012 do as MigBuster says, post it. anyway looks like your GPU is about to explode runing the game Quote
+FastCargo Posted June 9, 2012 Posted June 9, 2012 I have updated all my board is intel gma 4500m 1G and windons 7 home basic 32bit Intel graphics solutions are notorious for not running SF2 with any sort of decent graphics settings. Also, if that is SF2:NA, I suspect that makes it even worse. FC Quote
+Wrench Posted June 9, 2012 Posted June 9, 2012 that's the desert tile set, possibly even the desert map itself; the 3rd shot could be the mountains near the western edge with as little information as we've been given (like, not even telling us WHICH of the games, what mods, if any), I'm going with defects in the graphics Quote
tetete Posted June 9, 2012 Author Posted June 9, 2012 Operating System: Windows 7 Home Basic 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504) Language: Portuguese (Regional Setting: Portuguese) System Manufacturer: LG Electronics System Model: R480-L.BA34P1 BIOS: Default System BIOS Processor: Pentium® Dual-Core CPU T4500 @ 2.30GHz (2 CPUs), ~2.3GHz Memory: 3072MB RAM Available OS Memory: 3004MB RAM Page File: 2470MB used, 3534MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel® 4 Series Express Chipset Family Manufacturer: Intel Corporation Chip type: Mobile Intel® 4 Series Express Chipset Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_17831854&REV_07 Display Memory: 1309 MB Dedicated Memory: 64 MB Shared Memory: 1245 MB Current Mode: 1366 x 768 (32 bit) (60Hz) Monitor Name: Monitor Genérico PnP Monitor Model: unknown Monitor Id: LGD01E1 Native Mode: 1366 x 768(p) (59.973Hz) Output Type: Internal Driver Name: igdumdx32.dll,igd10umd32.dll Driver File Version: 8.15.0010.2555 (English) Driver Version: 8.15.10.2555 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 10/13/2011 11:58:56, 571904 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-6902-11CF-1F72-8937A7C2C535} Vendor ID: 0x8086 Device ID: 0x2A42 SubSys ID: 0x17831854 Revision ID: 0x0007 Driver Strong Name: oem71.inf:IntelGfx.NTx86.6.0:iCNT0:8.15.10.2555:pci\ven_8086&dev_2a42 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Quote
+FastCargo Posted June 10, 2012 Posted June 10, 2012 Your "Mobile Intel® 4 Series Express Chipset Family" GPU cannot handle the sim at your current settings. Looking at threads from 2009 on a gaming website, commenters back then were saying that chip was slow...3 years ago. You are going to have to turn your graphics settings very low to solve this issue. FC Quote
+JediMaster Posted June 11, 2012 Posted June 11, 2012 I'd focus on the textures first. Lowering them should be the first thing you do. Frankly, Intel's video has always been sub-par prior to the integrated video on the Sandy Bridge-series CPUs. Now it's merely slow, no longer totally inadequate. Your GMA 4500 was always poor. Quote
AgapheM Posted June 12, 2012 Posted June 12, 2012 The only Intel Graphic's weakness: It's dedicated memory (only 64MB, even if you have more VRAM) Quote
+SkateZilla Posted June 12, 2012 Posted June 12, 2012 (edited) isnt GMA 4500 way below Thirdwire's listed minimum specs? Video Card: 128 MB DirectX 10 Edited June 12, 2012 by SkateZilla Quote
+ST0RM Posted June 12, 2012 Posted June 12, 2012 isnt GMA 4500 way below Thirdwire's listed minimum specs? Video Card: 128 MB DirectX 10 You dont expect people to actually read those, do you? Quote
+SkateZilla Posted June 12, 2012 Posted June 12, 2012 (edited) no but TW will most likely patch and lockout more stuff to run on 64MB Integrated Graphics in the next patch. So worried about losing sales to people over hardware specs, but dont mind losing sales to locking out the modders. Intel GMA4500 technically has ZERO dedicated memory, 3rd Party mainboards can add dedicated memory by forcing system memory to automatically allocate no lower than 64MB, but the Integrated Graphics Processor itself doesnt have any VRAM to use, so all calls are sent to the system ram. The Intel GMA has enough power to Run the Windows7 interface and provide an HDMI output using partial HardwareScaling/Decoding, its not meant to run games. Edited June 12, 2012 by SkateZilla Quote
+FastCargo Posted June 12, 2012 Posted June 12, 2012 I actually have been able to get SF2 to run on an Intel Atom processor powered Dell Inspirion Mini 9 netbook. And believe it or not, it runs fairly smoothly. Of course, all the graphics settings had to be turned down to low... FC Quote
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