Jump to content

Recommended Posts

Posted

i remember (well, in 1stGens and maybe early SF2), we used to be able to have a 'hidden' GropeID beyond 6.

Is this no longer working?? It would not show on the loadout screen, but in-game, those points would have the weapon loaded

 

Cause I've got one bird almost ready for re-release, that has a Group7, and they no longer show. I can fiddle the loadout to have them, but it DOES reduce the striking power by removing 2 bombs.

Posted (edited)

I've just added four extra hard points (sparrow IRM station + pylon & rear sparrow station countermeasure pods) to the stock F-4E 78 Kurnass. They do not show up in the loadout screen but all have the correct weapon in the game as specified by the loadout.ini file.

New Folder (2).zip

Edited by dtmdragon
Posted

not scabbing something on via FakePilot ™; talking about the actual hardpoints, GropeID=7; 6 has always been max, but we've cheated that in the past That's were the illuminator parachute flare pods go on the AD-4NL.

 

Group7 don't appear no more

Posted

Groups beyond 6 have'nt worked for a while now m8, we ran into this issue while redoing the Tornado. According to TK we were just lucky that it had worked before as it was never a design feature.

Posted

welllll........................poop!!

 

:blackeye:

 

I guess that VC-35 will just have to do the job with rockets!

Posted (edited)

As Ant said, when we had it on the Tonka it would cause random lock-ups on the load-out screen when changing your wingmans weapons. I got "around" it by making group 1 everything that the A/C would Always fly with (2 tanks, 2x ECM, 2x IRM and 2xARM) which left me 5 groups to play with instead of only 2. However your Spads can't really do that unless you decide to make the centre-line and "shoulder" pylons (ones nearest the centre-line) 1 group and use the Loadout.ini to load them with different items.

Edited by ianh755
Posted

Groups beyond 6 have'nt worked for a while now m8, we ran into this issue while redoing the Tornado. According to TK we were just lucky that it had worked before as it was never a design feature.

 

That's a bummer.

Posted

in inner pylons have already been split into 2 groups .. the 4NL needs one for the radar pod, the other for the ECM pod. Centerline for bombs or drop tank.

 

oh, well. I"ll make do!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..